Commit Graph

624 Commits

Author SHA1 Message Date
410161831f Bit more experimentation. 2021-09-28 14:54:26 +02:00
626b02dc94 Bit more work on uv unwrapping. 2021-09-28 14:38:51 +02:00
a6caaadb38 A bit more work on uv unwrapping. 2021-09-27 19:27:12 +02:00
1260374274 Bit more work on uv unwrapping. 2021-09-27 18:24:16 +02:00
3a13c1e21b Added uv normalization to the unwrap algorithm. Also now it sets the new uvs to the mesh data resource. Doesn't work properly yet though. 2021-09-27 14:43:57 +02:00
e5de63c421 Initial uv layout implementation. 2021-09-27 14:15:17 +02:00
660933915b More work on uv unwrapping. 2021-09-27 12:52:33 +02:00
a2208d0489 More work on the uv unwrapping algorithm. 2021-09-27 12:38:57 +02:00
2c266711a3 I think I figured out a way to uv unwrap meshes for the mesh data resource editor. Started implementing it. Mesh partitioning is done. 2021-09-26 23:02:51 +02:00
ed3c6eb19d Use the forward_spatial_gui_input variant which has the index parameter in mesh data resource editor by default. 2021-09-26 20:04:42 +02:00
eee70dac69 Removed the bone_editor addon, as now the engine has a skeleton editor built in. 2021-09-26 17:23:00 +02:00
6062255177 Updated the engine to the latest. Also removed "as" casts after get_node_or_null-s, as now when they return null you get an error. 2021-09-22 00:11:19 +02:00
8e0e86ef39 Work on the mesh data resource editor plugin. Also updated the mesh data resource module to the latest. 2021-09-13 18:47:56 +02:00
74b35246c8 Now the mesh data resource addon actually shows uvs in the uv editor. 2021-09-13 12:32:33 +02:00
de97b132a2 Fixed the set rest pose implementation. 2021-09-13 11:27:20 +02:00
878f045f92 Added my seketon editor test scene. 2021-09-12 23:18:26 +02:00
d9e0ed3741 Initial set rest pose implementation for the bone editor. Doesn't work properly yet. 2021-09-12 23:18:05 +02:00
242321fd7a Bone hierarchy editing support. 2021-09-12 15:52:22 +02:00
6c32deb131 Now the bone editor addon can create bones. 2021-09-12 15:28:40 +02:00
b181be5ddf Fix error spam due to missing method. 2021-09-06 12:26:31 +02:00
9fb8e01314 Fix error printed to the console on clients. 2021-08-31 02:00:49 +02:00
4f7cb3c904 Fixed networked movement. 2021-08-31 01:57:32 +02:00
9ba79d9dc4 More work on fixing networking. Also updated ESS to get the fixes from it too. 2021-08-31 00:40:45 +02:00
288eaabe18 Updated ESS to get the Entity controller property rework. 2021-08-30 20:18:29 +02:00
e6d21cbb8a Remove the nameplate if the entity gets controlled by the player and it wasn't before. 2021-08-30 17:45:40 +02:00
67b3ce48f5 Work on fixing networking. 2021-08-30 00:35:27 +02:00
c0280ce6f3 Don't spawn mobs at all during world generation on a client. 2021-08-29 23:38:15 +02:00
f8803b99ab Fix update_visibility in PlayerGDBase. Also fix spawn_for in the entity spawner. 2021-08-29 23:32:54 +02:00
3dd4f4592a Fix setting up network_owner in the spawner. 2021-08-29 21:39:51 +02:00
fcf4e520e9 Now the generated terrain and dungeons are actually seeded. 2021-08-29 19:38:58 +02:00
715e4f209f Don't spawn trees in the 0,0 chunk. 2021-08-29 11:43:27 +02:00
026652931b Physics bodies (the dungeon teleporters) on windows and even wine doesn't receive the mouse click events properly. So temporarily added a different way to detect clicks on them for windows. 2021-08-28 12:06:10 +02:00
3b3650c851 Bump version. 2021-08-28 10:36:58 +02:00
6b36577aa3 Spawn mobs into the dungeons. 2021-08-28 00:55:59 +02:00
12e7618cd3 Now the dungeons will delete themselves when their teleporter goes out of range in the world. (The world is disabled while in a dungeon, so they won't despawn while the player is inside.) 2021-08-28 00:29:24 +02:00
c6ae7518c0 Deactivate / activate the world on teleporting to a dungeon. 2021-08-28 00:09:05 +02:00
9a8d658643 Now dungeons and teleporters get spawned in the world. They use placeholder graphics for now. 2021-08-27 23:07:58 +02:00
4b5f6253db The dungeon will now spawn plugs. 2021-08-27 19:30:27 +02:00
99bab47f9f Implemented room overlap checks for the building. It's only 2d for now. 2021-08-27 01:05:03 +02:00
78c08c4f28 Re-generate room points for all the test rooms, and also re-export them to props. 2021-08-26 20:54:10 +02:00
7ee9a14b01 Small changes to the test dungeon. 2021-08-26 00:18:39 +02:00
4f02de36d9 Material cache support for the character. 2021-08-26 00:15:30 +02:00
1d5fff0f06 Figured out room transforms. 2021-08-25 01:03:27 +02:00
2b2d175a66 Initial Building implementation. The room transforms are still broken, will figure them out later. 2021-08-24 21:10:32 +02:00
1b492b863f Added more test rooms and started working on the dungeon class. 2021-08-20 23:53:09 +02:00
861676531b Exported the test rooms into props. 2021-08-18 19:02:32 +02:00
65fba11bcd Remade the test rooms with TiledWalls. Also committing the rest of the test stuff I made during the last few days to test the portal system. 2021-08-18 17:54:43 +02:00
f83e53b0a1 Added a test room to help with implementing portal and room support to the prop system. 2021-08-12 20:53:13 +02:00
583fadae70 Updated the props module to get the automatic lod change support to PropInstanceMerger. 2021-08-12 18:47:07 +02:00
70a1ebef4c Updated the props module. Now when the scene to prop conversion tool re-converts props the editor will pick up the changes without a restart. 2021-08-11 20:36:24 +02:00