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c292704eb2
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Now player_ui will automatically call set_player on the childs of gui_base. Removed the set_player calls from GUI.gd.
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2020-09-22 16:43:05 +02:00 |
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a1810628e9
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Actionbars are also a module now.
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2020-09-22 16:37:03 +02:00 |
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56385cd5e9
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Removed the minimap and the error frame from the player ui, as they were just placeholders at the moment.
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2020-09-22 16:34:08 +02:00 |
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4ea4478158
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The touch controls are also a module now.
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2020-09-22 16:32:21 +02:00 |
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c6e4c8f4f0
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Added index export to the ui windows module.
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2020-09-22 16:27:44 +02:00 |
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392cca545b
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Now modules can be disabled. Also now player ui will automatically call set_player on windows (if the method exists).
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2020-09-22 15:23:13 +02:00 |
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e7334f483b
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Changes to player_ui to support modularization, and now the CharacterWindow is a module, and it's added to the UI dynamically.
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2020-09-22 15:10:34 +02:00 |
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c520e9037a
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Fix de-equipping items, and now the inventory will be properly refreshed after equipping/de-equipping. Also update ESS to get the backend equipping related fixes.
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2020-09-15 17:01:53 +02:00 |
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8648d5556c
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Implemented buying from a vendor. Also fixed opening the spellbook from the last commit. Updated ESS to get backend support for buying items.
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2020-09-15 01:18:00 +02:00 |
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f68e3e1054
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Implemented the vendor window (buying items are not yet implemented). Also added and spawned a test vendor. Updated ESS to get the required enum value.
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2020-09-13 17:08:52 +02:00 |
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980725ccd3
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Hide the trainer window by default.
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2020-09-13 00:22:37 +02:00 |
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bf15090942
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Resized and repositioned the trainer window.
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2020-09-13 00:20:28 +02:00 |
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7bf9fab465
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Implement level requirement, and cost for the trainer window. Also update ESS to get support for it at the c++ side.
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2020-09-13 00:08:32 +02:00 |
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cddda7d5e2
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Added interface options to the ingame menu. These are the character specific. Added an option to save a character's actionbars as the default.
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2020-09-12 23:23:54 +02:00 |
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e5d127c079
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Update ESS so every character can have it's own actionbar profile. Remove now unneeded signal handler.
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2020-09-12 23:02:43 +02:00 |
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49d53b054d
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Now the actionbar will grey out spells that are not known.
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2020-09-12 20:00:29 +02:00 |
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ab01405c5a
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Implemented a trainer window, and trainer entities. Also updated ESS to get the support structure for them. Also added a naturalist trainer, and made the level spawn it in.
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2020-09-12 01:01:43 +02:00 |
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13fa745f16
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Unlearned class spells are not shown in the spellbook anymore.
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2020-09-10 10:48:46 +02:00 |
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6a70b36e04
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Spell points are off now, as I think trainers will work better for this game. Made the spell book window handle it properly.
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2020-09-10 10:46:49 +02:00 |
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6342dccbf4
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The LootWindow now closes when the player moves.
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2020-08-12 15:54:40 +02:00 |
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02b647471b
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Implemented the character window. Also fixed a typo with stats.
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2020-08-04 20:10:01 +02:00 |
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a37e8f5976
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Added weapon damage stats. Also work on the character window.
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2020-08-04 19:30:17 +02:00 |
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1299b928b2
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The target unit frame will now show the target's level.
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2020-08-03 21:58:38 +02:00 |
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4e3e9d4bbf
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Added chunk spawn range, and chunk lod falloff (this is where lod level 0 changes to lod level 1) to the settings, and increased spawn height so mountains are not cut off anymore, and a few small tweaks. Also updated Voxelman to get the lod falloff property.
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2020-08-03 19:13:17 +02:00 |
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1e264ec9c8
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Now the game will remember it's window position and size.
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2020-08-03 14:51:06 +02:00 |
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3405bb21fe
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The inventory window is now a bit smaller.
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2020-08-03 13:34:29 +02:00 |
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e5fc8314f5
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Added a ui_scale, and ui_scale_touch setting. The default for ui_scale is 1.3, which makes every ui element smaller when not in touchscreen mode.
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2020-08-03 13:29:45 +02:00 |
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b05eec6bf0
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Revert the editor to an earlier commit as the exports doesn't seem to work for me on head, and converted the icons from svg to png.
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2020-07-31 02:12:23 +02:00 |
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c9d53f5801
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Implement keybindings.
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2020-07-31 01:15:13 +02:00 |
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39f80386e8
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Added missing icons to the in-game menubar, relocated it to the bottom left of the screen, and made it smaller. Also small tweaks/fixes to the adaptive theme.
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2020-07-29 22:46:52 +02:00 |
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fec2b2bd46
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Update signal handler arguments.
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2020-07-27 22:56:07 +02:00 |
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a3bfaf9e2a
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Now closing windows will properly reset their opener toggles.
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2020-07-27 22:52:58 +02:00 |
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c658f1c26f
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Add missing parameter.
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2020-07-27 22:13:37 +02:00 |
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37bebc1cae
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Update the talent window to use the new class interfaces.
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2020-07-25 23:26:22 +02:00 |
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5f53e390b9
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Added 3 specs for the naturalist, and small tweaks to the talent window.
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2020-07-25 23:01:29 +02:00 |
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d3c7d4afbe
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Re-enabled spell points, and disabled auto spell learning.
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2020-07-24 22:38:10 +02:00 |
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630db200dc
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Fix signal handler argument count mismatch.
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2020-07-17 19:36:28 +02:00 |
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5a529c8d07
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Small improvements, and the implementation now also supports the File tag.
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2020-07-11 14:32:06 +02:00 |
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741c1542bd
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Implemented the third party attibutions tab.
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2020-07-11 14:14:11 +02:00 |
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cd0ed54744
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Fix parameters for signal handler.
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2020-07-10 21:55:19 +02:00 |
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19b158c877
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Update ESS to get the XPData rework.
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2020-07-10 17:18:03 +02:00 |
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67e327f471
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Update ESS to get the Entity level simplifications.
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2020-07-10 15:25:32 +02:00 |
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d528010273
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Moved around a few autoloads.
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2020-07-04 20:30:42 +02:00 |
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73d13bee12
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The spell book will now show not yet learned class spell.
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2020-06-23 21:59:23 +02:00 |
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153b15eb4d
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Update ESS to get the EntityResourceData removal update. Also update the Engine.
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2020-06-20 16:15:24 +02:00 |
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b9c7767b98
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Update ESS to get the new crash related commits. Also update the engine.
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2020-06-18 22:46:24 +02:00 |
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65a95ece4e
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Added an about menu. Done every tab except for the third parties for this project, will finish it soon.
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2020-06-16 20:40:09 +02:00 |
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2d46c1bb10
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Update ESS, so CharacterSkeleton uses the bone id in VisualEntry properly. Remove the null entries from the test character visuals. Also fix left upper arm.
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2020-06-16 11:42:10 +02:00 |
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2b0c4821e2
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Added AdaptiveTheme, it modifies the margins in the ui's theme. Removed AdaptiveButton.
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2020-06-15 19:27:49 +02:00 |
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483c50dfac
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Added a touchscreen mode setting, and an AdaptiveButton that will set it's own min size if the setting is enabled. I did not replace all buttons yet, just made sure everything looks consistent. Also smaller theme improvements.
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2020-06-15 18:37:51 +02:00 |
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b9ecd4248d
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Reworked castbar, now it will always be properly centered.
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2020-06-15 17:49:14 +02:00 |
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7d4291190a
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Also color the castbar.
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2020-06-15 17:40:52 +02:00 |
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7c08311b75
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Color health, mana, and xp bars.
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2020-06-15 17:39:47 +02:00 |
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4ceb9f134c
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Fix "Cannot get ratio when minimum and maximum value are equal." Errors, and small tweaks to Nameplates.
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2020-06-15 15:23:47 +02:00 |
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3ad461adb5
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Fix initial value for the nameplates.
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2020-06-15 15:10:10 +02:00 |
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d0586063d1
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Update the engine, and ESS, to get the Cooldown and CategoryCooldown removal change.
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2020-06-13 21:53:10 +02:00 |
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dc6aab9a2d
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Update ProfileManager call.
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2020-06-13 15:36:21 +02:00 |
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70b1b4badd
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Update ESS to get the TalentRowData changes. Also updated the engine.
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2020-06-05 18:05:54 +02:00 |
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68dd994e56
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A little cleanup to the player ui. Also removed the trainer window, and disabled the craft window's button.
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2020-06-04 11:21:03 +02:00 |
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f943749a47
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A few tweaks.
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2020-05-26 17:45:58 +02:00 |
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510272bc3b
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Added a simple stub Character Window (with 2 culomns), and the talent window now also has 2 culomns, one will be physical (character level) talents, and one will be astral (class).
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2020-05-26 17:41:05 +02:00 |
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048bb06eea
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Added a trainer window. It's functionality has not been implemented yet.
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2020-05-25 12:44:03 +02:00 |
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c3deaf1403
|
Update ESS to the latest to get the baked in health and speed resources.
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2020-04-29 01:10:10 +02:00 |
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73bbe9bbca
|
Update ESS to get the event handler renames.
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2020-04-28 20:49:03 +02:00 |
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3efc211e52
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Update ESS to the latest, to get all the Entity method renames.
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2020-04-28 19:09:06 +02:00 |
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cbe4e31d3a
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Update ESS to get the equipment method name update.
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2020-04-28 12:34:28 +02:00 |
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84e341bcc6
|
Update ESS to get the clientside notification api changes.
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2020-04-28 11:46:56 +02:00 |
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3544cd88fc
|
Health and Speed are now EntityResources. The Stat versions are now just flat modifiers to them. Added back the Mana stat as a flat mana modifier. Also updated ESS to get the changes necessary for this system.
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2020-04-27 18:40:20 +02:00 |
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0670f0eaf1
|
Moved the fonts out from data.
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2020-04-26 13:32:24 +02:00 |
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238f0f2946
|
Moved a few more things, and deleted an unneeded folder.
|
2020-04-26 10:17:55 +02:00 |
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162f9c3bd2
|
Moved around a few folders.
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2020-04-26 10:10:07 +02:00 |
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cb987df446
|
Fix turn panel.
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2020-04-26 00:57:32 +02:00 |
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04da48826e
|
Update HEADS to get the customizable stats for ESS.
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2020-04-25 21:41:42 +02:00 |
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39e28c2035
|
Now the player ui and the nameplates are dynamically allocated aswell.
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2020-04-24 14:32:04 +02:00 |
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1d7a428987
|
Mob and NetworkedPlayer now also uses the body script and fixed a nullreference error. Also updated HEADS to get a fix for Voxelman.
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2020-04-24 09:19:41 +02:00 |
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a2933a2b7b
|
Update ESS to the latest to get the id to resource path changes.
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2020-04-19 18:27:38 +02:00 |
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1de820dfcc
|
Now the game pretty much supports modding. MainScene will now look through the project opening all files named game_module.tres and in alphabetic order of their resource_path if exist it calls load_module on them. ESS's resourcedb is now created by MainScene, and it's the static type, with id remapping on. Append your resourcedbs into it. See game_module.gd. Also updated HEADS to grab the latest ESS.
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2020-04-18 20:58:43 +02:00 |
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2202b75ddb
|
Update HEADS, mainly to grab the latest ESS changes.
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2020-04-14 17:04:59 +02:00 |
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15867a0889
|
More tweaks.
|
2020-03-25 01:40:25 +01:00 |
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c8bcf48a1f
|
More tweaks.
|
2020-03-25 01:32:43 +01:00 |
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|
7a582c4e70
|
Tweak the touch control sizes a bit more.
|
2020-03-25 01:02:02 +01:00 |
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|
0e453670ff
|
Now the TurnPanel and TouchPad's size is a lot smaller, this makes tap targeting a lot simpler, and more intuitive. (Eventually I will probably go back to the original plan, revert the size but add clickthrough support.)
|
2020-03-25 00:53:53 +01:00 |
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|
55c5791991
|
Now the spell book can hide not learned class spells.
|
2020-03-20 15:06:29 +01:00 |
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|
e02dbe69a7
|
Implemented profile based class levelling. Update HEADS to grab the changes from the ESS side.
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2020-03-20 03:32:44 +01:00 |
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|
8106222585
|
Now the actionbars are profile-based. Also an update ESS to get the ProfileManager, and the levelling changes.
|
2020-03-18 03:08:37 +01:00 |
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c00ae9b9bb
|
Implemented mana. Also updated HEADS, as ESS had lots of changes for EntityResources so this can work.
|
2020-03-11 16:38:01 +01:00 |
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|
c9ffc5a821
|
Added 2 spells to Naturalist, implemented range, and started implementing mana.
|
2020-03-10 15:33:48 +01:00 |
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|
f4da6f0dd4
|
Now the windows are properly togglable.
|
2020-02-27 12:27:55 +01:00 |
|
|
67d412abfb
|
Update to the latest ESS, to get bugfixes, and the getter style upgrade.
|
2020-02-26 21:22:30 +01:00 |
|
|
73f2cfb31f
|
Update to the latest ESS, to get the description/translation api changes.
|
2020-02-26 17:26:07 +01:00 |
|
|
a4aecfb9cd
|
Actionbar now supports items aswell.
|
2020-02-25 15:04:40 +01:00 |
|
|
766610586f
|
Item spell support.
|
2020-02-25 14:01:54 +01:00 |
|
|
a729c93dac
|
Disabled spell learning for the ui aswell.
|
2020-02-21 14:20:16 +01:00 |
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|
5185e97d65
|
Update to the latest ESS, to get the update to class and character level separation.
|
2020-02-20 12:21:31 +01:00 |
|
|
a1fd74a34a
|
Update to the latest ESS. (Separated level into class and character levels.)
|
2020-02-19 12:19:28 +01:00 |
|
|
5150dccf9e
|
Update to the latest ESS.
|
2020-02-01 15:44:22 +01:00 |
|
|
ae09b0194e
|
ESS update.
|
2020-02-01 11:20:05 +01:00 |
|
|
3044cb8275
|
Update the license for 2020.
|
2020-01-31 20:01:34 +01:00 |
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|
8ff112bde6
|
Update everything.
|
2020-01-02 00:19:33 +01:00 |
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|
ff0c2f362c
|
Implemented different row scenes for the options menu, and exposed/implemented a few video-related options.
|
2019-12-25 01:36:34 +01:00 |
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