broken_seals/game/ui
2020-09-22 16:27:44 +02:00
..
about Small improvements, and the implementation now also supports the File tag. 2020-07-11 14:32:06 +02:00
actionbars Update ESS so every character can have it's own actionbar profile. Remove now unneeded signal handler. 2020-09-12 23:02:43 +02:00
auraframe Update ESS to get the clientside notification api changes. 2020-04-28 11:46:56 +02:00
autoload Added chunk spawn range, and chunk lod falloff (this is where lod level 0 changes to lod level 1) to the settings, and increased spawn height so mountains are not cut off anymore, and a few small tweaks. Also updated Voxelman to get the lod falloff property. 2020-08-03 19:13:17 +02:00
bags Fix de-equipping items, and now the inventory will be properly refreshed after equipping/de-equipping. Also update ESS to get the backend equipping related fixes. 2020-09-15 17:01:53 +02:00
buttons Changes to player_ui to support modularization, and now the CharacterWindow is a module, and it's added to the UI dynamically. 2020-09-22 15:10:34 +02:00
castbar Reworked castbar, now it will always be properly centered. 2020-06-15 17:49:14 +02:00
character Added index export to the ui windows module. 2020-09-22 16:27:44 +02:00
crafting Update the license for 2020. 2020-01-31 20:01:34 +01:00
debug Moved the fonts out from data. 2020-04-26 13:32:24 +02:00
errorframe The ui. 2019-11-20 14:30:34 +01:00
icons Revert the editor to an earlier commit as the exports doesn't seem to work for me on head, and converted the icons from svg to png. 2020-07-31 02:12:23 +02:00
ingame_menu Added interface options to the ingame menu. These are the character specific. Added an option to save a character's actionbars as the default. 2020-09-12 23:23:54 +02:00
interface Added interface options to the ingame menu. These are the character specific. Added an option to save a character's actionbars as the default. 2020-09-12 23:23:54 +02:00
keybinds Revert the editor to an earlier commit as the exports doesn't seem to work for me on head, and converted the icons from svg to png. 2020-07-31 02:12:23 +02:00
login The ui. 2019-11-20 14:30:34 +01:00
loot_window Implemented a trainer window, and trainer entities. Also updated ESS to get the support structure for them. Also added a naturalist trainer, and made the level spawn it in. 2020-09-12 01:01:43 +02:00
map The ui. 2019-11-20 14:30:34 +01:00
menu Moved around a few folders. 2020-04-26 10:10:07 +02:00
minimap The ui. 2019-11-20 14:30:34 +01:00
nameplates Fix initial value for the nameplates. 2020-06-15 15:10:10 +02:00
numbers Moved the fonts out from data. 2020-04-26 13:32:24 +02:00
options Added interface options to the ingame menu. These are the character specific. Added an option to save a character's actionbars as the default. 2020-09-12 23:23:54 +02:00
player_ui Now modules can be disabled. Also now player ui will automatically call set_player on windows (if the method exists). 2020-09-22 15:23:13 +02:00
register The ui. 2019-11-20 14:30:34 +01:00
spellbook Update to the latest ESS, to get the description/translation api changes. 2020-02-26 17:26:07 +01:00
starmap The ui. 2019-11-20 14:30:34 +01:00
talents Update the talent window to use the new class interfaces. 2020-07-25 23:26:22 +02:00
theme Added chunk spawn range, and chunk lod falloff (this is where lod level 0 changes to lod level 1) to the settings, and increased spawn height so mountains are not cut off anymore, and a few small tweaks. Also updated Voxelman to get the lod falloff property. 2020-08-03 19:13:17 +02:00
touch_pad Fix turn panel. 2020-04-26 00:57:32 +02:00
unitframes The target unit frame will now show the target's level. 2020-08-03 21:58:38 +02:00
vendor_window Implemented the vendor window (buying items are not yet implemented). Also added and spawned a test vendor. Updated ESS to get the required enum value. 2020-09-13 17:08:52 +02:00
windows Changes to player_ui to support modularization, and now the CharacterWindow is a module, and it's added to the UI dynamically. 2020-09-22 15:10:34 +02:00