broken_seals/game/ui
2020-09-22 16:32:21 +02:00
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about Small improvements, and the implementation now also supports the File tag. 2020-07-11 14:32:06 +02:00
actionbars Update ESS so every character can have it's own actionbar profile. Remove now unneeded signal handler. 2020-09-12 23:02:43 +02:00
auraframe Update ESS to get the clientside notification api changes. 2020-04-28 11:46:56 +02:00
autoload Added chunk spawn range, and chunk lod falloff (this is where lod level 0 changes to lod level 1) to the settings, and increased spawn height so mountains are not cut off anymore, and a few small tweaks. Also updated Voxelman to get the lod falloff property. 2020-08-03 19:13:17 +02:00
bags Fix de-equipping items, and now the inventory will be properly refreshed after equipping/de-equipping. Also update ESS to get the backend equipping related fixes. 2020-09-15 17:01:53 +02:00
buttons Changes to player_ui to support modularization, and now the CharacterWindow is a module, and it's added to the UI dynamically. 2020-09-22 15:10:34 +02:00
castbar Reworked castbar, now it will always be properly centered. 2020-06-15 17:49:14 +02:00
character Added index export to the ui windows module. 2020-09-22 16:27:44 +02:00
crafting
debug
errorframe
icons Revert the editor to an earlier commit as the exports doesn't seem to work for me on head, and converted the icons from svg to png. 2020-07-31 02:12:23 +02:00
ingame_menu Added interface options to the ingame menu. These are the character specific. Added an option to save a character's actionbars as the default. 2020-09-12 23:23:54 +02:00
interface Added interface options to the ingame menu. These are the character specific. Added an option to save a character's actionbars as the default. 2020-09-12 23:23:54 +02:00
keybinds Revert the editor to an earlier commit as the exports doesn't seem to work for me on head, and converted the icons from svg to png. 2020-07-31 02:12:23 +02:00
login
loot_window Implemented a trainer window, and trainer entities. Also updated ESS to get the support structure for them. Also added a naturalist trainer, and made the level spawn it in. 2020-09-12 01:01:43 +02:00
map
menu
minimap
nameplates Fix initial value for the nameplates. 2020-06-15 15:10:10 +02:00
numbers
options Added interface options to the ingame menu. These are the character specific. Added an option to save a character's actionbars as the default. 2020-09-12 23:23:54 +02:00
player_ui The touch controls are also a module now. 2020-09-22 16:32:21 +02:00
register
spellbook
starmap
talents Update the talent window to use the new class interfaces. 2020-07-25 23:26:22 +02:00
theme Added chunk spawn range, and chunk lod falloff (this is where lod level 0 changes to lod level 1) to the settings, and increased spawn height so mountains are not cut off anymore, and a few small tweaks. Also updated Voxelman to get the lod falloff property. 2020-08-03 19:13:17 +02:00
touch_controls The touch controls are also a module now. 2020-09-22 16:32:21 +02:00
touch_pad
unitframes The target unit frame will now show the target's level. 2020-08-03 21:58:38 +02:00
vendor_window Implemented the vendor window (buying items are not yet implemented). Also added and spawned a test vendor. Updated ESS to get the required enum value. 2020-09-13 17:08:52 +02:00
windows Changes to player_ui to support modularization, and now the CharacterWindow is a module, and it's added to the UI dynamically. 2020-09-22 15:10:34 +02:00