Commit Graph

495 Commits

Author SHA1 Message Date
8fe94c3ca4 Removed gdpose, as its no longer needed. 2021-02-23 01:34:02 +01:00
70654ec3d2 Updated the engine, and modules (ThreadPool had a compile fix after a few changes in the 3.2 branch.). Also now plugins are handled a bit differently, so committed project.godot aswell. 2021-02-20 22:47:13 +01:00
0abef7af9f Starter experimenting with writing a continent generator. 2021-02-20 19:53:28 +01:00
7cdf7f2f61 Work on the mesh data resource editor plugin. 2021-02-09 01:40:13 +01:00
06912c320e Created/added a new mesh_data_resource_editor plugin. 2021-02-08 08:24:40 +01:00
cda3fe3638 Moved species_human.tres to the folder it should have been. 2021-02-07 17:18:55 +01:00
570922ba14 Enable gdpose. 2021-02-07 17:18:06 +01:00
847640d35b Also added gdpose and godot-plugin-refresher addons. 2021-02-07 16:37:39 +01:00
32648325e0 Added godoxel from https://github.com/aaronfranke/GraphicsEditor . 2021-02-07 15:15:13 +01:00
ef061631d2 Updated ESS, also added support for the new modelpart transforms on the gdscript side. 2021-01-29 16:33:27 +01:00
e31c58e1d6 Set world's chunk size back to 16. It looks better. Will add a runtime setting for it later, as 8x8x8 is better for weaker devices with low chunk spawn ranges. 2020-12-15 00:50:43 +01:00
af047e49f6 Updated the engine. Also moved the camera and character in the menu. 2020-11-29 00:06:51 +01:00
0f6adb6f06 Update Voxelman to the latest. (More method renames.) 2020-10-27 19:17:39 +01:00
f3d5a4d88d Update Voxelman. Now VoxelChunk can also store VoxelStructures, and method renames. 2020-10-26 18:31:57 +01:00
fa079cd120 Update Voxelman to the latest. Mostly editor-related fixes. 2020-10-25 01:26:08 +02:00
c18ecacd5a Update Voxelman and the mesh_utils module. Now lods over 4 is supported for terrarins. 2020-10-20 17:07:05 +02:00
9a07052455 Implement button index support for the in-game menu buttons. 2020-10-19 13:09:08 +02:00
901c275912 The character, crafting, spellbook and talent windows will properly ignore the mouse now. 2020-10-19 12:39:09 +02:00
c154b678af Updated ESS to get the changes/cleanups to EntityData. 2020-10-19 12:23:00 +02:00
7a1c698c6e Fix error in the CubicVoxelMesher script. 2020-10-19 12:21:42 +02:00
61fef54f5c Update ESS. I moved the stats from EntityData to EntityClassData. 2020-10-18 23:16:29 +02:00
6358d0237d Udpate ESS, I moved a few properties from EntityData to EntityClassData. Also update Voxelman it only had editor related changes. 2020-10-18 18:07:24 +02:00
a765f68a0e Re-enable the loading screen for the world. 2020-10-06 21:10:35 +02:00
8888814101 Update the engine. 2020-10-06 21:10:15 +02:00
bfd41efd2e Updated voxelman to the latest. Mesher/job creation now have to be handled by the world's _create_chunk. 2020-10-06 20:10:30 +02:00
e9ade41995 Small cleanups and updated Voxelman to the latest, to get the prop job fixes. 2020-10-06 19:26:13 +02:00
3e687befd0 Update Voxelman to the latest. 2020-10-06 00:09:25 +02:00
24d0573c13 The voxel scale is 2 now, and the texture scale is 3. 2020-10-01 13:47:58 +02:00
a76f474758 The texture scale for the world is now 2. 2020-09-27 05:17:20 +02:00
05d553c5b1 Fix error. 2020-09-26 01:24:24 +02:00
48476d1f7a Removed a few now unnecessary scenes, and moved a few. 2020-09-24 17:06:02 +02:00
93097ada5e Same for the trainer window. 2020-09-24 17:03:47 +02:00
2e14445d8d Same for the vendor window. 2020-09-24 16:58:39 +02:00
ed417cf2c1 The loot window is now also a module. 2020-09-24 16:54:10 +02:00
91656e1060 Fix a path for the item tooltip inside the inventory ui. 2020-09-24 16:23:41 +02:00
1cc886593e Same treatment for the inventory. 2020-09-24 11:11:50 +02:00
084aa107b9 The crafting window is a module now aswell. 2020-09-24 10:55:50 +02:00
2bab93e6c7 The TalentWindow is a module now aswell. 2020-09-24 10:39:34 +02:00
020f744e78 The SpellBook is now a module aswell. 2020-09-24 10:32:00 +02:00
6bcb37b339 Same treatment for the unitframes. 2020-09-22 16:52:12 +02:00
dcc0d1d83d Same treatment for the CastBar. 2020-09-22 16:49:27 +02:00
96a32aa928 AuraFrame is also a module now. 2020-09-22 16:47:09 +02:00
c292704eb2 Now player_ui will automatically call set_player on the childs of gui_base. Removed the set_player calls from GUI.gd. 2020-09-22 16:43:05 +02:00
a1810628e9 Actionbars are also a module now. 2020-09-22 16:37:03 +02:00
56385cd5e9 Removed the minimap and the error frame from the player ui, as they were just placeholders at the moment. 2020-09-22 16:34:08 +02:00
4ea4478158 The touch controls are also a module now. 2020-09-22 16:32:21 +02:00
c6e4c8f4f0 Added index export to the ui windows module. 2020-09-22 16:27:44 +02:00
392cca545b Now modules can be disabled. Also now player ui will automatically call set_player on windows (if the method exists). 2020-09-22 15:23:13 +02:00
e7334f483b Changes to player_ui to support modularization, and now the CharacterWindow is a module, and it's added to the UI dynamically. 2020-09-22 15:10:34 +02:00
4c902fe7a7 Moved the module initialization code to a new DataManager autoload. Also added a new on_request_instance method to GameModule, and also added a request_instance method to the new DataManager. player_ui is requested through this new api. 2020-09-22 14:28:41 +02:00