Commit Graph

140 Commits

Author SHA1 Message Date
c16c5d35f4 Bind is_priority_generation bool in TerrainWorld. Also set it to false in the constructor, but set it to true when eneteeing tree if the world already has chunks loaded. 2025-04-12 22:53:18 +02:00
9289351284 Also check whether chunks are building when doing a priority generation. 2025-04-08 09:17:12 +02:00
82218be991 Fix visibility toggling in TerrainChunkDefault even if lods are disabled. 2025-04-08 08:58:21 +02:00
97380e3f53 Only build the chunk in TerrainWorld::chunk_add() if the world is in the tree. 2025-04-08 08:32:37 +02:00
d99577365c Call chunk's enter_tree and set voxel world on entering the tree in TerrainWorld. 2025-04-08 08:31:53 +02:00
4d23866ac5 Call TerrainWorldDefault's _create_chunk() and _setup_chunk() in TerrainWorldBlocky. 2025-04-08 08:31:00 +02:00
4c2ae4dc8b Fix error message on startup. 2025-04-07 22:13:14 +02:00
bd476c1d66 Split _create_chunk() to _create_chunk() and _setup_chunk() in TerrainWorld.
Unfortunately this is a breaking change. (Very slight though.)
Now _create_chunk() should be used to initialize serialized properties
in chunks. The new _setup_chunk() virtual should be used to initialize
other non/serialized properties (like meshers).
Fortunately the only thing that needs to be done is to split old
_create_chunk() into two.
Note that when using procedural generation, the old way should just work
without any updates necessary. This change is only needed when loading
of chunks is desired.
2025-04-07 22:06:04 +02:00
b7bfd13ec4 Added a force save all chunks button to TerrainWorld's inspector if a TerrainWorldChunkDataManager is set. 2025-04-07 17:37:26 +02:00
9fefe64c3b Added force_save_all_chunks() method to TerrainWorld. 2025-04-07 17:30:29 +02:00
117f6cffd1 Now TerrainWorld won't save it's chunks into scenes in the editor anymore if a TerrainWorldChunkDataManager is set. 2025-04-07 17:04:57 +02:00
5dbfdac48e Now TerrainWorld uses TerrainWorldChunkDataManagers if they are available. 2025-04-07 12:53:51 +02:00
c094e070c7 Now TerrainChunks will register their lights into the VertexLights3DServer if use_vertex_lights_3d is enabled in world. 2025-04-04 18:15:33 +02:00
1ac803de1c Make use of the VertexLights3DServer in TerrainChunkDefault::_bake_lights() if enabled. 2025-04-04 17:45:11 +02:00
a4ff7e9e66 Added use_vertex_lights_3d property to TerrainWorld. 2025-04-04 17:44:42 +02:00
20f5439a82 Fix TerrainChunk::light_remove_index() not actually remoing lights. 2025-04-04 16:24:48 +02:00
ffa4cf938f Added more helper methods to TerrainWorld. 2025-04-04 16:24:30 +02:00
74ddba1eb1 Added mesh_data_resource_add() helper method to TerrainWorld. 2025-04-04 15:05:31 +02:00
f770c598ed Now TerrainChunks can also store a name and material for MeshDataResources. 2025-04-04 15:05:05 +02:00
3f817947c7 Fix logic in TerrainChunk::scenes_set() and TerrainChunk::props_set(). 2025-04-04 12:39:21 +02:00
f9172bddd5 Fix typo. 2025-04-04 10:55:27 +02:00
dc4de19aaf Return and set the name with the props property in TerrainChunk. 2025-04-04 10:54:54 +02:00
0847706fa2 Implement setting a name to scenes in TerrainChunk. 2025-04-04 10:53:12 +02:00
7e52eb6b43 Now props added to TerrainWorld can also have a name. The prop bake editor tool uses it to save and restore node names. 2025-04-04 01:27:22 +02:00
5d3aa83ffa Rebuild chunks in TerrainWorld::prop_add(). 2025-04-04 01:14:23 +02:00
fb08c49ab6 Make sure the prop meshes are cleared from previous runs before returning early in TerrainPropJob. 2025-04-04 01:13:50 +02:00
5ad5d65705 Call emit_changed() in TerrainChunk setters. Also a setter fix. 2025-04-04 00:32:30 +02:00
f56182466f Fix compile on windows, osx, and javascript. (Hopefully.) 2025-02-14 19:43:35 +01:00
b248a28ccf More tweaks to TerrainChunk's new scene api. 2025-02-14 18:02:32 +01:00
9841d6fdc8 Small variable name tweak. 2025-02-14 17:51:08 +01:00
10c5076819 Added the new scene_add() method to TerrainWorld. Also store scenes from props inside chunks. 2025-02-14 17:49:07 +01:00
9d6ec2bb65 Tweaks and improvements to TerrainChunk's new scene api. 2025-02-14 17:48:33 +01:00
39eeba0efd Added scene storage api to TerrainChunks.
Also mass replaced the typo "tarnsform" to "transform", and fixed a
parameter name in a TerrainChunk binding.
2025-02-14 16:57:32 +01:00
418bac4209 Added owned_lights property to TerrainChunk. Also changed the lights property it is now scripting only, it won't get saved. 2025-02-14 16:39:25 +01:00
601185c2bd Set prop ownership to lights in TerrainWorld::prop_add(). 2025-02-14 16:09:21 +01:00
7006c947cd Store whether a mesh_data_resource in a TerrainChunk is original or not. 2025-02-14 15:49:39 +01:00
2054f60c6d Renamed the new original parameter in TerrainChunk and TerrainWorld's prop api from owner to original. 2025-02-14 15:32:54 +01:00
0a87629b01 Set prop ownership when adding them in TerrainWorld. 2025-02-14 15:28:45 +01:00
1643197af3 Now TerrainChunks will remember whether they own a prop or not. Also added and bound missing methods to Chunk's prop api. 2025-02-14 15:28:14 +01:00
954ca26471 Make sure the remaining chunks are notified of the changed world lights when adding / removing chunks. 2025-02-11 00:50:21 +01:00
583298dbfe Now TerrainLights are stored inside chunks (they are also automatically saved with them). Also changed TerrainLight's api to makes use of Vector3i. 2025-02-11 00:38:48 +01:00
eb3ed4fa20 Now props and mesh data resources are saved with the TerrainChunks. 2025-02-10 17:48:11 +01:00
b0177a2c3a Only generate chunks once. 2025-02-10 15:24:16 +01:00
23614770f1 Simplify chunks_set() in TerrainWorld. 2025-02-08 15:55:40 +01:00
a980238482 Add the new chunk to the generation queue instead of directly calling it's build method in TerrainWorld::chunk_add(). 2025-02-08 14:47:29 +01:00
64a14fee17 Also expose the liquid data in TerrainChunkBlocky. 2025-02-08 14:40:07 +01:00
4886ff454b Call TerrainChunk's build() after it's added to a World manually. 2025-02-08 14:22:55 +01:00
4ac6095509 Added a new helper method to TerrainWorld. 2025-02-08 14:22:31 +01:00
d0fa4ba194 Clear the material cache data in TerrainChunk::_exit_tree(). 2025-02-08 14:22:03 +01:00
12214cb8c7 Fix potential hang on exit due to deadlocks. 2025-02-08 11:24:42 +01:00