pandemonium_engine/modules/terraman/world
2025-02-11 00:50:21 +01:00
..
blocky Also expose the liquid data in TerrainChunkBlocky. 2025-02-08 14:40:07 +01:00
default Now TerrainLights are stored inside chunks (they are also automatically saved with them). Also changed TerrainLight's api to makes use of Vector3i. 2025-02-11 00:38:48 +01:00
jobs Reset the mesher's lod index in _reset() in TerrainTerrainJob. This fixes subsequent mesh generations. 2025-02-07 10:49:40 +01:00
block_terrain_structure.cpp File copyright header updates pt8. 2023-12-18 00:18:53 +01:00
block_terrain_structure.h File copyright header updates pt8. 2023-12-18 00:18:53 +01:00
terrain_chunk.cpp Now TerrainLights are stored inside chunks (they are also automatically saved with them). Also changed TerrainLight's api to makes use of Vector3i. 2025-02-11 00:38:48 +01:00
terrain_chunk.h Now TerrainLights are stored inside chunks (they are also automatically saved with them). Also changed TerrainLight's api to makes use of Vector3i. 2025-02-11 00:38:48 +01:00
terrain_environment_data.cpp File copyright header updates pt8. 2023-12-18 00:18:53 +01:00
terrain_environment_data.h File copyright header updates pt8. 2023-12-18 00:18:53 +01:00
terrain_structure.cpp File copyright header updates pt8. 2023-12-18 00:18:53 +01:00
terrain_structure.h File copyright header updates pt8. 2023-12-18 00:18:53 +01:00
terrain_world.cpp Make sure the remaining chunks are notified of the changed world lights when adding / removing chunks. 2025-02-11 00:50:21 +01:00
terrain_world.h Now TerrainLights are stored inside chunks (they are also automatically saved with them). Also changed TerrainLight's api to makes use of Vector3i. 2025-02-11 00:38:48 +01:00