pandemonium_engine/modules/terraman/world
2025-04-04 01:27:22 +02:00
..
blocky Also expose the liquid data in TerrainChunkBlocky. 2025-02-08 14:40:07 +01:00
default Now TerrainLights are stored inside chunks (they are also automatically saved with them). Also changed TerrainLight's api to makes use of Vector3i. 2025-02-11 00:38:48 +01:00
jobs Make sure the prop meshes are cleared from previous runs before returning early in TerrainPropJob. 2025-04-04 01:13:50 +02:00
block_terrain_structure.cpp File copyright header updates pt8. 2023-12-18 00:18:53 +01:00
block_terrain_structure.h File copyright header updates pt8. 2023-12-18 00:18:53 +01:00
terrain_chunk.cpp Now props added to TerrainWorld can also have a name. The prop bake editor tool uses it to save and restore node names. 2025-04-04 01:27:22 +02:00
terrain_chunk.h Now props added to TerrainWorld can also have a name. The prop bake editor tool uses it to save and restore node names. 2025-04-04 01:27:22 +02:00
terrain_environment_data.cpp File copyright header updates pt8. 2023-12-18 00:18:53 +01:00
terrain_environment_data.h File copyright header updates pt8. 2023-12-18 00:18:53 +01:00
terrain_structure.cpp File copyright header updates pt8. 2023-12-18 00:18:53 +01:00
terrain_structure.h File copyright header updates pt8. 2023-12-18 00:18:53 +01:00
terrain_world.cpp Now props added to TerrainWorld can also have a name. The prop bake editor tool uses it to save and restore node names. 2025-04-04 01:27:22 +02:00
terrain_world.h Now props added to TerrainWorld can also have a name. The prop bake editor tool uses it to save and restore node names. 2025-04-04 01:27:22 +02:00