.. |
blocky
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Also expose the liquid data in TerrainChunkBlocky.
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2025-02-08 14:40:07 +01:00 |
default
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Now TerrainLights are stored inside chunks (they are also automatically saved with them). Also changed TerrainLight's api to makes use of Vector3i.
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2025-02-11 00:38:48 +01:00 |
jobs
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Make sure the prop meshes are cleared from previous runs before returning early in TerrainPropJob.
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2025-04-04 01:13:50 +02:00 |
block_terrain_structure.cpp
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File copyright header updates pt8.
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2023-12-18 00:18:53 +01:00 |
block_terrain_structure.h
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File copyright header updates pt8.
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2023-12-18 00:18:53 +01:00 |
terrain_chunk.cpp
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Implement setting a name to scenes in TerrainChunk.
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2025-04-04 10:53:12 +02:00 |
terrain_chunk.h
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Implement setting a name to scenes in TerrainChunk.
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2025-04-04 10:53:12 +02:00 |
terrain_environment_data.cpp
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File copyright header updates pt8.
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2023-12-18 00:18:53 +01:00 |
terrain_environment_data.h
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File copyright header updates pt8.
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2023-12-18 00:18:53 +01:00 |
terrain_structure.cpp
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File copyright header updates pt8.
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2023-12-18 00:18:53 +01:00 |
terrain_structure.h
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File copyright header updates pt8.
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2023-12-18 00:18:53 +01:00 |
terrain_world.cpp
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Implement setting a name to scenes in TerrainChunk.
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2025-04-04 10:53:12 +02:00 |
terrain_world.h
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Implement setting a name to scenes in TerrainChunk.
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2025-04-04 10:53:12 +02:00 |