Commit Graph

292 Commits

Author SHA1 Message Date
34c3176c39 Fix skinning by default in MeshInstance even if the mesh is merged. 2022-03-20 14:13:44 +01:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
f8e54698e4 Include cleanups for resources. 2022-03-18 18:48:49 +01:00
8fbdcd18f9 Same change to classes under scene. 2022-03-17 22:57:56 +01:00
678ee45c4f Move back shape's include to the header in collision object. 2022-03-17 21:02:40 +01:00
44bd2e0119 Added destructors to physics bodies to hopefully fix failing compile on some platforms. 2022-03-17 20:00:20 +01:00
3965d70ac5 Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00
c354d4304f Fix an another include error. 2022-03-17 14:30:08 +01:00
e37f5a7fe5 Hopefully fix some of the failing builds. 2022-03-17 14:21:08 +01:00
ad43fd50bd Moved more includes. 2022-03-17 13:58:13 +01:00
3ca78453da Moved more includes. 2022-03-17 12:47:22 +01:00
f55afe20ef More include moves. 2022-03-17 12:12:41 +01:00
85475900e8 More include moves. 2022-03-17 12:06:40 +01:00
866569d22a Moved more includes to cpp files. 2022-03-17 11:52:53 +01:00
2c88c46101 Moved more includes to cpp files. 2022-03-17 11:28:57 +01:00
d34ba0a7f4 Moved more includes from headers to cpp files. 2022-03-17 10:58:07 +01:00
84d139213d Moved more includes to cpp files. 2022-03-17 10:39:38 +01:00
052027dce4 Moved more includes to cpp files. 2022-03-17 10:26:23 +01:00
6bae38ca23 Moved more includes to cpp files. 2022-03-17 09:31:00 +01:00
c621049e61 Moved more includes to cpp files. 2022-03-17 09:07:18 +01:00
38fc0c402e Moved more includes from headers to cpp files. 2022-03-17 08:38:34 +01:00
c1ebd9905a Moved more includes. 2022-03-16 21:09:41 +01:00
eeb7c04aaf Moved more includes to cpp files. 2022-03-16 20:53:38 +01:00
d996789533 Moved more includes from headers to cpp files. 2022-03-16 20:46:00 +01:00
f105eba923 Moved more includes from headers to cpp files. 2022-03-16 20:40:41 +01:00
73baa5545a Move lots of includes from the h files to cpp files in files under scene/2d. 2022-03-16 20:29:43 +01:00
ced4ae75a5 Backported:
6c2bd12031
c2c0c8067d
62fa80afd7
fd968157a4
c0bd05762e
72837b8ecd

From godot.
2022-03-16 18:18:23 +01:00
e85cef1745 Run godot's formatting script. 2022-03-16 09:02:48 +01:00
23c332974a Removed the arvr server. 2022-03-16 02:39:55 +01:00
938f72432e Removed the camera server. 2022-03-16 02:16:15 +01:00
ce953ad1d6 Removed the arvr nodes. 2022-03-16 01:57:33 +01:00
50af60ded6 Removed TileMap, and TileSet. 2022-03-16 01:54:27 +01:00
aaf91df4c1 Also removed the MeshLibrary. 2022-03-16 01:30:44 +01:00
84bd8ad20a Removed VisualShaders. 2022-03-16 00:55:47 +01:00
a9fca142bc Fully removed Particles and Particles2D, as they were not implemented in gles2. 2022-03-16 00:06:53 +01:00
c0dfdd77f3 Removed particles editor plugins. 2022-03-15 22:25:33 +01:00
e111edf4f2 Cleaned up (hopefully all remaining) light baking things. 2022-03-15 21:07:14 +01:00
07a0ed2c42 Removed the xatlas_unwrap module. 2022-03-15 20:25:05 +01:00
6fac6ba7f7 Removed lightmap captures, and also cleaned up almost all lightmap stuff. 2022-03-15 19:57:34 +01:00
03890f9e38 Removed GIProbes. 2022-03-15 19:03:03 +01:00
9e6d2fa653 Removed the Lightmapper and BakedLightmap classes. 2022-03-15 15:45:56 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00