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0146de37da
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Initial docs for the WindowServer.
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2023-12-12 14:55:38 +01:00 |
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2c78ecad0f
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Re-extracted docs for PLogger.
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2023-12-12 14:52:01 +01:00 |
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70f749688b
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Renamed DisplayServer to WindowServer.
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2023-12-12 14:51:08 +01:00 |
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a99e07563d
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Initial DisplayServer method setup.
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2023-12-12 14:39:28 +01:00 |
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c11e564b4e
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Added a new dummy DisplayServer class.
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2023-12-12 13:35:51 +01:00 |
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88e9ad04f2
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Moved back the servers and resources from core.
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2023-12-10 23:11:07 +01:00 |
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11945d7f1d
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Split material.h.
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2023-12-10 21:26:28 +01:00 |
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ee245511fd
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Removed unnecessary include.
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2023-12-10 20:29:39 +01:00 |
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63c895747a
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Moved Curve and Gradient to core.
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2023-12-10 20:23:51 +01:00 |
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e32155717c
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Moved 2d shapes to core.
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2023-12-10 20:03:16 +01:00 |
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9d2309bfe1
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Moved shapes to core.
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2023-12-10 19:58:44 +01:00 |
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053f083e17
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Moved the Physics 2d server to core.
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2023-12-10 19:42:57 +01:00 |
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dbcc6e33da
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Moved the physics server to core.
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2023-12-10 19:36:00 +01:00 |
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238bf1b331
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Moved the RenderingServer to core.
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2023-12-10 19:04:24 +01:00 |
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049440aaf1
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Moved BitMap to core.
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2023-12-10 18:07:25 +01:00 |
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3902cf1924
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Moved ScneeStringNames and PropertyUtils into scene/main.
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2023-12-10 18:01:51 +01:00 |
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191e9e152e
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Added quote_style argument to get_argument_options().
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2023-12-10 16:02:08 +01:00 |
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9df5649c1b
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
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0dfba6c552
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Moved AudioStreamSample.
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2023-12-10 15:26:43 +01:00 |
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763f662263
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Moved meshes to a new subfolder.
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2023-12-10 15:22:09 +01:00 |
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deccaed2cc
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Moved materials into a new subfolder.
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2023-12-10 14:59:22 +01:00 |
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7ec207ba27
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Fix abs call.
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2023-12-10 14:58:37 +01:00 |
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08160fd63f
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Moved fonts into a new subfolder.
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2023-12-10 14:42:30 +01:00 |
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4cbc387c53
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Moved the navigation relatred resources into subfolders.
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2023-12-10 14:23:24 +01:00 |
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2cc42b045a
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Moved shapes under a new shapes folder.
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2023-12-10 14:10:10 +01:00 |
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e50ab7fa84
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Moved 2d shapes under a new shapes_2d folder.
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2023-12-10 13:55:20 +01:00 |
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11b8f50a82
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Moved SyntaxHighlighter.
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2023-12-10 13:44:52 +01:00 |
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b34258606b
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Moved Animation from scene/resources to scene/animation.
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2023-12-10 13:30:23 +01:00 |
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01a5847d7f
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The default log level in PLogger is now message.
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2023-10-25 01:45:37 +02:00 |
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fe717c76d8
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Call the proper methods in PLogger. Also use ERR_PRINT when logging errors.
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2023-10-25 01:43:37 +02:00 |
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b4f0ef4493
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Added log level support for PLogger.
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2023-10-25 01:25:15 +02:00 |
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de91cf5873
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Mark NativeScripts as having delayed metadata.
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2023-10-24 00:40:54 +02:00 |
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ab8fb2b63d
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Set a minimal split offset when the FilesystemDock changes split modes.
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2023-10-20 21:32:37 +02:00 |
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4b29c01fdc
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Now EditorFilesystemDock will apply the split_mode setting immediately. Also smaller fixes.
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2023-10-20 21:19:54 +02:00 |
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4628e5354e
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Reworked the wide mode setting for the filesystem dock. Now the code is more flexible and less error prone.
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2023-10-20 17:02:41 +02:00 |
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edb250930d
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Small improvement to the CSplitCointainer.
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2023-10-20 16:56:18 +02:00 |
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3b8f836a41
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Re-extracted class docs.
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2023-10-20 15:06:38 +02:00 |
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2e7709185a
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Added a new CSplitContainer type which acts as both a VSplitContainer and HSplitContainer and allows changing between them using a property.
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2023-10-20 15:06:23 +02:00 |
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e6ee1f0c0f
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Added a new CBoxContainer type which acts as both a VBoxContainer and HBoxContainer and allows changing between them using a property.
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2023-10-20 13:44:43 +02:00 |
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4cc096a002
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Bind more methods in EditorInspector.
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2023-10-16 12:29:26 +02:00 |
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1102a6c2e5
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Don't hide the script property in sub inspectors.
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2023-10-16 09:41:43 +02:00 |
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1ff5cdf911
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Fix positioning the colliders from PropDataStaticBody in TerrainPropJob and VoxelPropJob.
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2023-10-14 08:10:06 +02:00 |
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9142600d70
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Implemented PropDataStaticBody handling for TerrainPropJob and VoxelPropJob.
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2023-10-13 21:00:25 +02:00 |
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6ff8ae122c
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Codestyle fixes.
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2023-10-13 20:59:57 +02:00 |
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3f8ca3136e
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Codestyle fixes.
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2023-10-13 20:41:22 +02:00 |
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0fa7faf43a
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Added support for PropDataStaticBody in PropInstance and PropInstanceMerger.
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2023-10-13 20:35:10 +02:00 |
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2aa3fbf381
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Codestyle.
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2023-10-13 20:27:08 +02:00 |
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c5ec0b8a33
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Codestyle.
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2023-10-13 20:26:59 +02:00 |
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ac39ffb96b
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Fix typo.
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2023-10-13 19:36:17 +02:00 |
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73bdeb40c6
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Don't process CollisionShapes recursively in PropDataCollisionObject, as they only work as a direct child.
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2023-10-13 19:28:56 +02:00 |
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