Commit Graph

3558 Commits

Author SHA1 Message Date
0146de37da Initial docs for the WindowServer. 2023-12-12 14:55:38 +01:00
2c78ecad0f Re-extracted docs for PLogger. 2023-12-12 14:52:01 +01:00
70f749688b Renamed DisplayServer to WindowServer. 2023-12-12 14:51:08 +01:00
a99e07563d Initial DisplayServer method setup. 2023-12-12 14:39:28 +01:00
c11e564b4e Added a new dummy DisplayServer class. 2023-12-12 13:35:51 +01:00
88e9ad04f2 Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
11945d7f1d Split material.h. 2023-12-10 21:26:28 +01:00
ee245511fd Removed unnecessary include. 2023-12-10 20:29:39 +01:00
63c895747a Moved Curve and Gradient to core. 2023-12-10 20:23:51 +01:00
e32155717c Moved 2d shapes to core. 2023-12-10 20:03:16 +01:00
9d2309bfe1 Moved shapes to core. 2023-12-10 19:58:44 +01:00
053f083e17 Moved the Physics 2d server to core. 2023-12-10 19:42:57 +01:00
dbcc6e33da Moved the physics server to core. 2023-12-10 19:36:00 +01:00
238bf1b331 Moved the RenderingServer to core. 2023-12-10 19:04:24 +01:00
049440aaf1 Moved BitMap to core. 2023-12-10 18:07:25 +01:00
3902cf1924 Moved ScneeStringNames and PropertyUtils into scene/main. 2023-12-10 18:01:51 +01:00
191e9e152e Added quote_style argument to get_argument_options(). 2023-12-10 16:02:08 +01:00
9df5649c1b Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
0dfba6c552 Moved AudioStreamSample. 2023-12-10 15:26:43 +01:00
763f662263 Moved meshes to a new subfolder. 2023-12-10 15:22:09 +01:00
deccaed2cc Moved materials into a new subfolder. 2023-12-10 14:59:22 +01:00
7ec207ba27 Fix abs call. 2023-12-10 14:58:37 +01:00
08160fd63f Moved fonts into a new subfolder. 2023-12-10 14:42:30 +01:00
4cbc387c53 Moved the navigation relatred resources into subfolders. 2023-12-10 14:23:24 +01:00
2cc42b045a Moved shapes under a new shapes folder. 2023-12-10 14:10:10 +01:00
e50ab7fa84 Moved 2d shapes under a new shapes_2d folder. 2023-12-10 13:55:20 +01:00
11b8f50a82 Moved SyntaxHighlighter. 2023-12-10 13:44:52 +01:00
b34258606b Moved Animation from scene/resources to scene/animation. 2023-12-10 13:30:23 +01:00
01a5847d7f The default log level in PLogger is now message. 2023-10-25 01:45:37 +02:00
fe717c76d8 Call the proper methods in PLogger. Also use ERR_PRINT when logging errors. 2023-10-25 01:43:37 +02:00
b4f0ef4493 Added log level support for PLogger. 2023-10-25 01:25:15 +02:00
de91cf5873 Mark NativeScripts as having delayed metadata. 2023-10-24 00:40:54 +02:00
ab8fb2b63d Set a minimal split offset when the FilesystemDock changes split modes. 2023-10-20 21:32:37 +02:00
4b29c01fdc Now EditorFilesystemDock will apply the split_mode setting immediately. Also smaller fixes. 2023-10-20 21:19:54 +02:00
4628e5354e Reworked the wide mode setting for the filesystem dock. Now the code is more flexible and less error prone. 2023-10-20 17:02:41 +02:00
edb250930d Small improvement to the CSplitCointainer. 2023-10-20 16:56:18 +02:00
3b8f836a41 Re-extracted class docs. 2023-10-20 15:06:38 +02:00
2e7709185a Added a new CSplitContainer type which acts as both a VSplitContainer and HSplitContainer and allows changing between them using a property. 2023-10-20 15:06:23 +02:00
e6ee1f0c0f Added a new CBoxContainer type which acts as both a VBoxContainer and HBoxContainer and allows changing between them using a property. 2023-10-20 13:44:43 +02:00
4cc096a002 Bind more methods in EditorInspector. 2023-10-16 12:29:26 +02:00
1102a6c2e5 Don't hide the script property in sub inspectors. 2023-10-16 09:41:43 +02:00
1ff5cdf911 Fix positioning the colliders from PropDataStaticBody in TerrainPropJob and VoxelPropJob. 2023-10-14 08:10:06 +02:00
9142600d70 Implemented PropDataStaticBody handling for TerrainPropJob and VoxelPropJob. 2023-10-13 21:00:25 +02:00
6ff8ae122c Codestyle fixes. 2023-10-13 20:59:57 +02:00
3f8ca3136e Codestyle fixes. 2023-10-13 20:41:22 +02:00
0fa7faf43a Added support for PropDataStaticBody in PropInstance and PropInstanceMerger. 2023-10-13 20:35:10 +02:00
2aa3fbf381 Codestyle. 2023-10-13 20:27:08 +02:00
c5ec0b8a33 Codestyle. 2023-10-13 20:26:59 +02:00
ac39ffb96b Fix typo. 2023-10-13 19:36:17 +02:00
73bdeb40c6 Don't process CollisionShapes recursively in PropDataCollisionObject, as they only work as a direct child. 2023-10-13 19:28:56 +02:00