mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-21 16:37:20 +01:00
Renamed DisplayServer to WindowServer.
This commit is contained in:
parent
a99e07563d
commit
70f749688b
16
core/os/os.h
16
core/os/os.h
@ -101,7 +101,7 @@ public:
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RENDER_SEPARATE_THREAD
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};
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//DisplayServer
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//WindowServer
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struct VideoMode {
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int width, height;
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bool fullscreen;
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@ -186,7 +186,7 @@ public:
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virtual String get_clipboard() const;
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virtual bool has_clipboard() const;
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//DisplayServer
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//WindowServer
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virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0) = 0;
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virtual VideoMode get_video_mode(int p_screen = 0) const = 0;
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virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const = 0;
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@ -219,7 +219,7 @@ public:
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// Returned by get_screen_refresh_rate if the method fails.
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const float SCREEN_REFRESH_RATE_FALLBACK = -1.0;
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//DisplayServer
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//WindowServer
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virtual int get_screen_count() const { return 1; }
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virtual int get_current_screen() const { return 0; }
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virtual void set_current_screen(int p_screen) {}
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@ -282,11 +282,11 @@ public:
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virtual Array get_display_cutouts() const { return Array(); }
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//DisplayServer
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//WindowServer
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virtual void set_borderless_window(bool p_borderless) {}
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virtual bool get_borderless_window() { return false; }
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//DisplayServer
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//WindowServer
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virtual bool get_window_per_pixel_transparency_enabled() const { return false; }
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virtual void set_window_per_pixel_transparency_enabled(bool p_enabled) {}
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@ -544,7 +544,7 @@ public:
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return FAILED;
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}
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//DisplayServer
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//WindowServer
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virtual void set_no_window_mode(bool p_enable);
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virtual bool is_no_window_mode_enabled() const;
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@ -566,13 +566,13 @@ public:
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ScreenOrientation get_screen_orientation_from_string(const String &p_orientation) const;
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virtual void enable_for_stealing_focus(ProcessID pid) {}
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//DisplayServer
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//WindowServer
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virtual void move_window_to_foreground() {}
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virtual void release_rendering_thread();
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virtual void make_rendering_thread();
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//DisplayServer
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//WindowServer
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virtual void swap_buffers();
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virtual void set_native_icon(const String &p_filename);
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@ -67,7 +67,7 @@
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#include "servers/physics_2d_server.h"
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#include "servers/physics_server.h"
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#include "servers/rendering_server.h"
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#include "servers/display_server.h"
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#include "servers/window_server.h"
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static void _debugger_get_resource_usage(List<ScriptDebuggerRemote::ResourceUsage> *r_usage) {
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List<RS::TextureInfo> tinfo;
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@ -113,7 +113,7 @@ void register_server_types() {
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ClassDB::register_virtual_class<RenderingServer>();
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ClassDB::register_virtual_class<DisplayServer>();
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ClassDB::register_virtual_class<WindowServer>();
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ClassDB::register_class<AudioServer>();
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@ -228,7 +228,7 @@ void unregister_server_types() {
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void register_server_singletons() {
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Engine::get_singleton()->add_singleton(Engine::Singleton("RenderingServer", RenderingServer::get_singleton()));
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Engine::get_singleton()->add_singleton(Engine::Singleton("DisplayServer", DisplayServer::get_singleton()));
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Engine::get_singleton()->add_singleton(Engine::Singleton("WindowServer", WindowServer::get_singleton()));
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Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer", PhysicsServer::get_singleton()));
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Engine::get_singleton()->add_singleton(Engine::Singleton("Physics2DServer", Physics2DServer::get_singleton()));
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Engine::get_singleton()->add_singleton(Engine::Singleton("AudioServer", AudioServer::get_singleton()));
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@ -1,5 +1,5 @@
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/*************************************************************************/
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/* DisplayServer.cpp */
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/* WindowServer.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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@ -28,20 +28,20 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "display_server.h"
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#include "window_server.h"
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DisplayServer *DisplayServer::singleton = nullptr;
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DisplayServer *(*DisplayServer::create_func)() = nullptr;
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WindowServer *WindowServer::singleton = nullptr;
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WindowServer *(*WindowServer::create_func)() = nullptr;
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int64_t DisplayServer::get_native_handle_bind(HandleType p_handle_type) {
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int64_t WindowServer::get_native_handle_bind(HandleType p_handle_type) {
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return (int64_t)get_native_handle(p_handle_type);
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}
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DisplayServer *DisplayServer::get_singleton() {
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WindowServer *WindowServer::get_singleton() {
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return singleton;
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}
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DisplayServer *DisplayServer::create() {
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WindowServer *WindowServer::create() {
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ERR_FAIL_COND_V(singleton, nullptr);
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if (create_func) {
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@ -51,47 +51,47 @@ DisplayServer *DisplayServer::create() {
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return nullptr;
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}
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void DisplayServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_screen_count"), &DisplayServer::get_screen_count);
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ClassDB::bind_method(D_METHOD("get_current_screen"), &DisplayServer::get_current_screen);
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ClassDB::bind_method(D_METHOD("set_current_screen", "screen"), &DisplayServer::set_current_screen);
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ClassDB::bind_method(D_METHOD("get_screen_position", "screen"), &DisplayServer::get_screen_position, DEFVAL(-1));
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ClassDB::bind_method(D_METHOD("get_screen_size", "screen"), &DisplayServer::get_screen_size, DEFVAL(-1));
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ClassDB::bind_method(D_METHOD("get_screen_dpi", "screen"), &DisplayServer::get_screen_dpi, DEFVAL(-1));
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ClassDB::bind_method(D_METHOD("get_screen_scale", "screen"), &DisplayServer::get_screen_scale, DEFVAL(-1));
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ClassDB::bind_method(D_METHOD("get_screen_max_scale"), &DisplayServer::get_screen_max_scale);
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ClassDB::bind_method(D_METHOD("get_screen_refresh_rate", "screen"), &DisplayServer::get_screen_refresh_rate, DEFVAL(-1));
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ClassDB::bind_method(D_METHOD("get_window_position"), &DisplayServer::get_window_position);
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ClassDB::bind_method(D_METHOD("set_window_position", "position"), &DisplayServer::set_window_position);
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ClassDB::bind_method(D_METHOD("get_window_size"), &DisplayServer::get_window_size);
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ClassDB::bind_method(D_METHOD("get_max_window_size"), &DisplayServer::get_max_window_size);
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ClassDB::bind_method(D_METHOD("get_min_window_size"), &DisplayServer::get_min_window_size);
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ClassDB::bind_method(D_METHOD("set_max_window_size", "size"), &DisplayServer::set_max_window_size);
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ClassDB::bind_method(D_METHOD("set_min_window_size", "size"), &DisplayServer::set_min_window_size);
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ClassDB::bind_method(D_METHOD("set_window_size", "size"), &DisplayServer::set_window_size);
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ClassDB::bind_method(D_METHOD("set_window_fullscreen", "enabled"), &DisplayServer::set_window_fullscreen);
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ClassDB::bind_method(D_METHOD("is_window_fullscreen"), &DisplayServer::is_window_fullscreen);
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ClassDB::bind_method(D_METHOD("set_window_resizable", "enabled"), &DisplayServer::set_window_resizable);
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ClassDB::bind_method(D_METHOD("is_window_resizable"), &DisplayServer::is_window_resizable);
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ClassDB::bind_method(D_METHOD("set_window_minimized", "enabled"), &DisplayServer::set_window_minimized);
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ClassDB::bind_method(D_METHOD("is_window_minimized"), &DisplayServer::is_window_minimized);
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ClassDB::bind_method(D_METHOD("set_window_maximized", "enabled"), &DisplayServer::set_window_maximized);
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ClassDB::bind_method(D_METHOD("is_window_maximized"), &DisplayServer::is_window_maximized);
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ClassDB::bind_method(D_METHOD("set_window_always_on_top", "enabled"), &DisplayServer::set_window_always_on_top);
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ClassDB::bind_method(D_METHOD("is_window_always_on_top"), &DisplayServer::is_window_always_on_top);
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ClassDB::bind_method(D_METHOD("is_window_focused"), &DisplayServer::is_window_focused);
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ClassDB::bind_method(D_METHOD("request_attention"), &DisplayServer::request_attention);
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ClassDB::bind_method(D_METHOD("get_real_window_size"), &DisplayServer::get_real_window_size);
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ClassDB::bind_method(D_METHOD("center_window"), &DisplayServer::center_window);
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ClassDB::bind_method(D_METHOD("move_window_to_foreground"), &DisplayServer::move_window_to_foreground);
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void WindowServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_screen_count"), &WindowServer::get_screen_count);
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ClassDB::bind_method(D_METHOD("get_current_screen"), &WindowServer::get_current_screen);
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ClassDB::bind_method(D_METHOD("set_current_screen", "screen"), &WindowServer::set_current_screen);
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ClassDB::bind_method(D_METHOD("get_screen_position", "screen"), &WindowServer::get_screen_position, DEFVAL(-1));
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ClassDB::bind_method(D_METHOD("get_screen_size", "screen"), &WindowServer::get_screen_size, DEFVAL(-1));
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ClassDB::bind_method(D_METHOD("get_screen_dpi", "screen"), &WindowServer::get_screen_dpi, DEFVAL(-1));
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ClassDB::bind_method(D_METHOD("get_screen_scale", "screen"), &WindowServer::get_screen_scale, DEFVAL(-1));
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ClassDB::bind_method(D_METHOD("get_screen_max_scale"), &WindowServer::get_screen_max_scale);
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ClassDB::bind_method(D_METHOD("get_screen_refresh_rate", "screen"), &WindowServer::get_screen_refresh_rate, DEFVAL(-1));
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ClassDB::bind_method(D_METHOD("get_window_position"), &WindowServer::get_window_position);
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ClassDB::bind_method(D_METHOD("set_window_position", "position"), &WindowServer::set_window_position);
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ClassDB::bind_method(D_METHOD("get_window_size"), &WindowServer::get_window_size);
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ClassDB::bind_method(D_METHOD("get_max_window_size"), &WindowServer::get_max_window_size);
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ClassDB::bind_method(D_METHOD("get_min_window_size"), &WindowServer::get_min_window_size);
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ClassDB::bind_method(D_METHOD("set_max_window_size", "size"), &WindowServer::set_max_window_size);
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ClassDB::bind_method(D_METHOD("set_min_window_size", "size"), &WindowServer::set_min_window_size);
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ClassDB::bind_method(D_METHOD("set_window_size", "size"), &WindowServer::set_window_size);
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ClassDB::bind_method(D_METHOD("set_window_fullscreen", "enabled"), &WindowServer::set_window_fullscreen);
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ClassDB::bind_method(D_METHOD("is_window_fullscreen"), &WindowServer::is_window_fullscreen);
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ClassDB::bind_method(D_METHOD("set_window_resizable", "enabled"), &WindowServer::set_window_resizable);
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ClassDB::bind_method(D_METHOD("is_window_resizable"), &WindowServer::is_window_resizable);
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ClassDB::bind_method(D_METHOD("set_window_minimized", "enabled"), &WindowServer::set_window_minimized);
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ClassDB::bind_method(D_METHOD("is_window_minimized"), &WindowServer::is_window_minimized);
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ClassDB::bind_method(D_METHOD("set_window_maximized", "enabled"), &WindowServer::set_window_maximized);
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ClassDB::bind_method(D_METHOD("is_window_maximized"), &WindowServer::is_window_maximized);
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ClassDB::bind_method(D_METHOD("set_window_always_on_top", "enabled"), &WindowServer::set_window_always_on_top);
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ClassDB::bind_method(D_METHOD("is_window_always_on_top"), &WindowServer::is_window_always_on_top);
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ClassDB::bind_method(D_METHOD("is_window_focused"), &WindowServer::is_window_focused);
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ClassDB::bind_method(D_METHOD("request_attention"), &WindowServer::request_attention);
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ClassDB::bind_method(D_METHOD("get_real_window_size"), &WindowServer::get_real_window_size);
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ClassDB::bind_method(D_METHOD("center_window"), &WindowServer::center_window);
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ClassDB::bind_method(D_METHOD("move_window_to_foreground"), &WindowServer::move_window_to_foreground);
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ClassDB::bind_method(D_METHOD("get_native_handle", "handle_type"), &DisplayServer::get_native_handle_bind);
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ClassDB::bind_method(D_METHOD("get_native_handle", "handle_type"), &WindowServer::get_native_handle_bind);
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ClassDB::bind_method(D_METHOD("set_borderless_window", "borderless"), &DisplayServer::set_borderless_window);
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ClassDB::bind_method(D_METHOD("get_borderless_window"), &DisplayServer::get_borderless_window);
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ClassDB::bind_method(D_METHOD("set_borderless_window", "borderless"), &WindowServer::set_borderless_window);
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ClassDB::bind_method(D_METHOD("get_borderless_window"), &WindowServer::get_borderless_window);
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ClassDB::bind_method(D_METHOD("get_window_per_pixel_transparency_enabled"), &DisplayServer::get_window_per_pixel_transparency_enabled);
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ClassDB::bind_method(D_METHOD("set_window_per_pixel_transparency_enabled", "enabled"), &DisplayServer::set_window_per_pixel_transparency_enabled);
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ClassDB::bind_method(D_METHOD("get_window_per_pixel_transparency_enabled"), &WindowServer::get_window_per_pixel_transparency_enabled);
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ClassDB::bind_method(D_METHOD("set_window_per_pixel_transparency_enabled", "enabled"), &WindowServer::set_window_per_pixel_transparency_enabled);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "current_screen"), "set_current_screen", "get_current_screen");
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@ -136,10 +136,10 @@ void DisplayServer::_bind_methods() {
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BIND_ENUM_CONSTANT(WINDOW_VIEW);
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BIND_ENUM_CONSTANT(OPENGL_CONTEXT);
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//ClassDB::bind_method(D_METHOD("force_sync"), &DisplayServer::sync);
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//ClassDB::bind_method(D_METHOD("force_sync"), &WindowServer::sync);
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//ClassDB::bind_method(D_METHOD("is_render_loop_enabled"), &DisplayServer::is_render_loop_enabled);
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//ClassDB::bind_method(D_METHOD("set_render_loop_enabled", "enabled"), &DisplayServer::set_render_loop_enabled);
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//ClassDB::bind_method(D_METHOD("is_render_loop_enabled"), &WindowServer::is_render_loop_enabled);
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//ClassDB::bind_method(D_METHOD("set_render_loop_enabled", "enabled"), &WindowServer::set_render_loop_enabled);
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//ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_loop_enabled"), "set_render_loop_enabled", "is_render_loop_enabled");
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//BIND_CONSTANT(NO_INDEX_ARRAY);
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@ -149,11 +149,11 @@ void DisplayServer::_bind_methods() {
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//ADD_SIGNAL(MethodInfo("frame_pre_draw"));
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}
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DisplayServer::DisplayServer() {
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WindowServer::WindowServer() {
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//ERR_FAIL_COND(singleton);
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singleton = this;
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}
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DisplayServer::~DisplayServer() {
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WindowServer::~WindowServer() {
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singleton = nullptr;
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}
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@ -34,10 +34,10 @@
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#include "core/containers/rid.h"
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#include "core/object/object.h"
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class DisplayServer : public Object {
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GDCLASS(DisplayServer, Object);
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class WindowServer : public Object {
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GDCLASS(WindowServer, Object);
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static DisplayServer *singleton;
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static WindowServer *singleton;
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public:
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const float SCREEN_REFRESH_RATE_FALLBACK = -1.0;
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@ -100,7 +100,7 @@ public:
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virtual void request_attention() {}
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virtual void center_window() {}
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//DisplayServer
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//WindowServer
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enum HandleType {
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DISPLAY_HANDLE, // X11::Display* ...
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WINDOW_HANDLE, // HWND, X11::Window*, NSWindow*, UIWindow*, Android activity ...
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@ -125,18 +125,18 @@ public:
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virtual void swap_buffers() {}
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protected:
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static DisplayServer *(*create_func)();
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static WindowServer *(*create_func)();
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static void _bind_methods();
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public:
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static DisplayServer *get_singleton();
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static DisplayServer *create();
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static WindowServer *get_singleton();
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static WindowServer *create();
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DisplayServer();
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virtual ~DisplayServer();
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WindowServer();
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virtual ~WindowServer();
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};
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VARIANT_ENUM_CAST(DisplayServer::HandleType);
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VARIANT_ENUM_CAST(WindowServer::HandleType);
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#endif
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