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https://github.com/Relintai/pandemonium_engine.git
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Added a new dummy DisplayServer class.
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71
servers/display_server.cpp
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71
servers/display_server.cpp
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/*************************************************************************/
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/* DisplayServer.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "display_server.h"
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DisplayServer *DisplayServer::singleton = nullptr;
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DisplayServer *(*DisplayServer::create_func)() = nullptr;
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DisplayServer *DisplayServer::get_singleton() {
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return singleton;
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}
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DisplayServer *DisplayServer::create() {
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ERR_FAIL_COND_V(singleton, nullptr);
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if (create_func) {
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return create_func();
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}
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return nullptr;
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}
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void DisplayServer::_bind_methods() {
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//ClassDB::bind_method(D_METHOD("force_sync"), &DisplayServer::sync);
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//ClassDB::bind_method(D_METHOD("is_render_loop_enabled"), &DisplayServer::is_render_loop_enabled);
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//ClassDB::bind_method(D_METHOD("set_render_loop_enabled", "enabled"), &DisplayServer::set_render_loop_enabled);
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//ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_loop_enabled"), "set_render_loop_enabled", "is_render_loop_enabled");
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//BIND_CONSTANT(NO_INDEX_ARRAY);
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//BIND_ENUM_CONSTANT(CUBEMAP_LEFT);
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//ADD_SIGNAL(MethodInfo("frame_pre_draw"));
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}
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DisplayServer::DisplayServer() {
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//ERR_FAIL_COND(singleton);
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singleton = this;
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}
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DisplayServer::~DisplayServer() {
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singleton = nullptr;
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}
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58
servers/display_server.h
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58
servers/display_server.h
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@ -0,0 +1,58 @@
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#ifndef DISPLAY_SERVER_H
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#define DISPLAY_SERVER_H
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/*************************************************************************/
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/* display_server.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/containers/rid.h"
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#include "core/object/object.h"
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class DisplayServer : public Object {
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GDCLASS(DisplayServer, Object);
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static DisplayServer *singleton;
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protected:
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static DisplayServer *(*create_func)();
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static void _bind_methods();
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public:
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static DisplayServer *get_singleton();
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static DisplayServer *create();
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DisplayServer();
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virtual ~DisplayServer();
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};
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//VARIANT_ENUM_CAST(DisplayServer::);
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#endif
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@ -67,6 +67,7 @@
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#include "servers/physics_2d_server.h"
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#include "servers/physics_server.h"
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#include "servers/rendering_server.h"
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#include "servers/display_server.h"
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static void _debugger_get_resource_usage(List<ScriptDebuggerRemote::ResourceUsage> *r_usage) {
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List<RS::TextureInfo> tinfo;
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@ -112,6 +113,8 @@ void register_server_types() {
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ClassDB::register_virtual_class<RenderingServer>();
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ClassDB::register_virtual_class<DisplayServer>();
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ClassDB::register_class<AudioServer>();
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ClassDB::register_virtual_class<PhysicsServer>();
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@ -225,6 +228,7 @@ void unregister_server_types() {
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void register_server_singletons() {
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Engine::get_singleton()->add_singleton(Engine::Singleton("RenderingServer", RenderingServer::get_singleton()));
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Engine::get_singleton()->add_singleton(Engine::Singleton("DisplayServer", DisplayServer::get_singleton()));
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Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer", PhysicsServer::get_singleton()));
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Engine::get_singleton()->add_singleton(Engine::Singleton("Physics2DServer", Physics2DServer::get_singleton()));
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Engine::get_singleton()->add_singleton(Engine::Singleton("AudioServer", AudioServer::get_singleton()));
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