Commit Graph

55 Commits

Author SHA1 Message Date
a52a68afb7 Added more properties to PropDataLight and other light helper classes. 2024-03-18 08:38:27 +01:00
429575fab6 File copyright header updates pt8. 2023-12-18 00:18:53 +01:00
3afe20bdc7 More old copyright header cleanups. 2023-12-17 23:24:10 +01:00
5088d32fa0 Removed my old copyright headers. 2023-12-17 22:59:50 +01:00
88e9ad04f2 Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
e32155717c Moved 2d shapes to core. 2023-12-10 20:03:16 +01:00
053f083e17 Moved the Physics 2d server to core. 2023-12-10 19:42:57 +01:00
dbcc6e33da Moved the physics server to core. 2023-12-10 19:36:00 +01:00
238bf1b331 Moved the RenderingServer to core. 2023-12-10 19:04:24 +01:00
9df5649c1b Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
e50ab7fa84 Moved 2d shapes under a new shapes_2d folder. 2023-12-10 13:55:20 +01:00
8bf5c70f50 Now VoxelWorld and TerrainWorld inherits from Spatial instead of Navigation, and Terrain2DWorld inherits from Node2D insteaf of Navigation2D, as there is now a proper NavigationServer. Also this will make Node hieararchies involvig them more versatile. 2023-08-24 18:55:21 +02:00
f058c87868 Backported from godot4: Rework Navigation Avoidance
Rework Navigation Avoidance.
- smix8
a6ac305f96
2023-06-10 20:58:49 +02:00
4873a3429d Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore. 2023-06-05 14:15:49 +02:00
79538b4392 Fix more binding inconsistencies. 2023-06-02 12:21:16 +02:00
d093365b00 Fix some property names being the same as getters / setters. 2023-06-01 15:42:32 +02:00
61ccfb443f Bind missing enum values in Terrain2DJob. 2023-05-31 22:52:52 +02:00
8d7090241a Make sure that the editor can be built even when the new code_editor module is disabled. 2023-02-17 23:20:10 +01:00
b240df7df6 Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
4f06946cf5 Centralize LZ4 usage. 2022-11-19 19:51:29 +01:00
258857332c Replaced MESH_UTILS_PRESENT defines aswell. 2022-10-05 14:35:44 +02:00
50e1108e18 Replaced PROPS_2D_PRESENT define for the module system's equivalent. 2022-10-05 13:20:42 +02:00
2fdaacfa66 Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell. 2022-10-05 12:54:17 +02:00
27316923d3 Moved ThreadPool to core. Also it can change it's thread count now when it has time for it. 2022-09-10 04:16:50 +02:00
b886d14cf5 Added _3d postfix to the end of the World3D related getters and setters in Viewport. 2022-08-29 17:54:41 +02:00
24a1580dbf Renamed the files aswell. 2022-08-29 17:33:10 +02:00
e4ae7f2ebc Renamed Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D. 2022-08-29 17:21:40 +02:00
2aee6ab0bb Renamed World to World3D. 2022-08-29 16:49:00 +02:00
e2d42db711 Also renamed the files. 2022-08-19 21:24:36 +02:00
cffe742085 Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
99e94b08c4 Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
04feb63860 Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
220b2db443 Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
dc9cc716c7 Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
9555ee56b9 Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
388b88678e Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
0d2fc2e9f2 Moved color to core/math. 2022-08-17 11:38:15 +02:00
e71e3ed897 Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
b6eb2db442 Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon. 2022-08-11 02:24:30 +02:00
249dd4d661 Updated property hints for variant arrays. 2022-07-30 21:58:40 +02:00
ae9f5b9bee Fixed the remaining potential crashes found by the godot test tool. 2022-03-20 02:29:14 +01:00
d740ef5d18 Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
7fd581f987 An another set of header include cleanups for the classes in the engine directory. 2022-03-19 03:10:01 +01:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
7b1eadb465 Removed the CALL macros. 2022-03-18 10:56:48 +01:00
4050779e1f Removed the CONNECT and DISCONNECT macros. 2022-03-18 10:32:50 +01:00
029467ab2c More include and macro cleanups. 2022-03-18 04:10:09 +01:00
48805f5f8f Removed now unnecessary version.h includes. 2022-03-18 03:56:41 +01:00
dc34206f3a Cleaned up more version checks. 2022-03-18 03:08:46 +01:00
0e78fdbf03 Cleaned up Terraman2d from version checks. 2022-03-18 02:20:01 +01:00