pandemonium_engine/modules/terraman_2d/world
2022-08-29 17:33:10 +02:00
..
default Renamed the files aswell. 2022-08-29 17:33:10 +02:00
isometric Cleaned up Terraman2d from version checks. 2022-03-18 02:20:01 +01:00
jobs Renamed World to World3D. 2022-08-29 16:49:00 +02:00
simple Cleaned up Terraman2d from version checks. 2022-03-18 02:20:01 +01:00
block_terrain_2d_structure.cpp Cleaned up Terraman2d from version checks. 2022-03-18 02:20:01 +01:00
block_terrain_2d_structure.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
terrain_2d_chunk.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
terrain_2d_chunk.h Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
terrain_2d_environment_data.cpp Renamed the files aswell. 2022-08-29 17:33:10 +02:00
terrain_2d_environment_data.h Renamed the files aswell. 2022-08-29 17:33:10 +02:00
terrain_2d_structure.cpp Removed the CALL macros. 2022-03-18 10:56:48 +01:00
terrain_2d_structure.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
terrain_2d_world_editor.cpp Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
terrain_2d_world_editor.h Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon. 2022-08-11 02:24:30 +02:00
terrain_2d_world.cpp Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
terrain_2d_world.h Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00