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Fix more binding inconsistencies.
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6b15eb053c
commit
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@ -265,7 +265,7 @@ void SkeletonModificationStack2D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "get_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "strength", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_strength", "get_strength");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "modification_count", PROPERTY_HINT_RANGE, "0,100,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED, "Modifications,modifications/"), "set_modification_count", "get_modification_count");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "modification_count", PROPERTY_HINT_RANGE, "0,100,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_modification_count", "get_modification_count");
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}
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SkeletonModificationStack2D::SkeletonModificationStack2D() {
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@ -1199,7 +1199,7 @@ void Terrain2DWorld::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_player"), &Terrain2DWorld::get_player);
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ClassDB::bind_method(D_METHOD("set_player", "player"), &Terrain2DWorld::set_player_bind);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "player", PROPERTY_HINT_RESOURCE_TYPE, "node2D", 0), "set_player", "get_player");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "player", PROPERTY_HINT_RESOURCE_TYPE, "Node2D", 0), "set_player", "get_player");
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ADD_GROUP("Mesh Transforms", "mesh_transform");
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ClassDB::bind_method(D_METHOD("mesh_transform_terrain_get"), &Terrain2DWorld::mesh_transform_terrain_get);
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