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default
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
isometric
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Cleaned up Terraman2d from version checks.
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2022-03-18 02:20:01 +01:00 |
jobs
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Fixed the remaining potential crashes found by the godot test tool.
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2022-03-20 02:29:14 +01:00 |
simple
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Cleaned up Terraman2d from version checks.
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2022-03-18 02:20:01 +01:00 |
block_terrain_2d_structure.cpp
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Cleaned up Terraman2d from version checks.
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2022-03-18 02:20:01 +01:00 |
block_terrain_2d_structure.h
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More include and macro cleanups.
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2022-03-18 04:10:09 +01:00 |
terrain_2d_chunk.cpp
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
terrain_2d_chunk.h
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More include and macro cleanups.
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2022-03-18 04:10:09 +01:00 |
terrain_2d_environment_data.cpp
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Removed the CALL macros.
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2022-03-18 10:56:48 +01:00 |
terrain_2d_environment_data.h
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More include and macro cleanups.
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2022-03-18 04:10:09 +01:00 |
terrain_2d_structure.cpp
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Removed the CALL macros.
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2022-03-18 10:56:48 +01:00 |
terrain_2d_structure.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
terrain_2d_world_editor.cpp
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Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon.
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2022-08-11 02:24:30 +02:00 |
terrain_2d_world_editor.h
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Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon.
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2022-08-11 02:24:30 +02:00 |
terrain_2d_world.cpp
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
terrain_2d_world.h
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Cleaned up Terraman2d from version checks.
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2022-03-18 02:20:01 +01:00 |