Commit Graph

385 Commits

Author SHA1 Message Date
Micky
6ca2dc959b Rename set_indexed & get_child's params to be clearer
3.x backport of #67300 and #64463.
2022-11-13 00:27:45 +01:00
Haoyu Qiu
177d20aeef Remove leading spaces from enumerator name hints 2022-11-13 00:26:34 +01:00
kobewi
335b7e6cde Hide text of RichTextLabel if BBCode is enabled 2022-11-13 00:24:35 +01:00
9beaa6b80c Fix cpuparticles 3d. 2022-10-08 18:04:15 +02:00
Waridley
16285d52a6 Support multiline strings in buttons 2022-10-08 17:06:51 +02:00
Haoyu Qiu
30a24e864f Fix NavigationObstacle not estimating radius 2022-10-08 17:04:48 +02:00
Haoyu Qiu
dbd2b16a35 Fix NavigationObstacle not registering to default navigation map 2022-10-08 17:04:14 +02:00
lawnjelly
98c32bb3e7 Improve signal already connected error message
The signal already connected message is improved to provide the names of the objects involved.
2022-10-08 16:34:51 +02:00
kobewi
903c9932e5 Don't store frame of playing AnimatedSprite 2022-10-08 16:33:38 +02:00
kobewi
b97535aead Fix crash when playing Tween right after finishing
(cherry picked from commit 1a462bc84e095125661efb5a0254f36e73197cd9)
2022-10-08 16:23:45 +02:00
67b7c1689f Fix compile. 2022-10-08 16:15:55 +02:00
lawnjelly
cd68b6e1e2 CPUParticles initialize data on set_amount
Fills particle data with zeroes on resize using set_amount(), to prevent garbage data including Nans being sent to VisualServer, which can corrupt the spatial partitioning.
2022-10-08 16:13:50 +02:00
kleonc
4da6c31ba9 SpriteBase3D Fix drawing AtlasTextures with vertical margins differently than in 2D 2022-10-08 16:09:18 +02:00
92af14b0b0 Ported: Move duplicated drawing code from Sprite3D/AnimatedSprite3D to SpriteBase3D
- kleonc
0bf2b8e813
2022-10-08 16:08:49 +02:00
93eb41c69e Ported: added options for sorting transparent objects
- QbieShay, akien-mga, clayjohn
acdcbefa4e
2022-09-17 10:54:57 +02:00
64f5bd2339 Ported: Bind Physics Interpolation functions in VisualServer
To allow maximum flexibility in the initial rollout, VisualServer functions were not bound in order to prevent compatibility issues if the API changed.

These functions are now bound to allow direct use from the VisualServer.
- lawnjelly
96a1b86717
2022-09-17 10:22:26 +02:00
lawnjelly
0859d5b60f Portals - Show RayCast debug helper
Switches the raycast helper to global portal_mode, allowing it to show when portals are active.
2022-09-17 00:06:15 +02:00
lawnjelly
dae57cd077 Low priority redraw request for AnimatedSprite
Prevents animated sprite from creating continuous redraws in vital_redraws_only mode.
2022-09-17 00:05:36 +02:00
Abhinav Chennubhotla
cbdc659738 Fix code folding icon color not matching defined color
Cherrypick of #58457 in master

Caused by reusing icons from the main editor in the code editor. These
icons were converted based on the main editor theme and not the code
editor theme.

    - Create new icons for use specifically in the code editor
    - Add these icons to the exceptions when converting dark theme icons
    to light theme automatically
    - Change the default value of the code folding color to match previous
    color
    - Code folding icon is now pure white by default to correctly match
    the color defined in settings
2022-09-16 23:38:34 +02:00
lawnjelly
2b70218bd1 Fix uninitialized data reads in Input
Found by Valgrind.
2022-09-16 23:35:56 +02:00
lawnjelly
264627d11b FlowContainer fix uninitialized data
This uninitialized data was finding its way into the renderer.
2022-09-16 23:31:58 +02:00
Maxim Kulkin
4237a6501f Add GraphNode 'selected' and 'unselected' signals, simplify GraphEdit
Backport of the fix from master to 3.x
2022-09-16 23:29:52 +02:00
kobewi
b5b6d14d37 Fix Viewport size change not updating textures
(cherry picked from commit 3a4a4aeadec36324da394238cf0f86dbac345e93)
2022-09-16 23:13:40 +02:00
98039d80f6 Fix include. 2022-09-16 23:12:05 +02:00
kobewi
65e1217d59 Allow to change the Stop shortcut used at runtime
(cherry picked from commit 409613ba7ba50e6cc985c61f6dcc482bac68746e)
2022-09-16 22:59:29 +02:00
Micky
9086bef38d Cast between float and ints in SceneTreeTween.tween_property()
(cherry picked from commit 2b18a4002c8e500597bc8f5d605f9be8d1b22236)
2022-09-16 22:55:03 +02:00
6a317fbe15 Fix build. 2022-09-16 22:42:11 +02:00
Atlinx
561aab3227 Remove HDR warning if on low end 2022-09-16 22:34:05 +02:00
kobewi
8474965b10 Hide prefix/suffix on SpinBox focus 2022-09-16 22:33:27 +02:00
Michael Alexsander
bce30062a5 Fix some corner cases in the Menu/OptionButton item auto-highlight 2022-09-16 22:04:23 +02:00
Michael Alexsander
7fd1e3b8ac Fix crash when pressing up on an empty PopupMenu 2022-09-16 22:01:53 +02:00
Yuri Sizov
211cd1e46a Remove Inspector tooltip hack that never actually worked 2022-09-16 21:57:00 +02:00
Michael Alexsander
db8e21638a Fix ItemList selection visual when the scrollbar visibility changes
(cherry picked from commit e298144a41338d80b5f0090ce8f28aef888c13dd)
2022-09-16 21:18:10 +02:00
b6dc768e74 Fix build. 2022-09-16 19:47:02 +02:00
Marcin Nowak
a697c239b8 Backport panning strength parameters from 4.0 2022-09-16 19:44:55 +02:00
bruvzg
876bac58ce Fix color modulation of the grayscale glyphs in font with mixed color / grayscale data. 2022-09-16 19:40:51 +02:00
Michael Alexsander
62fdf73348 Expose set/get_tab_button_icon() to scripting 2022-09-16 19:39:10 +02:00
Olivier Bombardier
3c72fdfb0d Fix has_filter of AnimationNode not being called in scripts 2022-09-16 19:38:38 +02:00
Michael Alexsander
a557f22f1d Make Menu/OptionButton item auto-highlight behave better 2022-09-16 13:16:42 +02:00
Yuri Sizov
494dc2f957 Backport fixes to documentation for paths, curves and navigation servers 2022-09-16 13:07:20 +02:00
27316923d3 Moved ThreadPool to core. Also it can change it's thread count now when it has time for it. 2022-09-10 04:16:50 +02:00
4025ab2824 Fix build when 3d is off. 2022-09-02 20:56:04 +02:00
b72cc00ee1 Small fixes to the World override system. Still needs work though. 2022-08-30 19:22:22 +02:00
9bdb8b6bce Now only one override is allowed per World, as there is really no reason to have support for more than one per world pair. This fixes lots of issues with the system. 2022-08-30 15:47:22 +02:00
ae0316ff59 Fix more issues with World overrides. 2022-08-30 14:31:23 +02:00
66f2357d01 Now Cameras use Worlds directly instead of Viewports. 2022-08-30 14:08:27 +02:00
786e20b159 Work on fixing the remaining issues / error messages with World overrides. 2022-08-30 12:28:05 +02:00
338cc9c93d Don't apply World override in the editor. 2022-08-30 01:48:19 +02:00
9b3714a274 Now CanvasItems work with World overrides aswell. 2022-08-30 01:40:03 +02:00
dd2fa3e6e3 Move Cameras into the new 3d world on override. 2022-08-30 00:06:56 +02:00
4303dfb5c0 More work on World override support. 2022-08-29 22:55:48 +02:00
49af677ca8 Work on the ability for overriding Worlds. 2022-08-29 20:56:17 +02:00
00c25ed930 Bit more reorder. 2022-08-29 19:51:17 +02:00
3894452760 Reordered World. 2022-08-29 19:48:01 +02:00
68b21dc61f Move World2D and World3D related things to World from Viewport. 2022-08-29 19:40:17 +02:00
f44f9f5c13 Reordered Viewport. 2022-08-29 18:47:49 +02:00
aba4e9db3c Added a new World class and made Viewport inherit from it. 2022-08-29 18:40:38 +02:00
b886d14cf5 Added _3d postfix to the end of the World3D related getters and setters in Viewport. 2022-08-29 17:54:41 +02:00
24a1580dbf Renamed the files aswell. 2022-08-29 17:33:10 +02:00
e4ae7f2ebc Renamed Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D. 2022-08-29 17:21:40 +02:00
2aee6ab0bb Renamed World to World3D. 2022-08-29 16:49:00 +02:00
ad72b82a89 Fix an another include. 2022-08-28 17:02:41 +02:00
e558e0f700 Fix build when the new skeleton 3d module is disabled. 2022-08-28 16:01:50 +02:00
dc28777321 Moved Skeleton and it's related classes to a module. 2022-08-28 15:46:12 +02:00
b9f3d3b26a Moved Skeleton2D and it's related classes into a module. 2022-08-28 13:57:25 +02:00
a1865fd1af Now Camera2Ds handle being current properly, and also more intuituvely. 2022-08-24 18:11:10 +02:00
a21352637e Fix infinite loop when reparenting bones in the bone editor. Also fixed issues with bones sometimes returning incorrect children. 2022-08-19 23:46:14 +02:00
e2d42db711 Also renamed the files. 2022-08-19 21:24:36 +02:00
cffe742085 Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
58da70524b Ported: Add support for multiple virtual keyboard types - brianwinterpixel
ce24b48e50
2022-08-19 16:18:53 +02:00
0438da9841 Ported: [3.x] Add ShapeCast and ShapeCast2D nodes - PrecisionRender
47a62e28ac
2022-08-19 03:12:32 +02:00
1b503ad711 Revert "Fix mouse_over not dropped when mouse leaves window"
This reverts commit 33a2d5e20b.
2022-08-19 02:48:36 +02:00
45c65911b5 Ported: Allow negative scale in Particles and CPUParticles
This can be used to make 2D particles look more 3D-y with thoughtful use
of scale curve animation.
- Calinou
c4a3560884
2022-08-19 02:42:33 +02:00
Marcel Admiraal
33a2d5e20b Fix mouse_over not dropped when mouse leaves window 2022-08-19 02:20:03 +02:00
kleonc
859a38b56e Make Mesh::generate_triangle_mesh() handle PRIMITIVE_TRIANGLE_STRIP and PRIMITIVE_TRIANGLE_FAN 2022-08-19 02:19:37 +02:00
Hugo Locurcio
c751d9dc17 Add an use_hdr property to GradientTexture to allow storing HDR colors
This is disabled by default to save some memory and preserve the existing
behavior of clamping colors.
2022-08-19 02:18:16 +02:00
Hugo Locurcio
089135783e Hide triplanar sharpness when triplanar is disabled in SpatialMaterial
The Triplanar Sharpness property has no effect when Triplanar
is disabled.
2022-08-19 02:17:26 +02:00
685f3cb495 Ported: remove redundant check preventing checkbox theme style to apply hover_pressed. - Piralein
36ff8962cc
2022-08-19 02:17:05 +02:00
Hugo Locurcio
1ce49593aa Use interleaved gradient noise for distance fade
This provides better visuals and performance compared to the previous
ordered dither.
2022-08-19 02:14:27 +02:00
9d0c889583 Added a few small networking related helper methods to Node. Made the rpc macros in Entity use them. 2022-08-19 00:36:24 +02:00
1dc5d84196 Moved visibility rpcs (vrpc) from Entity to Node. Also added an unreliable variant. 2022-08-19 00:04:38 +02:00
44948a6f7a Removed rsets. 2022-08-18 23:04:57 +02:00
521934ff55 Ported from Godot4: New and improved IK system for Skeleton2D
This PR and commit adds a new IK system for 2D with the Skeleton2D node
that adds several new IK solvers, a way to control bones in a Skeleton2D
node similar to that in Skeleton3D. It also adds additional changes
and functionality.
This work was sponsored by GSoC 2020 and TwistedTwigleg.
Full list of changes:
* Adds a SkeletonModifier2D resource
  * This resource is the base where all IK code is written and executed
  * Has a function for clamping angles, since it is so commonly used
  * Modifiers are unique when duplicated so it works with instancing
* Adds a SkeletonModifierStack2D resource
  * This resource manages a series of SkeletonModification2Ds
  * This is what the Skeleton2D directly interfaces with to make IK possible
* Adds SkeletonModifier2D resources for LookAt, CCDIK, FABRIK, Jiggle, and TwoBoneIK
  * Each modification is in its own file
  * There is also a SkeletonModifier2D resource that acts as a stack for using multiple stacks together
* Adds a PhysicalBone2D node
  * Works similar to the PhysicalBone3D node, but uses a RigidBody2D node
* Changes to Skeleton2D listed below:
  * Skeleton2D now holds a single SkeletonModificationStack2D for IK
  * Skeleton2D now has a local_pose_override, which overrides the Bone2D position similar to how the overrides work in Skeleton3D
* Changes to Bone2D listed below:
  * The default_length property has been changed to length. Length is the length of the bone to its child bone node
  * New bone_angle property, which is the angle the bone has to its first child bone node
  * Bone2D caches its transform when not modified by IK for IK interpolation purposes
  * Bone2D draws its own editor gizmo, though this is stated to change in the future
* Changes to CanvasItemEditor listed below:
  * Bone2D gizmo drawing code removed
  * The 2D IK code is removed. Now Bone2D is the only bone system for 2D
* Transform2D now has a looking_at function for rotating to face a position
* Two new node notifications: NOTIFICATION_EDITOR_PRE_SAVE and NOTIFICATION_EDITOR_POST_SAVE
  * These notifications only are called in the editor right before and after saving a scene
  * Needed for not saving the IK position when executing IK in the editor
* Documentation for all the changes listed above.
- TwistedTwigleg
8aa3c2f091
2022-08-18 18:47:30 +02:00
6be9bf5dfe Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
4c4e19223e Added _theme_ infix to the theme helper methods in Control. 2022-08-17 20:57:16 +02:00
9757c39f05 Moved a few more core classes. 2022-08-17 17:43:49 +02:00
99e94b08c4 Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
686663d3e4 Moved around more classes in core. 2022-08-17 16:01:01 +02:00
04feb63860 Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
220b2db443 Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
dc9cc716c7 Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
9555ee56b9 Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
388b88678e Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
0d2fc2e9f2 Moved color to core/math. 2022-08-17 11:38:15 +02:00
e71e3ed897 Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
8c2e76840c Removed CameraMatrix, and switched to Projection. 2022-08-16 10:26:35 +02:00
87149557b2 Fix sign comparison warning. 2022-08-15 23:12:44 +02:00
220954cf08 Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
5cd44e02d0 Backported the improvements to Transform from Godot4. 2022-08-14 20:35:11 +02:00
e4cad690a3 Renamed elements in Transform2D to columns. 2022-08-14 15:37:05 +02:00