pandemonium_engine/scene
2022-08-17 13:17:12 +02:00
..
2d Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
3d Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
animation Renamed elements in Transform2D to columns. 2022-08-14 15:37:05 +02:00
audio
debugger Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
gui Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
main Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
resources Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
property_utils.cpp Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
property_utils.h
register_scene_types.cpp Removed AnimationTreePlayer, as it was deprecated (and also practically unusable). 2022-08-11 23:01:27 +02:00
register_scene_types.h
scene_string_names.cpp Backported from Godot4: Implemented SkeletonEditorGizmo. 2022-08-11 17:31:02 +02:00
scene_string_names.h Backported from Godot4: Implemented SkeletonEditorGizmo. 2022-08-11 17:31:02 +02:00
SCsub