Haoyu Qiu
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c0010ad0f1
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Focus filter LineEdit after Theme Type dialog popup
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2022-07-25 18:15:49 +02:00 |
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85536b1134
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Removed the online docs link from the top of the script editor.
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2022-03-23 23:29:58 +01:00 |
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32f148ac0c
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
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5f7421974c
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Backported by hand: Add a GradientTexture2D editor plugin - fire-forge. (d76c9f8d92 )
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2022-03-20 14:59:19 +01:00 |
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77ed14e2f8
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Fix 2 runtime errors found by tools.
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2022-03-19 10:23:56 +01:00 |
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d740ef5d18
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Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
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2022-03-19 04:08:34 +01:00 |
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bca78798ef
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Header include cleanups for the classes in the editor folder.
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2022-03-19 02:25:58 +01:00 |
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2ce53f2b9e
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Ran include-what-you-use on the classes in the editor/ floder.
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2022-03-19 00:01:30 +01:00 |
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b41f01cb92
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Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later.
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2022-03-18 22:55:47 +01:00 |
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2b5cc26584
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More include cleanups to the classes under editor/plugins.
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2022-03-18 21:48:35 +01:00 |
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6f637e65b0
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Include cleanps.
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2022-03-18 21:07:58 +01:00 |
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a112bd877c
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Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though.
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2022-03-18 20:18:56 +01:00 |
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1ab4a46da0
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Moved som of the includes from headers to cpp files under the editor folder.
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2022-03-18 19:32:23 +01:00 |
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4d7df62b8e
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
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c545717186
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Fix EditorScriptCodeCompletionCache::Cache::time_loaded may be used uninitialized error.
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2022-03-18 18:53:24 +01:00 |
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340cc8ba45
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
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3965d70ac5
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Moved more includes to cpp files.
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2022-03-17 19:35:23 +01:00 |
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3ca78453da
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Moved more includes.
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2022-03-17 12:47:22 +01:00 |
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f55afe20ef
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More include moves.
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2022-03-17 12:12:41 +01:00 |
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866569d22a
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Moved more includes to cpp files.
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2022-03-17 11:52:53 +01:00 |
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d34ba0a7f4
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Moved more includes from headers to cpp files.
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2022-03-17 10:58:07 +01:00 |
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84d139213d
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Moved more includes to cpp files.
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2022-03-17 10:39:38 +01:00 |
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052027dce4
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Moved more includes to cpp files.
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2022-03-17 10:26:23 +01:00 |
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38fc0c402e
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Moved more includes from headers to cpp files.
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2022-03-17 08:38:34 +01:00 |
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c1ebd9905a
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Moved more includes.
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2022-03-16 21:09:41 +01:00 |
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eeb7c04aaf
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Moved more includes to cpp files.
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2022-03-16 20:53:38 +01:00 |
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f105eba923
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Moved more includes from headers to cpp files.
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2022-03-16 20:40:41 +01:00 |
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73baa5545a
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Move lots of includes from the h files to cpp files in files under scene/2d.
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2022-03-16 20:29:43 +01:00 |
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4d80a4f047
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Actually add the tool mode external button to the spatial editor's menu. This also fixes a memleak.
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2022-03-16 12:02:55 +01:00 |
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50af60ded6
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Removed TileMap, and TileSet.
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2022-03-16 01:54:27 +01:00 |
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7acd98dcf0
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Removed the VCS plugin.
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2022-03-16 01:46:11 +01:00 |
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aaf91df4c1
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Also removed the MeshLibrary.
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2022-03-16 01:30:44 +01:00 |
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84bd8ad20a
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Removed VisualShaders.
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2022-03-16 00:55:47 +01:00 |
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93d29cbc62
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Removed the AssetLib.
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2022-03-16 00:47:29 +01:00 |
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a9a83271db
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Removed the default skeleton editor, and made my port the default. Also removed the remover.
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2022-03-16 00:36:02 +01:00 |
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a9fca142bc
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Fully removed Particles and Particles2D, as they were not implemented in gles2.
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2022-03-16 00:06:53 +01:00 |
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c0dfdd77f3
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Removed particles editor plugins.
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2022-03-15 22:25:33 +01:00 |
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6fac6ba7f7
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Removed lightmap captures, and also cleaned up almost all lightmap stuff.
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2022-03-15 19:57:34 +01:00 |
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03890f9e38
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Removed GIProbes.
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2022-03-15 19:03:03 +01:00 |
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9e6d2fa653
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Removed the Lightmapper and BakedLightmap classes.
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2022-03-15 15:45:56 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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