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ece362681d
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Replaced the old TEXTURE_PACKER_PRESENT defines with the module system's generated defines.
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2022-10-05 10:25:48 +02:00 |
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27316923d3
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Moved ThreadPool to core. Also it can change it's thread count now when it has time for it.
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2022-09-10 04:16:50 +02:00 |
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b886d14cf5
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Added _3d postfix to the end of the World3D related getters and setters in Viewport.
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2022-08-29 17:54:41 +02:00 |
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24a1580dbf
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Renamed the files aswell.
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2022-08-29 17:33:10 +02:00 |
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2aee6ab0bb
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Renamed World to World3D.
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2022-08-29 16:49:00 +02:00 |
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a1974c8338
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Re-extracted the class docs.
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2022-08-23 13:09:12 +02:00 |
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714547cb17
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Re-extracted class docs.
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2022-08-21 00:40:49 +02:00 |
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e2d42db711
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
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cffe742085
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
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9757c39f05
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Moved a few more core classes.
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2022-08-17 17:43:49 +02:00 |
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99e94b08c4
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Moved base input related classes to core/input.
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2022-08-17 17:02:24 +02:00 |
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04feb63860
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
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dc9cc716c7
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
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388b88678e
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
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0d2fc2e9f2
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Moved color to core/math.
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2022-08-17 11:38:15 +02:00 |
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e71e3ed897
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
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5cd44e02d0
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Backported the improvements to Transform from Godot4.
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2022-08-14 20:35:11 +02:00 |
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2aa3fa0468
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Fix typo, and init variable to 0.
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2022-07-31 18:03:18 +02:00 |
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068143691c
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Added simple scaling for uvs for TiledWalls.
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2022-07-31 14:52:58 +02:00 |
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1a7c404a17
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Implemented texture scale for TiledWalls.
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2022-07-31 14:47:23 +02:00 |
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40d9d6b49b
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Implemented handling the new collider_z_offset property for merged TiledWalls.
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2022-07-31 14:04:26 +02:00 |
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0227b18d06
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Codestyle fixes.
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2022-07-31 13:43:36 +02:00 |
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9771f1af99
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Codestyle fixes.
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2022-07-31 13:36:54 +02:00 |
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f5b3262bde
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Fix setter type.
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2022-07-31 13:31:14 +02:00 |
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27eafa074e
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Fixed the 2 add methods in TiledWallData.
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2022-07-31 13:22:55 +02:00 |
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71f9dd4cd2
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Added collider z offset, and texture scale parameters to TiledWallData. Also smaller fixes and codestyle improvements.
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2022-07-31 11:29:03 +02:00 |
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9a79a37ec9
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Codestyle fixes for the PropMesher.
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2022-07-31 11:01:57 +02:00 |
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249dd4d661
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Updated property hints for variant arrays.
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2022-07-30 21:58:40 +02:00 |
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c3d05ab91f
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Fix shadowed declaration warning.
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2022-05-27 00:38:55 +02:00 |
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125af06336
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Implemented z offset support for TiledWalls when using Vertical tiling.
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2022-05-26 23:19:30 +02:00 |
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8d00fe6db9
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Implement tile y size handling for TiledWalls.
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2022-05-26 21:07:00 +02:00 |
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6a18764f1d
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TiledWallData's size is now a float instad of a vector2.
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2022-05-26 18:49:24 +02:00 |
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36437d98b2
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Renamed the internal vectors of TiledWallData.
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2022-05-26 18:42:24 +02:00 |
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f141399345
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Removed the _texture_ infix from the methods in TiledWallData which were not supposed to have it.
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2022-05-26 18:38:01 +02:00 |
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c7e1f40435
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Also added a collider type enum for TiledWallData. Not used yet.
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2022-05-26 18:26:05 +02:00 |
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09a4afc907
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Reworked TiledWallData's api, and added per tile size and z offset members. Mesh generation does not use them yet.
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2022-05-26 18:17:48 +02:00 |
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18184429bb
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Also fix ste style of the 3d prop plugin's convert button.
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2022-04-18 19:33:47 +02:00 |
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da03f96abe
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Re-extracted the class docs.
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2022-03-24 01:22:45 +01:00 |
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32f148ac0c
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
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8dbfe124f7
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Moved my module specific docs under a new central folder.
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2022-03-20 12:30:04 +01:00 |
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ae9f5b9bee
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Fixed the remaining potential crashes found by the godot test tool.
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2022-03-20 02:29:14 +01:00 |
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e55f856fa2
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Fixed more potential issues found by the tool.
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2022-03-19 18:44:49 +01:00 |
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d740ef5d18
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Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
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2022-03-19 04:08:34 +01:00 |
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4d7df62b8e
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
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4050779e1f
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Removed the CONNECT and DISCONNECT macros.
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2022-03-18 10:32:50 +01:00 |
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029467ab2c
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More include and macro cleanups.
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2022-03-18 04:10:09 +01:00 |
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48805f5f8f
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Removed now unnecessary version.h includes.
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2022-03-18 03:56:41 +01:00 |
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1f0652741c
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More version check cleanups.
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2022-03-18 03:46:14 +01:00 |
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d3f5ed6511
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Cleaned up the props module aswell.
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2022-03-18 03:22:03 +01:00 |
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dc34206f3a
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Cleaned up more version checks.
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2022-03-18 03:08:46 +01:00 |
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1bc3c2594c
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Same change to classes under modules.
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2022-03-17 22:33:22 +01:00 |
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3965d70ac5
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Moved more includes to cpp files.
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2022-03-17 19:35:23 +01:00 |
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f105eba923
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Moved more includes from headers to cpp files.
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2022-03-16 20:40:41 +01:00 |
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e85cef1745
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Run godot's formatting script.
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2022-03-16 09:02:48 +01:00 |
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e6a9caf3a8
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Re-extracted the class docs.
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2022-03-16 02:51:50 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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