Commit Graph

106 Commits

Author SHA1 Message Date
ece362681d Replaced the old TEXTURE_PACKER_PRESENT defines with the module system's generated defines. 2022-10-05 10:25:48 +02:00
27316923d3 Moved ThreadPool to core. Also it can change it's thread count now when it has time for it. 2022-09-10 04:16:50 +02:00
b886d14cf5 Added _3d postfix to the end of the World3D related getters and setters in Viewport. 2022-08-29 17:54:41 +02:00
24a1580dbf Renamed the files aswell. 2022-08-29 17:33:10 +02:00
2aee6ab0bb Renamed World to World3D. 2022-08-29 16:49:00 +02:00
a1974c8338 Re-extracted the class docs. 2022-08-23 13:09:12 +02:00
714547cb17 Re-extracted class docs. 2022-08-21 00:40:49 +02:00
e2d42db711 Also renamed the files. 2022-08-19 21:24:36 +02:00
cffe742085 Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
9757c39f05 Moved a few more core classes. 2022-08-17 17:43:49 +02:00
99e94b08c4 Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
04feb63860 Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
dc9cc716c7 Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
388b88678e Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
0d2fc2e9f2 Moved color to core/math. 2022-08-17 11:38:15 +02:00
e71e3ed897 Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
5cd44e02d0 Backported the improvements to Transform from Godot4. 2022-08-14 20:35:11 +02:00
2aa3fa0468 Fix typo, and init variable to 0. 2022-07-31 18:03:18 +02:00
068143691c Added simple scaling for uvs for TiledWalls. 2022-07-31 14:52:58 +02:00
1a7c404a17 Implemented texture scale for TiledWalls. 2022-07-31 14:47:23 +02:00
40d9d6b49b Implemented handling the new collider_z_offset property for merged TiledWalls. 2022-07-31 14:04:26 +02:00
0227b18d06 Codestyle fixes. 2022-07-31 13:43:36 +02:00
9771f1af99 Codestyle fixes. 2022-07-31 13:36:54 +02:00
f5b3262bde Fix setter type. 2022-07-31 13:31:14 +02:00
27eafa074e Fixed the 2 add methods in TiledWallData. 2022-07-31 13:22:55 +02:00
71f9dd4cd2 Added collider z offset, and texture scale parameters to TiledWallData. Also smaller fixes and codestyle improvements. 2022-07-31 11:29:03 +02:00
9a79a37ec9 Codestyle fixes for the PropMesher. 2022-07-31 11:01:57 +02:00
249dd4d661 Updated property hints for variant arrays. 2022-07-30 21:58:40 +02:00
c3d05ab91f Fix shadowed declaration warning. 2022-05-27 00:38:55 +02:00
125af06336 Implemented z offset support for TiledWalls when using Vertical tiling. 2022-05-26 23:19:30 +02:00
8d00fe6db9 Implement tile y size handling for TiledWalls. 2022-05-26 21:07:00 +02:00
6a18764f1d TiledWallData's size is now a float instad of a vector2. 2022-05-26 18:49:24 +02:00
36437d98b2 Renamed the internal vectors of TiledWallData. 2022-05-26 18:42:24 +02:00
f141399345 Removed the _texture_ infix from the methods in TiledWallData which were not supposed to have it. 2022-05-26 18:38:01 +02:00
c7e1f40435 Also added a collider type enum for TiledWallData. Not used yet. 2022-05-26 18:26:05 +02:00
09a4afc907 Reworked TiledWallData's api, and added per tile size and z offset members. Mesh generation does not use them yet. 2022-05-26 18:17:48 +02:00
18184429bb Also fix ste style of the 3d prop plugin's convert button. 2022-04-18 19:33:47 +02:00
da03f96abe Re-extracted the class docs. 2022-03-24 01:22:45 +01:00
32f148ac0c Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
8dbfe124f7 Moved my module specific docs under a new central folder. 2022-03-20 12:30:04 +01:00
ae9f5b9bee Fixed the remaining potential crashes found by the godot test tool. 2022-03-20 02:29:14 +01:00
e55f856fa2 Fixed more potential issues found by the tool. 2022-03-19 18:44:49 +01:00
d740ef5d18 Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
4050779e1f Removed the CONNECT and DISCONNECT macros. 2022-03-18 10:32:50 +01:00
029467ab2c More include and macro cleanups. 2022-03-18 04:10:09 +01:00
48805f5f8f Removed now unnecessary version.h includes. 2022-03-18 03:56:41 +01:00
1f0652741c More version check cleanups. 2022-03-18 03:46:14 +01:00
d3f5ed6511 Cleaned up the props module aswell. 2022-03-18 03:22:03 +01:00
dc34206f3a Cleaned up more version checks. 2022-03-18 03:08:46 +01:00
1bc3c2594c Same change to classes under modules. 2022-03-17 22:33:22 +01:00
3965d70ac5 Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00
f105eba923 Moved more includes from headers to cpp files. 2022-03-16 20:40:41 +01:00
e85cef1745 Run godot's formatting script. 2022-03-16 09:02:48 +01:00
e6a9caf3a8 Re-extracted the class docs. 2022-03-16 02:51:50 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00