.. |
clutter
|
Removed now unnecessary version.h includes.
|
2022-03-18 03:56:41 +01:00 |
doc_classes
|
Re-extracted the class docs.
|
2022-03-24 01:22:45 +01:00 |
editor
|
Also fix ste style of the 3d prop plugin's convert button.
|
2022-04-18 19:33:47 +02:00 |
jobs
|
Cleaned up the props module aswell.
|
2022-03-18 03:22:03 +01:00 |
lights
|
Moved color to core/math.
|
2022-08-17 11:38:15 +02:00 |
material_cache
|
Moved color to core/math.
|
2022-08-17 11:38:15 +02:00 |
props
|
Moved color to core/math.
|
2022-08-17 11:38:15 +02:00 |
singleton
|
Moved color to core/math.
|
2022-08-17 11:38:15 +02:00 |
tiled_wall
|
Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
|
2022-08-16 21:55:56 +02:00 |
.gitignore
|
Run godot's formatting script.
|
2022-03-16 09:02:48 +01:00 |
config.py
|
Run godot's formatting script.
|
2022-03-16 09:02:48 +01:00 |
LICENSE
|
Run godot's formatting script.
|
2022-03-16 09:02:48 +01:00 |
prop_ess_entity.cpp
|
|
|
prop_ess_entity.h
|
Cleaned up the props module aswell.
|
2022-03-18 03:22:03 +01:00 |
prop_instance_job.cpp
|
Run godot's formatting script.
|
2022-03-16 09:02:48 +01:00 |
prop_instance_job.h
|
Cleaned up the props module aswell.
|
2022-03-18 03:22:03 +01:00 |
prop_instance_merger.cpp
|
Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
|
2022-08-16 21:55:56 +02:00 |
prop_instance_merger.h
|
Cleaned up the props module aswell.
|
2022-03-18 03:22:03 +01:00 |
prop_instance_prop_job.cpp
|
Codestyle fixes.
|
2022-07-31 13:36:54 +02:00 |
prop_instance_prop_job.h
|
Cleaned up the props module aswell.
|
2022-03-18 03:22:03 +01:00 |
prop_instance.cpp
|
Cleaned up the props module aswell.
|
2022-03-18 03:22:03 +01:00 |
prop_instance.h
|
Cleaned up the props module aswell.
|
2022-03-18 03:22:03 +01:00 |
prop_mesher.cpp
|
Added simple scaling for uvs for TiledWalls.
|
2022-07-31 14:52:58 +02:00 |
prop_mesher.h
|
Moved color to core/math.
|
2022-08-17 11:38:15 +02:00 |
prop_scene_instance.cpp
|
Cleaned up more version checks.
|
2022-03-18 03:08:46 +01:00 |
prop_scene_instance.h
|
Cleaned up more version checks.
|
2022-03-18 03:08:46 +01:00 |
register_types.cpp
|
Cleaned up more version checks.
|
2022-03-18 03:08:46 +01:00 |
register_types.h
|
Cleaned up more version checks.
|
2022-03-18 03:08:46 +01:00 |
SCsub
|
|
|