Commit Graph

  • c4a0bbc0a8 Removed useless files... RodZill4 2019-09-27 08:35:33 +0200
  • 101de7f32b Removed useless print calls and started adding the "create subgraph" command RodZill4 2019-09-27 08:28:33 +0200
  • f512b977c6 Remote related fixes RodZill4 2019-09-26 22:32:49 +0200
  • 027a311554 More remote node updates (only serialize is missing I guess...) RodZill4 2019-09-25 23:29:06 +0200
  • bd24b3e87e More progress on remote, bug fixes, cleanup and changes for standalone release RodZill4 2019-09-25 08:04:36 +0200
  • 201f911f75 More progress on remote and various fixes RodZill4 2019-09-24 22:25:46 +0200
  • 8af2c04f91 Mmore progree on remotes and hierarchy RodZill4 2019-09-22 22:17:26 +0200
  • afb84a85cf Started implementing remote node Rodolphe Suescun 2019-09-20 20:43:57 +0200
  • ac4a5c39b6 Added support for hierrachical navigation RodZill4 2019-09-19 07:56:32 +0200
  • 07273fdd04 fixed rotation in transform, started implementing hierrachy RodZill4 2019-09-17 08:12:53 +0200
  • caf682de88 updated generator naming in shaders and added basic convolutions RodZill4 2019-09-16 20:45:47 +0200
  • f2807f4eff Implemented lazy buffers update and started refactoring material node. RodZill4 2019-09-14 09:14:27 +0200
  • d643cecebb Fixed 3d preview and added warp generator RodZill4 2019-09-13 08:07:46 +0200
  • 9834571c4a Fixed shader generation and added transform, mirror and skew RodZill4 2019-09-12 21:16:07 +0200
  • 59dced1c09 Updated generic layout and implemented blend generator RodZill4 2019-09-11 23:13:10 +0200
  • 82f83ca482 More fixes and cleanup RodZill4 2019-09-11 07:53:06 +0200
  • be2e7f6e59 Updated generic node layout (added input names) and all .mmg files RodZill4 2019-09-10 22:51:49 +0200
  • bd8becaf75 Removed old generator model file format RodZill4 2019-09-10 21:25:08 +0200
  • 34349c98ca Minor fixes and cleanup RodZill4 2019-09-10 21:01:08 +0200
  • 27d5ddbe97 Implemented save and shader generator editing... RodZill4 2019-09-09 22:00:18 +0200
  • 0bcdbb2204 More refactoring and added image "generator" Rodolphe Suescun 2019-08-25 23:27:07 +0200
  • 9d650c98a1 Reimplemented node deletion Rodolphe Suescun 2019-08-19 16:37:17 +0200
  • d8d9aaa9b4 More refactoring and added buffer generator Rodolphe Suescun 2019-08-18 16:28:50 +0200
  • e9a21454c1 More refactoring on rtexture generation Rodolphe Suescun 2019-08-17 17:35:48 +0200
  • b614ab50ed Reimplemented generator instanciation Rodolphe Suescun 2019-08-15 11:53:21 +0200
  • 470e55b212 Added nodes removal & new node creation Rodolphe Suescun 2019-08-14 15:55:39 +0200
  • a8dffae7cf Fixed connecting/disconnecting generators Rodolphe Suescun 2019-08-14 09:02:38 +0200
  • 049250e073 Added graph node initialization Rodolphe Suescun 2019-08-13 13:38:11 +0200
  • 57c28993db Refactored basic load and preview functions in graph editor Rodolphe Suescun 2019-08-12 15:58:42 +0200
  • bcdac09cd7 More progress on refactoring and more Rodolphe Suescun 2019-08-09 08:16:24 +0200
  • 66f88f3f46 More shader generation refactoring RodZill4 2019-08-02 08:17:32 +0200
  • cfae489ad0 Started refactoring to build an export_plugin and separate UI from texture generation RodZill4 2019-07-31 20:53:00 +0200
  • 6984088b78 Fixed generation of transparent images. Now in tools menu instead of a button in the toolbar. RodZill4 2019-04-13 19:44:37 +0200
  • 0b7a36282e Fixed issues #5 and #7 RodZill4 2019-01-27 09:00:30 +0100
  • 4baba77243 New recent projects menu entry and paper sample texture. RodZill4 2019-01-24 22:27:41 +0100
  • b36d44eb06 Fixed problem in export node (failure when exporting) RodZill4 2019-01-09 07:36:30 +0100
  • 65a08b4650 Added an Apply button to the node editor window RodZill4 2018-11-20 07:46:51 +0100
  • 3bb9dd50db Generic node updates RodZill4 2018-11-19 23:09:22 +0100
  • f06ffaf9f7 Added support for inputs in generic node and rewrote AdjustHSV as generic. RodZill4 2018-11-11 19:18:26 +0100
  • 7f4cc79a47 Fixed a few problems reported by Godot 3.1a2 Rodolphe Suescun 2018-11-04 15:43:02 +0100
  • 59add0d468 Updated transform and blend nodes to support alpha. Removed obsolete scenes. Rodolphe Suescun 2018-11-03 19:35:18 +0100
  • 6ca982b692 Slightly modified the ptex file format Rodolphe Suescun 2018-11-03 18:56:58 +0100
  • c624e0f6ee Added support for alpha channel in colorize node Rodolphe Suescun 2018-11-03 17:43:32 +0100
  • ade213921c Rewrote pattern, uniform and voronoi nodes using generic node. RodZill4 2018-10-31 22:22:41 +0100
  • 0a4e84ec06 Implemented color, perlin and shape as generic nodes. RodZill4 2018-10-29 22:22:35 +0100
  • 166e0891e9 Updated export presets wrt resources added since 0.5 (should fix #3) RodZill4 2018-10-28 21:30:32 +0100
  • 78bb4551a8 Color parameters and RGBA generic outputs Rodolphe Suescun 2018-10-28 17:06:42 +0100
  • 5d80d9db63 Refactored custom node parameters editor Rodolphe Suescun 2018-10-28 16:26:37 +0100
  • 41fdc5783e Added custom node example (mandelbrot) RodZill4 2018-10-26 22:47:27 +0200
  • bf4a125386 Node editor updates and support for alpha channel RodZill4 2018-10-26 22:44:47 +0200
  • 938397f3f6 More node editor progress, support for globals in generic nodes RodZill4 2018-10-13 17:31:37 +0200
  • 0d85cd5aef Updated custom node and associated editor RodZill4 2018-10-09 07:24:44 +0200
  • ee0bc96f30 Added a generic node type RodZill4 2018-10-02 07:46:20 +0200
  • ab9ae4ce5d Reorganized nodes (1 directory per node) RodZill4 2018-09-22 08:12:33 +0200
  • fafa5fbb1b Added a "Rays" shape and a radiations logo example RodZill4 2018-09-21 08:14:20 +0200
  • e2e1a67b7e Added star shape in Shape generator RodZill4 2018-09-20 08:32:30 +0200
  • d9b98693da Added a simple shape generator RodZill4 2018-09-19 08:21:48 +0200
  • 9bdcb73411 Fixed problems in Material Maker addon for Godot 0.5p1 RodZill4 2018-09-12 19:21:42 +0200
  • bbb46dc886 Updated doc to 0.5 RodZill4 2018-09-11 22:15:59 +0200
  • e4aebb9b1f Updated link to make it child of graph_edit control 0.5 RodZill4 2018-09-11 21:43:40 +0200
  • 4a504b0bb5 Updated export presets RodZill4 2018-09-11 20:13:07 +0200
  • 73ccaf32eb Updated screenshot RodZill4 2018-09-11 19:47:04 +0200
  • 4ca96b5d8e Updated examples RodZill4 2018-09-11 19:40:34 +0200
  • d05631122c Added documentation for new nodes RodZill4 2018-09-11 19:38:59 +0200
  • d6527848d3 Added clipping when drawing links RodZill4 2018-09-10 22:43:17 +0200
  • 1a5ddae226 Added comment node RodZill4 2018-09-10 21:59:52 +0200
  • cb03131b85 Added control link check and editable labels RodZill4 2018-09-10 08:00:03 +0200
  • f116aa0e22 Added switch node RodZill4 2018-09-09 15:20:01 +0200
  • 9dc6d4b18a Gradient and serialization related updates RodZill4 2018-09-09 12:09:05 +0200
  • 95a737029a Started adding the "remote node" RodZill4 2018-09-08 12:25:28 +0200
  • 2621ff4b46 Improved integration in Godot RodZill4 2018-09-04 21:45:14 +0200
  • 1c56fc60d8 Cleanup and renaming RodZill4 2018-09-03 21:35:44 +0200
  • 746fd1b2fe Fixed crash upon copy/paste of Material node 0.4 RodZill4 2018-09-01 13:55:48 +0200
  • fcb5c7b9a1 Updated doc to v0.4 RodZill4 2018-09-01 11:39:46 +0200
  • 92b647f0c8 Removed useless debug message RodZill4 2018-09-01 11:32:36 +0200
  • f1eb5a97e1 Fixed tab labels not updating when a filename changes RodZill4 2018-09-01 11:09:45 +0200
  • 64ebbe6434 Doc updates RodZill4 2018-09-01 11:06:58 +0200
  • 975ecb32b2 Merge branch 'master' of https://github.com/RodZill4/godot-procedural-textures Rodolphe Suescun 2018-08-30 19:20:14 +0200
  • b50c07543b Minor fixes Rodolphe Suescun 2018-08-28 08:33:41 +0200
  • effa29e158 Added size parameter to emboss node Rodolphe Suescun 2018-08-27 19:31:00 +0200
  • e08b84b930
    Removed useless outdated doc from the readme file Rodz Labs 2018-08-27 19:02:49 +0200
  • 8e7abd6064 Try adding a .nojekyll file... Rodolphe Suescun 2018-08-27 18:58:20 +0200
  • 7bce83908d Added documentation for Material Maker Rodolphe Suescun 2018-08-27 18:38:35 +0200
  • ec645a06f4 Replaced the TabContainer with a Tabs control Rodolphe Suescun 2018-08-27 17:22:57 +0200
  • 467ba24a5f Disabled menu items when they cannot be used. Rodolphe Suescun 2018-08-27 12:16:37 +0200
  • 5184f6375e Cut/Copy/Paste fix Rodolphe Suescun 2018-08-27 12:15:57 +0200
  • 0d2225d997 Disabled useless tex2view texture update in mesh painter Rodolphe Suescun 2018-08-27 08:50:46 +0200
  • 1bbbd43596 Added AdjustHSV node Rodolphe Suescun 2018-08-26 16:31:29 +0200
  • 5669117b44 Added export size selection in Material and Export nodes Rodolphe Suescun 2018-08-26 16:22:42 +0200
  • 76f588a00e Drag problem workaround... Rodolphe Suescun 2018-08-25 19:18:40 +0200
  • ddc8ae665c Doc: removed empty stuff in index 0.3 Rodolphe Suescun 2018-08-25 08:33:31 +0200
  • b626f455fe Moved examples and documentation into the addon directory Rodolphe Suescun 2018-08-25 08:21:44 +0200
  • 26720e74e9 Updated Transform, added Decompose and minor changes Rodolphe Suescun 2018-08-25 08:07:22 +0200
  • 7e92831226 Correctly pass size when exporting textures Rodolphe Suescun 2018-08-23 17:01:24 +0200
  • 22e87276ff Documentation for remaining nodes Rodolphe Suescun 2018-08-23 17:00:28 +0200
  • ba663aee22 Started documentation Rodolphe Suescun 2018-08-23 10:39:27 +0200
  • 01c9f044d8 Improved precision in paint tool Rodolphe Suescun 2018-08-22 07:39:32 +0200
  • eecc199427 New shortcuts and node groups in library Rodolphe Suescun 2018-08-22 07:33:50 +0200
  • ba016797e3 Refactoring, new noise node and blur updates Rodolphe Suescun 2018-08-20 15:43:03 +0200
  • 1d27344de2 Refactoring in the mesh paint tool Rodolphe Suescun 2018-08-19 15:24:01 +0200