Documentation for remaining nodes
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doc/images/node_blend.png
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doc/images/node_blur.png
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doc/images/node_colorize.png
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doc/images/node_combine.png
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doc/images/node_emboss.png
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doc/images/node_normal_map.png
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doc/images/node_transform.png
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doc/images/node_warp.png
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40
doc/node_blend.rst
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Blend node
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~~~~~~~~~~
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The blend node blends two inputs using an optional opacity. It performs a blend operation
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defined by the blend mode between both inputs, and mixes the result with the bottom input
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using the opacity (defines by the *opacity* parameter, or the optional greyscale input).
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.. image:: images/node_blend.png
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Inputs
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++++++
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The blend node accepts three inputs:
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* The first input is the top layer.
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* The second input is the bottom layer.
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* The third input is an optional mask that will be use instead of the opacity parameter.
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Outputs
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+++++++
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The blend node outputs the result of the blend operation.
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Parameters
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++++++++++
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The blend node has two parameters:
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* The blend mode, that can be one of the following: Normal, Dissolve, Multiply, Screen,
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Overlay, Hard Light, Soft Light, Burn, Dodge, Lighten, Darken, Difference.
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* The opacity used when mixing the result of the blend operation with the bottom input
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when the corresponding input is not connected.
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Notes
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+++++
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The *opacity* input will be considered (and implicitly converted to) greyscale if it is a color texture.
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32
doc/node_blur.rst
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Blur node
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~~~~~~~~~
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The blur node applies a Gaussian blur algorithm to its inputs.
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.. image:: images/node_blur.png
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Inputs
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++++++
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The blur node has a single input.
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Outputs
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+++++++
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The blur node outputs the result of the blur operation.
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Parameters
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++++++++++
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The blur node has three parameters:
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* The grid size defines the size of the output image.
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* The direction specifies if the blur algorithm is applied horizontally, vertically or both.
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* The sigma parameter defines how smooth the output will be.
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Notes
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+++++
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This node outputs an image that has a fixed size.
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30
doc/node_colorize.rst
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Colorize node
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~~~~~~~~~~~~~
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The colorize node applies a user-defined gradient to a greyscale image: black pixels
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will be colored with the leftmost color of the gradient and white pixels will take
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the rightmost color.
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.. image:: images/node_colorize.png
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Inputs
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++++++
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The colorize node requires a greyscale input texture.
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Outputs
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+++++++
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The image node provides a single color texture.
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.. image:: images/colorize.png
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Parameters
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++++++++++
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The image node has a single parameter that defines the gradient to be applied to the input image.
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Notes
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+++++
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The input will be considered (and implicitly converted to) greyscale if it is a color texture.
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16
doc/node_combine.rst
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Combine node
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~~~~~~~~~~~~
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The combine three greyscale inputs into a color output texture.
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.. image:: images/node_combine.png
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Inputs
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++++++
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The combine node has 3 inputs, one for each (read, green and blue) channel.
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Outputs
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+++++++
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The combine node outputs a color image.
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26
doc/node_emboss.rst
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Emboss node
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~~~~~~~~~~~
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The emboss node generates an image that simulates lighting on its input.
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.. image:: images/node_emboss.png
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Inputs
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++++++
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The emboss node has a single input.
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Outputs
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+++++++
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The emboss node outputs the result of the emboss operation.
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Parameters
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++++++++++
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The emboss node has a single parameter that defines the position of the light source used for the emboss effect.
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Notes
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+++++
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This node outputs an image that has a fixed size.
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26
doc/node_normal_map.rst
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Normal map node
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~~~~~~~~~~~~~~~~
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The normal map node generates a normal map from its input.
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.. image:: images/node_normal_map.png
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Inputs
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++++++
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The normal map node accepts a single greyscale image as input.
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Outputs
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+++++++
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The normal map node outputs the generated normal map.
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Parameters
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++++++++++
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The normal map node has a single parameter that defines the strength of the normal map effect.
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Notes
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+++++
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This node outputs an image that has a fixed size.
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@ -1,7 +1,8 @@
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Perlin noise node
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~~~~~~~~~~~~~~~~~
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The Perlin noise node outputs a Perlin noise texture.
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The Perlin noise node outputs a texture generated as a sum of Perlin noise functions
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with increasing frequencies and decreasing amplitudes.
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.. image:: images/node_perlin.png
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@ -26,8 +27,8 @@ The Perlin noise node accepts the following parameters:
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* *Iterations* is the number of iterations
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* *Persistance* is the weight ratio between 2 subsequent iterations. Lower values of persistance
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generate smoother noise.
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* *Persistance* is the ratio between the amplitude of subsequent iterations. Lower values
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of persistance generate smoother textures.
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Notes
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+++++
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35
doc/node_transform.rst
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Transform node
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~~~~~~~~~~~~~~
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The transform node applies a scale operation, a rotation and a translation to the input image.
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.. image:: images/node_transform.png
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Inputs
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++++++
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The transform node accepts a single image as input.
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Outputs
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+++++++
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The transform node outputs the transformed image.
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The input image is first rotated around its center, then the scale operation is applied and
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finally the translation.
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Using the scale operation to zoom on a detail of the input image is only recommended if the
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input does not rely on resolution dependant nodes.
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Parameters
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++++++++++
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The transform node has the following parameters:
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* *Translate X* and *Translate Y* define the translation.
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* *Rotate* define the rotation expressed in degrees.
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* *Scale X* and *Scale Y* define the scale operations along the X and Y axes.
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* If *Repeat* is checked, zooming out will repeat the image, otherwise it will be clamped.
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25
doc/node_warp.rst
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Warp node
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~~~~~~~~~
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The warp node deforms an input image according to the derivative of the second input image.
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.. image:: images/node_warp.png
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Inputs
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++++++
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The warp node accepts two inputs:
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* The *Source* inputs is the image to be deformed.
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* The *Displace* input is a greyscale image whose derivative will be used to deform the source.
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Outputs
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+++++++
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The warp node outputs the deformed image.
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Parameters
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++++++++++
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The warp node has the a single parameter that will be used to scale the warp effect.
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@ -6,3 +6,4 @@ This section describes all nodes that can be used in a procedural material.
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.. toctree::
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nodes_generators
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nodes_filters
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15
doc/nodes_filters.rst
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Filter nodes
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------------
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The generator nodes are nodes that do not accept any input and generate one or several images.
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.. toctree::
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node_colorize
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node_blend
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node_blur
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node_combine
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node_emboss
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node_normal_map
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node_transform
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node_warp
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