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Disabled useless tex2view texture update in mesh painter
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1bbbd43596
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@ -62,7 +62,7 @@ func _ready():
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# Updated Texture2View wrt current camera position
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update_tex2view()
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# Set size of painted textures
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set_texture_size(2048)
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set_texture_size(4096)
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# update the material list
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$Material/OptionButton.clear()
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for m in MATERIAL_OPTIONS:
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@ -70,6 +70,8 @@ func _ready():
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select_material(0)
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# Initialize brush related parameters in paint shaders
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update_brush_parameters()
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# Disable physics process so we avoid useless updates of tex2view textures
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set_physics_process(false)
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func set_mesh(n, m):
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object_name = n
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@ -148,7 +150,6 @@ func _input(ev):
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if Input.is_key_pressed(KEY_RIGHT):
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key_rotate.x += 1.0
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set_physics_process(key_rotate != Vector2(0.0, 0.0))
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print(key_rotate != Vector2(0.0, 0.0))
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func _on_Test_gui_input(ev):
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if ev is InputEventMouseMotion:
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