Updated doc to v0.4

This commit is contained in:
RodZill4 2018-09-01 11:39:46 +02:00
parent 8e7abd6064
commit fcb5c7b9a1
59 changed files with 326 additions and 1005 deletions

2
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@ -0,0 +1,24 @@
AdjustHSV node
~~~~~~~~~~~~~~
The AdjustHSV node adjusts the hue, saturation and value of the input image.
.. image:: images/node_adjust_hsv.png
Inputs
++++++
The AdjustHSV node requires a color input texture.
Outputs
+++++++
The AdjustHSV node provides a single color texture.
Parameters
++++++++++
The AdjustHSV node has the following parameters:
* Hue defines how hue is affected.
* Saturation defines how the colorfulness or the texture is affected.
* Value defunes how the lightness is affected.

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@ -15,14 +15,14 @@ The colorize node requires a greyscale input texture.
Outputs
+++++++
The image node provides a single color texture.
The colorize node provides a single color texture.
.. image:: images/colorize.png
Parameters
++++++++++
The image node has a single parameter that defines the gradient to be applied to the input image.
The colorize node has a single parameter that defines the gradient to be applied to the input image.
Notes
+++++

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@ -13,7 +13,7 @@ The Pattern node does not accept any input.
Outputs
+++++++
The Pattern node provides a grayscale texture obtained by mixing a horizontal and a vertical pattern.
The Pattern node provides a greyscale texture obtained by mixing a horizontal and a vertical pattern.
Many different patterns can be created using this node, do not hesitate to experiment.
@ -34,7 +34,7 @@ The Pattern node accepts the following parameters:
* Square: the value follows a square waveform (stays constant at 0, then 1)
* Sawtooth: the value follows a sawtooth waveform (hanges linearly from 0 to 1, then jumps back to 0)
* Sawtooth: the value follows a sawtooth waveform (changes linearly from 0 to 1, then jumps back to 0)
* constant: the value is 1

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@ -30,7 +30,7 @@ The Voronoi noise node accepts the following parameters:
* *Scale X* and *Scale Y* define the number of feature points that define the noise
* *Intersity* is a factor applied to the first output of the node.
* *Intensity* is a factor applied to the first output of the node.
Notes
+++++

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@ -5,6 +5,7 @@ The generator nodes are nodes that do not accept any input and generate one or s
.. toctree::
node_adjust_hsv
node_colorize
node_blend
node_blur

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@ -9,7 +9,7 @@ Material Maker mainly consists of 3 panes:
* The top left pane is the library, that contains all available nodes that can be used
to create materials. Library items are shown in a tree view
* The bottom left pane is the preview, that shows at the same time the currecnt material
* The bottom left pane is the preview, that shows at the same time the current material
applied to a sample mesh in a sample environment, and the texture generated by the
currently selected node
@ -30,7 +30,7 @@ item, a preview or a simple description will be displayed while dragging.
.. image:: images/create_node.gif
Selecting this new node (by clicking on it) shows it in the preview pane. The very small
2d preview of the preview pane can be maximized by double cliking on it. This will hide
2d preview of the preview pane can be maximized by double clicking on it. This will hide
the 3d preview but is useful when working on the different textures of the material.
To connect a node output to an input of another node, simply drag one to the other.

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<div class="section" id="adjusthsv-node">
<h1>AdjustHSV node<a class="headerlink" href="#adjusthsv-node" title="Permalink to this headline"></a></h1>
<p>The AdjustHSV node adjusts the hue, saturation and value of the input image.</p>
<img alt="_images/node_adjust_hsv.png" src="_images/node_adjust_hsv.png" />
<div class="section" id="inputs">
<h2>Inputs<a class="headerlink" href="#inputs" title="Permalink to this headline"></a></h2>
<p>The AdjustHSV node requires a color input texture.</p>
</div>
<div class="section" id="outputs">
<h2>Outputs<a class="headerlink" href="#outputs" title="Permalink to this headline"></a></h2>
<p>The AdjustHSV node provides a single color texture.</p>
</div>
<div class="section" id="parameters">
<h2>Parameters<a class="headerlink" href="#parameters" title="Permalink to this headline"></a></h2>
<p>The AdjustHSV node has the following parameters:
* Hue defines how hue is affected.
* Saturation defines how the colorfulness or the texture is affected.
* Value defunes how the lightness is affected.</p>
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@ -84,6 +84,7 @@
<li class="toctree-l1 current"><a class="reference internal" href="nodes.html">Available nodes</a><ul class="current">
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<li class="toctree-l2 current"><a class="reference internal" href="nodes_filters.html">Filter nodes</a><ul class="current">
<li class="toctree-l3"><a class="reference internal" href="node_adjust_hsv.html">AdjustHSV node</a></li>
<li class="toctree-l3"><a class="reference internal" href="node_colorize.html">Colorize node</a></li>
<li class="toctree-l3 current"><a class="current reference internal" href="#">Blend node</a><ul>
<li class="toctree-l4"><a class="reference internal" href="#inputs">Inputs</a></li>

View File

@ -84,6 +84,7 @@
<li class="toctree-l1 current"><a class="reference internal" href="nodes.html">Available nodes</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="nodes_generators.html">Generator nodes</a></li>
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<li class="toctree-l3"><a class="reference internal" href="node_adjust_hsv.html">AdjustHSV node</a></li>
<li class="toctree-l3"><a class="reference internal" href="node_colorize.html">Colorize node</a></li>
<li class="toctree-l3"><a class="reference internal" href="node_blend.html">Blend node</a></li>
<li class="toctree-l3 current"><a class="current reference internal" href="#">Blur node</a><ul>

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@ -29,7 +29,7 @@
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@ -84,6 +84,7 @@
<li class="toctree-l1 current"><a class="reference internal" href="nodes.html">Available nodes</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="nodes_generators.html">Generator nodes</a></li>
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<li class="toctree-l3"><a class="reference internal" href="node_adjust_hsv.html">AdjustHSV node</a></li>
<li class="toctree-l3 current"><a class="current reference internal" href="#">Colorize node</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="#outputs">Outputs</a></li>
@ -181,12 +182,12 @@ the rightmost color.</p>
</div>
<div class="section" id="outputs">
<h2>Outputs<a class="headerlink" href="#outputs" title="Permalink to this headline"></a></h2>
<p>The image node provides a single color texture.</p>
<p>The colorize node provides a single color texture.</p>
<img alt="_images/colorize.png" src="_images/colorize.png" />
</div>
<div class="section" id="parameters">
<h2>Parameters<a class="headerlink" href="#parameters" title="Permalink to this headline"></a></h2>
<p>The image node has a single parameter that defines the gradient to be applied to the input image.</p>
<p>The colorize node has a single parameter that defines the gradient to be applied to the input image.</p>
</div>
<div class="section" id="notes">
<h2>Notes<a class="headerlink" href="#notes" title="Permalink to this headline"></a></h2>
@ -205,7 +206,7 @@ the rightmost color.</p>
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<a href="node_adjust_hsv.html" class="btn btn-neutral" title="AdjustHSV node" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left"></span> Previous</a>
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@ -84,6 +84,7 @@
<li class="toctree-l1 current"><a class="reference internal" href="nodes.html">Available nodes</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="nodes_generators.html">Generator nodes</a></li>
<li class="toctree-l2 current"><a class="reference internal" href="nodes_filters.html">Filter nodes</a><ul class="current">
<li class="toctree-l3"><a class="reference internal" href="node_adjust_hsv.html">AdjustHSV node</a></li>
<li class="toctree-l3"><a class="reference internal" href="node_colorize.html">Colorize node</a></li>
<li class="toctree-l3"><a class="reference internal" href="node_blend.html">Blend node</a></li>
<li class="toctree-l3"><a class="reference internal" href="node_blur.html">Blur node</a></li>

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@ -84,6 +84,7 @@
<li class="toctree-l1 current"><a class="reference internal" href="nodes.html">Available nodes</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="nodes_generators.html">Generator nodes</a></li>
<li class="toctree-l2 current"><a class="reference internal" href="nodes_filters.html">Filter nodes</a><ul class="current">
<li class="toctree-l3"><a class="reference internal" href="node_adjust_hsv.html">AdjustHSV node</a></li>
<li class="toctree-l3"><a class="reference internal" href="node_colorize.html">Colorize node</a></li>
<li class="toctree-l3"><a class="reference internal" href="node_blend.html">Blend node</a></li>
<li class="toctree-l3"><a class="reference internal" href="node_blur.html">Blur node</a></li>

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@ -84,6 +84,7 @@
<li class="toctree-l1 current"><a class="reference internal" href="nodes.html">Available nodes</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="nodes_generators.html">Generator nodes</a></li>
<li class="toctree-l2 current"><a class="reference internal" href="nodes_filters.html">Filter nodes</a><ul class="current">
<li class="toctree-l3"><a class="reference internal" href="node_adjust_hsv.html">AdjustHSV node</a></li>
<li class="toctree-l3"><a class="reference internal" href="node_colorize.html">Colorize node</a></li>
<li class="toctree-l3"><a class="reference internal" href="node_blend.html">Blend node</a></li>
<li class="toctree-l3"><a class="reference internal" href="node_blur.html">Blur node</a></li>

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@ -84,6 +84,7 @@
<li class="toctree-l1 current"><a class="reference internal" href="nodes.html">Available nodes</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="nodes_generators.html">Generator nodes</a></li>
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<li class="toctree-l3"><a class="reference internal" href="node_adjust_hsv.html">AdjustHSV node</a></li>
<li class="toctree-l3"><a class="reference internal" href="node_colorize.html">Colorize node</a></li>
<li class="toctree-l3"><a class="reference internal" href="node_blend.html">Blend node</a></li>
<li class="toctree-l3"><a class="reference internal" href="node_blur.html">Blur node</a></li>

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@ -176,7 +176,7 @@
</div>
<div class="section" id="outputs">
<h2>Outputs<a class="headerlink" href="#outputs" title="Permalink to this headline"></a></h2>
<p>The Pattern node provides a grayscale texture obtained by mixing a horizontal and a vertical pattern.</p>
<p>The Pattern node provides a greyscale texture obtained by mixing a horizontal and a vertical pattern.</p>
<p>Many different patterns can be created using this node, do not hesitate to experiment.</p>
<img alt="_images/pattern.png" src="_images/pattern.png" />
</div>
@ -190,7 +190,7 @@ The following patterns are available:<ul>
<li>Sine: the value follows a sinus waveform</li>
<li>Triangle: the value follows a triangle waveform (changes linearly from 0 to 1 and from 1 to 0)</li>
<li>Square: the value follows a square waveform (stays constant at 0, then 1)</li>
<li>Sawtooth: the value follows a sawtooth waveform (hanges linearly from 0 to 1, then jumps back to 0)</li>
<li>Sawtooth: the value follows a sawtooth waveform (changes linearly from 0 to 1, then jumps back to 0)</li>
<li>constant: the value is 1</li>
</ul>
</li>

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<li class="toctree-l1 current"><a class="reference internal" href="nodes.html">Available nodes</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="nodes_generators.html">Generator nodes</a></li>
<li class="toctree-l2 current"><a class="reference internal" href="nodes_filters.html">Filter nodes</a><ul class="current">
<li class="toctree-l3"><a class="reference internal" href="node_adjust_hsv.html">AdjustHSV node</a></li>
<li class="toctree-l3"><a class="reference internal" href="node_colorize.html">Colorize node</a></li>
<li class="toctree-l3"><a class="reference internal" href="node_blend.html">Blend node</a></li>
<li class="toctree-l3"><a class="reference internal" href="node_blur.html">Blur node</a></li>

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<p>The Voronoi noise node accepts the following parameters:</p>
<ul class="simple">
<li><em>Scale X</em> and <em>Scale Y</em> define the number of feature points that define the noise</li>
<li><em>Intersity</em> is a factor applied to the first output of the node.</li>
<li><em>Intensity</em> is a factor applied to the first output of the node.</li>
</ul>
</div>
<div class="section" id="notes">

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@ -83,6 +83,7 @@
<li class="toctree-l1 current"><a class="reference internal" href="nodes.html">Available nodes</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="nodes_generators.html">Generator nodes</a></li>
<li class="toctree-l2 current"><a class="reference internal" href="nodes_filters.html">Filter nodes</a><ul class="current">
<li class="toctree-l3"><a class="reference internal" href="node_adjust_hsv.html">AdjustHSV node</a></li>
<li class="toctree-l3"><a class="reference internal" href="node_colorize.html">Colorize node</a></li>
<li class="toctree-l3"><a class="reference internal" href="node_blend.html">Blend node</a></li>
<li class="toctree-l3"><a class="reference internal" href="node_blur.html">Blur node</a></li>

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@ -203,6 +203,12 @@
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="nodes_filters.html">Filter nodes</a><ul>
<li class="toctree-l2"><a class="reference internal" href="node_adjust_hsv.html">AdjustHSV node</a><ul>
<li class="toctree-l3"><a class="reference internal" href="node_adjust_hsv.html#inputs">Inputs</a></li>
<li class="toctree-l3"><a class="reference internal" href="node_adjust_hsv.html#outputs">Outputs</a></li>
<li class="toctree-l3"><a class="reference internal" href="node_adjust_hsv.html#parameters">Parameters</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="node_colorize.html">Colorize node</a><ul>
<li class="toctree-l3"><a class="reference internal" href="node_colorize.html#inputs">Inputs</a></li>
<li class="toctree-l3"><a class="reference internal" href="node_colorize.html#outputs">Outputs</a></li>

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<link rel="stylesheet" href="_static/pygments.css" type="text/css" />
<link rel="index" title="Index" href="genindex.html" />
<link rel="search" title="Search" href="search.html" />
<link rel="next" title="Colorize node" href="node_colorize.html" />
<link rel="next" title="AdjustHSV node" href="node_adjust_hsv.html" />
<link rel="prev" title="Voronoi noise node" href="node_voronoi.html" />
@ -84,6 +84,7 @@
<li class="toctree-l1 current"><a class="reference internal" href="nodes.html">Available nodes</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="nodes_generators.html">Generator nodes</a></li>
<li class="toctree-l2 current"><a class="current reference internal" href="#">Filter nodes</a><ul>
<li class="toctree-l3"><a class="reference internal" href="node_adjust_hsv.html">AdjustHSV node</a></li>
<li class="toctree-l3"><a class="reference internal" href="node_colorize.html">Colorize node</a></li>
<li class="toctree-l3"><a class="reference internal" href="node_blend.html">Blend node</a></li>
<li class="toctree-l3"><a class="reference internal" href="node_blur.html">Blur node</a></li>
@ -166,6 +167,12 @@
<p>The generator nodes are nodes that do not accept any input and generate one or several images.</p>
<div class="toctree-wrapper compound">
<ul>
<li class="toctree-l1"><a class="reference internal" href="node_adjust_hsv.html">AdjustHSV node</a><ul>
<li class="toctree-l2"><a class="reference internal" href="node_adjust_hsv.html#inputs">Inputs</a></li>
<li class="toctree-l2"><a class="reference internal" href="node_adjust_hsv.html#outputs">Outputs</a></li>
<li class="toctree-l2"><a class="reference internal" href="node_adjust_hsv.html#parameters">Parameters</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="node_colorize.html">Colorize node</a><ul>
<li class="toctree-l2"><a class="reference internal" href="node_colorize.html#inputs">Inputs</a></li>
<li class="toctree-l2"><a class="reference internal" href="node_colorize.html#outputs">Outputs</a></li>
@ -235,7 +242,7 @@
<div class="rst-footer-buttons" role="navigation" aria-label="footer navigation">
<a href="node_colorize.html" class="btn btn-neutral float-right" title="Colorize node" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right"></span></a>
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<ul class="simple">
<li>The top left pane is the library, that contains all available nodes that can be used
to create materials. Library items are shown in a tree view</li>
<li>The bottom left pane is the preview, that shows at the same time the currecnt material
<li>The bottom left pane is the preview, that shows at the same time the current material
applied to a sample mesh in a sample environment, and the texture generated by the
currently selected node</li>
<li>The right pane contains the graph editors where materials are described for current
@ -180,7 +180,7 @@ top left pane) and drag it into the graph editor. Depending on the selected libr
item, a preview or a simple description will be displayed while dragging.</p>
<img alt="_images/create_node.gif" src="_images/create_node.gif" />
<p>Selecting this new node (by clicking on it) shows it in the preview pane. The very small
2d preview of the preview pane can be maximized by double cliking on it. This will hide
2d preview of the preview pane can be maximized by double clicking on it. This will hide
the 3d preview but is useful when working on the different textures of the material.</p>
<p>To connect a node output to an input of another node, simply drag one to the other.
For example we can drag the first output of the Bricks node to the albedo input of