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Doc updates
Added doc for AdjustHSV node Corrected typos in other docs
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addons/procedural_material/doc/node_adjust_hsv.rst
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addons/procedural_material/doc/node_adjust_hsv.rst
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AdjustHSV node
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~~~~~~~~~~~~~~
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The AdjustHSV node adjusts the hue, saturation and value of the input image.
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.. image:: images/node_adjust_hsv.png
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Inputs
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++++++
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The AdjustHSV node requires a color input texture.
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Outputs
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+++++++
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The AdjustHSV node provides a single color texture.
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Parameters
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++++++++++
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The AdjustHSV node has the following parameters:
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* Hue defines how hue is affected.
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* Saturation defines how the colorfulness or the texture is affected.
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* Value defunes how the lightness is affected.
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@ -15,14 +15,14 @@ The colorize node requires a greyscale input texture.
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Outputs
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+++++++
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The image node provides a single color texture.
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The colorize node provides a single color texture.
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.. image:: images/colorize.png
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Parameters
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++++++++++
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The image node has a single parameter that defines the gradient to be applied to the input image.
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The colorize node has a single parameter that defines the gradient to be applied to the input image.
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Notes
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+++++
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@ -13,7 +13,7 @@ The Pattern node does not accept any input.
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Outputs
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+++++++
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The Pattern node provides a grayscale texture obtained by mixing a horizontal and a vertical pattern.
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The Pattern node provides a greyscale texture obtained by mixing a horizontal and a vertical pattern.
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Many different patterns can be created using this node, do not hesitate to experiment.
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@ -34,7 +34,7 @@ The Pattern node accepts the following parameters:
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* Square: the value follows a square waveform (stays constant at 0, then 1)
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* Sawtooth: the value follows a sawtooth waveform (hanges linearly from 0 to 1, then jumps back to 0)
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* Sawtooth: the value follows a sawtooth waveform (changes linearly from 0 to 1, then jumps back to 0)
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* constant: the value is 1
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@ -30,7 +30,7 @@ The Voronoi noise node accepts the following parameters:
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* *Scale X* and *Scale Y* define the number of feature points that define the noise
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* *Intersity* is a factor applied to the first output of the node.
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* *Intensity* is a factor applied to the first output of the node.
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Notes
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+++++
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@ -5,6 +5,7 @@ The generator nodes are nodes that do not accept any input and generate one or s
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.. toctree::
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node_adjust_hsv
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node_colorize
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node_blend
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node_blur
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@ -9,7 +9,7 @@ Material Maker mainly consists of 3 panes:
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* The top left pane is the library, that contains all available nodes that can be used
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to create materials. Library items are shown in a tree view
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* The bottom left pane is the preview, that shows at the same time the currecnt material
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* The bottom left pane is the preview, that shows at the same time the current material
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applied to a sample mesh in a sample environment, and the texture generated by the
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currently selected node
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@ -30,7 +30,7 @@ item, a preview or a simple description will be displayed while dragging.
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.. image:: images/create_node.gif
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Selecting this new node (by clicking on it) shows it in the preview pane. The very small
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2d preview of the preview pane can be maximized by double cliking on it. This will hide
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2d preview of the preview pane can be maximized by double clicking on it. This will hide
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the 3d preview but is useful when working on the different textures of the material.
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To connect a node output to an input of another node, simply drag one to the other.
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