RodZill4
d024688511
Added a runes generator and a detailed edit for gradients
2019-10-06 10:02:09 +02:00
RodZill4
4cfd8fbc1e
Fixed generic node update and added weave generator
2019-10-05 22:24:00 +02:00
RodZill4
8651569f2b
Fixed problem with preview and generic node update
2019-10-05 19:50:44 +02:00
RodZill4
b58770c2a0
Added preview, rendering fixes, better grouping
2019-10-05 11:04:50 +02:00
RodZill4
57cb3b4a14
Fixed preview problem, and seeds now depend on node position
2019-10-02 23:06:20 +02:00
RodZill4
8ed10ccd02
Display value on slider and import improvements (support for ORM textures)
2019-10-01 23:15:36 +02:00
RodZill4
8c06cd3aa8
Updated import, preview and slider widgets
2019-10-01 08:34:08 +02:00
RodZill4
b861cf446d
3d preview can now be rotated manually
2019-09-29 21:53:32 +02:00
RodZill4
ff191538f6
Added group creation and refactoring.
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Moved handling of the "global" definitions of shaders into main shader generation code.
Added group creation (does not create inputs yet, and remotes should be cleaned).
updated all preview meshes (to fix problems with depth).
2019-09-29 10:07:32 +02:00
RodZill4
101de7f32b
Removed useless print calls and started adding the "create subgraph" command
2019-09-27 08:28:33 +02:00
RodZill4
f512b977c6
Remote related fixes
2019-09-26 22:32:49 +02:00
RodZill4
027a311554
More remote node updates (only serialize is missing I guess...)
2019-09-25 23:29:06 +02:00
RodZill4
bd24b3e87e
More progress on remote, bug fixes, cleanup and changes for standalone release
2019-09-25 08:04:36 +02:00
RodZill4
201f911f75
More progress on remote and various fixes
2019-09-24 22:25:46 +02:00
RodZill4
8af2c04f91
Mmore progree on remotes and hierarchy
2019-09-22 22:17:26 +02:00
Rodolphe Suescun
afb84a85cf
Started implementing remote node
2019-09-20 20:43:57 +02:00
RodZill4
ac4a5c39b6
Added support for hierrachical navigation
2019-09-19 07:56:32 +02:00
RodZill4
07273fdd04
fixed rotation in transform, started implementing hierrachy
2019-09-17 08:12:53 +02:00
RodZill4
caf682de88
updated generator naming in shaders and added basic convolutions
2019-09-16 20:45:47 +02:00
RodZill4
f2807f4eff
Implemented lazy buffers update and started refactoring material node.
2019-09-14 09:14:27 +02:00
RodZill4
d643cecebb
Fixed 3d preview and added warp generator
2019-09-13 08:07:46 +02:00
RodZill4
9834571c4a
Fixed shader generation and added transform, mirror and skew
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Fixed shader generation with nested usage of inputs (process code until no further input substitution is possible)
2019-09-12 21:16:07 +02:00
RodZill4
59dced1c09
Updated generic layout and implemented blend generator
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Preview is now resized with a single click.
2019-09-11 23:13:10 +02:00
RodZill4
82f83ca482
More fixes and cleanup
2019-09-11 07:53:06 +02:00
RodZill4
be2e7f6e59
Updated generic node layout (added input names) and all .mmg files
2019-09-10 22:51:49 +02:00
RodZill4
bd8becaf75
Removed old generator model file format
2019-09-10 21:25:08 +02:00
RodZill4
34349c98ca
Minor fixes and cleanup
2019-09-10 21:01:08 +02:00
RodZill4
27d5ddbe97
Implemented save and shader generator editing...
2019-09-09 22:00:18 +02:00
Rodolphe Suescun
0bcdbb2204
More refactoring and added image "generator"
2019-08-25 23:27:07 +02:00
Rodolphe Suescun
9d650c98a1
Reimplemented node deletion
2019-08-19 16:37:17 +02:00
Rodolphe Suescun
d8d9aaa9b4
More refactoring and added buffer generator
2019-08-18 16:28:50 +02:00
Rodolphe Suescun
e9a21454c1
More refactoring on rtexture generation
2019-08-17 17:35:48 +02:00
Rodolphe Suescun
b614ab50ed
Reimplemented generator instanciation
2019-08-15 11:53:21 +02:00
Rodolphe Suescun
470e55b212
Added nodes removal & new node creation
2019-08-14 15:55:39 +02:00
Rodolphe Suescun
a8dffae7cf
Fixed connecting/disconnecting generators
2019-08-14 09:02:38 +02:00
Rodolphe Suescun
049250e073
Added graph node initialization
2019-08-13 13:38:11 +02:00
Rodolphe Suescun
57c28993db
Refactored basic load and preview functions in graph editor
2019-08-12 15:58:42 +02:00
Rodolphe Suescun
bcdac09cd7
More progress on refactoring and more
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Basic import plugin works.
Added gradient parameter to custom node.
hsv_adjust now supports alpha channel.
Remove deprecated scenes.
2019-08-09 08:16:24 +02:00
RodZill4
66f88f3f46
More shader generation refactoring
2019-08-02 08:17:32 +02:00
RodZill4
cfae489ad0
Started refactoring to build an export_plugin and separate UI from texture generation
2019-07-31 20:53:00 +02:00
RodZill4
6984088b78
Fixed generation of transparent images. Now in tools menu instead of a button in the toolbar.
2019-04-13 19:44:37 +02:00
RodZill4
0b7a36282e
Fixed issues #5 and #7
2019-01-27 09:00:30 +01:00
RodZill4
4baba77243
New recent projects menu entry and paper sample texture.
2019-01-24 22:27:41 +01:00
RodZill4
b36d44eb06
Fixed problem in export node (failure when exporting)
2019-01-09 07:36:30 +01:00
RodZill4
65a08b4650
Added an Apply button to the node editor window
2018-11-20 07:46:51 +01:00
RodZill4
3bb9dd50db
Generic node updates
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- Added support for inputs and alternate syntax for parameters ($foo instead of $(foo))
- Added support for default input values ($uv can be used for non uniform defaults)
2018-11-19 23:09:22 +01:00
RodZill4
f06ffaf9f7
Added support for inputs in generic node and rewrote AdjustHSV as generic.
2018-11-11 19:18:26 +01:00
Rodolphe Suescun
7f4cc79a47
Fixed a few problems reported by Godot 3.1a2
2018-11-04 15:43:02 +01:00
Rodolphe Suescun
59add0d468
Updated transform and blend nodes to support alpha. Removed obsolete scenes.
2018-11-03 19:35:18 +01:00
Rodolphe Suescun
6ca982b692
Slightly modified the ptex file format
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Parameters are now saved separately from other node attributes (type, name...). Old files can still be loaded.
2018-11-03 18:56:58 +01:00
Rodolphe Suescun
c624e0f6ee
Added support for alpha channel in colorize node
2018-11-03 17:43:32 +01:00
RodZill4
ade213921c
Rewrote pattern, uniform and voronoi nodes using generic node.
2018-10-31 22:22:41 +01:00
RodZill4
0a4e84ec06
Implemented color, perlin and shape as generic nodes.
2018-10-29 22:22:35 +01:00
Rodolphe Suescun
78bb4551a8
Color parameters and RGBA generic outputs
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Also added default value to float, boolean and enum parameters
2018-10-28 17:06:42 +01:00
Rodolphe Suescun
5d80d9db63
Refactored custom node parameters editor
2018-10-28 16:26:37 +01:00
RodZill4
41fdc5783e
Added custom node example (mandelbrot)
2018-10-26 22:47:27 +02:00
RodZill4
bf4a125386
Node editor updates and support for alpha channel
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Added initial support for alpha channel (in combine, decompose and blend nodes). Textures with alpha channels can be exported using the material node albedo input.
Updated node editor with a simple editor for enumerated parameters.
2018-10-26 22:44:47 +02:00
RodZill4
938397f3f6
More node editor progress, support for globals in generic nodes
2018-10-13 17:31:37 +02:00
RodZill4
0d85cd5aef
Updated custom node and associated editor
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Custom nodes now support outputs and basic (float) parameters, and are serialized/deserialized correctly.
2018-10-09 07:24:44 +02:00
RodZill4
ee0bc96f30
Added a generic node type
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Updated all nodes so parameters are located in a "parameters" variable.
Started writing a generic node model whose behavior is defined in a json file. Should be able to replace all generators so far.
Wrote json files for bricks and noise nodes.
Started preparing a custom node.
2018-10-02 07:46:20 +02:00
RodZill4
ab9ae4ce5d
Reorganized nodes (1 directory per node)
2018-09-22 08:12:33 +02:00
RodZill4
fafa5fbb1b
Added a "Rays" shape and a radiations logo example
2018-09-21 08:14:20 +02:00
RodZill4
e2e1a67b7e
Added star shape in Shape generator
2018-09-20 08:32:30 +02:00
RodZill4
d9b98693da
Added a simple shape generator
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Can be used to create a circle, a polygon or a curved star
2018-09-19 08:21:48 +02:00
RodZill4
9bdcb73411
Fixed problems in Material Maker addon for Godot
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Icon and settings taken from the project
2018-09-12 19:21:42 +02:00
RodZill4
e4aebb9b1f
Updated link to make it child of graph_edit control
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Should fix problems under Linux
2018-09-11 21:43:40 +02:00
RodZill4
4a504b0bb5
Updated export presets
2018-09-11 20:13:07 +02:00
RodZill4
73ccaf32eb
Updated screenshot
2018-09-11 19:47:04 +02:00
RodZill4
4ca96b5d8e
Updated examples
2018-09-11 19:40:34 +02:00
RodZill4
d05631122c
Added documentation for new nodes
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Added documentation for Material, Export, Comment, Switch and Remote nodes.
Fixed missing "tool" attribute in editable_label script.
Reordered misc. nodes in base library.
2018-09-11 19:38:59 +02:00
RodZill4
d6527848d3
Added clipping when drawing links
2018-09-10 22:43:17 +02:00
RodZill4
1a5ddae226
Added comment node
2018-09-10 21:59:52 +02:00
RodZill4
cb03131b85
Added control link check and editable labels
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Now linking new controls to a linked_control will check compatibility (same control type and parameters).
Linked control labels are now editable.
Modified the Switch node layout so it is easier to understand.
Updated the bricks example to use the switch and remote nodes.
2018-09-10 08:00:03 +02:00
RodZill4
f116aa0e22
Added switch node
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Added node that can select between 2x2 inputs to generate 2 outputs
2018-09-09 15:20:01 +02:00
RodZill4
9dc6d4b18a
Gradient and serialization related updates
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Added a class for gradient (that handles serialization and shader generation), and updated the GradientEditor.
Added a "Types" class that handles values serialization.
Updated linked_control and config_control to link to GradientEditors.
2018-09-09 12:09:05 +02:00
RodZill4
95a737029a
Started adding the "remote node"
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Started adding the "remote" node, that can control important parameters of the graph and save/restore configurations of groups of parameters. This should help creating easily configurable materials.
Added new "mosaic" example
2018-09-08 12:25:28 +02:00
RodZill4
2621ff4b46
Improved integration in Godot
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Exporting a material will now create a SpatialMaterial. The Material graph node
now generates different textures when used as a Godot addon (metallic, roughness
and ambient occlusion are merged into a single texture).
Rendering code (that was in graph_edit and node_base scenes) is now in a single "renderer scene" attached to the main window.
2018-09-04 21:45:14 +02:00
RodZill4
1c56fc60d8
Cleanup and renaming
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Moved Material Spray to another repository.
Renamed the addon directory to material_maker
2018-09-03 21:35:44 +02:00
RodZill4
746fd1b2fe
Fixed crash upon copy/paste of Material node
2018-09-01 13:55:48 +02:00
RodZill4
92b647f0c8
Removed useless debug message
2018-09-01 11:32:36 +02:00
RodZill4
f1eb5a97e1
Fixed tab labels not updating when a filename changes
2018-09-01 11:09:45 +02:00
RodZill4
64ebbe6434
Doc updates
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Added doc for AdjustHSV node
Corrected typos in other docs
2018-09-01 11:06:58 +02:00
Rodolphe Suescun
b50c07543b
Minor fixes
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Added size parameter to normal map
Fixed color of outputs in perlin and voronoi
Fixed keyboard shortcuts in graph editor (did not check modifiers)
2018-08-28 08:33:41 +02:00
Rodolphe Suescun
effa29e158
Added size parameter to emboss node
2018-08-27 19:31:00 +02:00
Rodolphe Suescun
ec645a06f4
Replaced the TabContainer with a Tabs control
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- Load material can now load several materials
- the current tab now has a close button
2018-08-27 17:22:57 +02:00
Rodolphe Suescun
467ba24a5f
Disabled menu items when they cannot be used.
2018-08-27 12:16:37 +02:00
Rodolphe Suescun
5184f6375e
Cut/Copy/Paste fix
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Fixed cut, copy and paste behavior when Material is selected (that node should not be deleted or copied, but connections should be pasted).
2018-08-27 12:15:57 +02:00
Rodolphe Suescun
0d2225d997
Disabled useless tex2view texture update in mesh painter
2018-08-27 08:50:46 +02:00
Rodolphe Suescun
1bbbd43596
Added AdjustHSV node
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Added a node that adjusts hue, saturation and value.
Added support for HSlider as control in nodes.
2018-08-26 16:31:29 +02:00
Rodolphe Suescun
5669117b44
Added export size selection in Material and Export nodes
2018-08-26 16:22:42 +02:00
Rodolphe Suescun
76f588a00e
Drag problem workaround...
2018-08-25 19:18:40 +02:00
Rodolphe Suescun
ddc8ae665c
Doc: removed empty stuff in index
2018-08-25 08:33:31 +02:00
Rodolphe Suescun
b626f455fe
Moved examples and documentation into the addon directory
2018-08-25 08:21:44 +02:00
Rodolphe Suescun
26720e74e9
Updated Transform, added Decompose and minor changes
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Updated Transform so it accepts a greyscale input per parameter. For each pixel, the parameter is multiplied by 2*v-1 (v being the value of the input's pixel) which makes it possible to affect the strength of each transform using an input image. New effects such as whirl and color guided offsets are now possible.
Added Decompose node (does the opposite of combine).
Used another color for inputs/outputs that expect/generate a greyscale image.
2018-08-25 08:07:22 +02:00
Rodolphe Suescun
7e92831226
Correctly pass size when exporting textures
2018-08-23 17:01:24 +02:00
Rodolphe Suescun
01c9f044d8
Improved precision in paint tool
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Added a new tex2view texture to store least significant bits of the position in view to solve the precision problem.
2018-08-22 07:39:32 +02:00
Rodolphe Suescun
eecc199427
New shortcuts and node groups in library
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Updated library code to be able to store a group of nodes.
Added keyboard shortcuts:
- Del to delete selected nodes
- C to center the view
Modified paste action to paste at the center of the view.
New example (biohazard from webbzeug)
2018-08-22 07:33:50 +02:00
Rodolphe Suescun
ba016797e3
Refactoring, new noise node and blur updates
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Added a noise node (paints randomly pixels in black or white).
Modified blur so direction can be selected (horizontal, verticla, or both).
Updated code to use string formats instead of conversion + concatenation.
2018-08-20 15:43:03 +02:00
Rodolphe Suescun
1d27344de2
Refactoring in the mesh paint tool
2018-08-19 15:24:01 +02:00
Rodolphe Suescun
ddbd69ea25
Added new patterns for bricks
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Added a Running Bond variant, HerringBone, Basket Weave and Spanish bond patterns to the bricks generator.
Shader was refactored to make it easy to add new patterns made of axis-aligned bricks.
2018-08-19 15:23:11 +02:00