Rodolphe Suescun
be432c7223
Added documentation for all 3D signed distance functions nodes.
2019-12-24 15:42:09 +01:00
Rodolphe Suescun
97e923e781
Added types to ios nodes
2019-12-22 23:27:02 +01:00
Rodolphe Suescun
f0a22b593f
Added new example with 3D SDF
2019-12-22 23:25:25 +01:00
RodZill4
d80e3caeb9
Added 2d arc node (also useful to create torus arcs)
2019-12-21 21:49:16 +01:00
RodZill4
9b961e50c5
Added all 3D SDF nodes in the base library. Updated thumbnails of 2D SDF nodes.
2019-12-21 10:11:39 +01:00
RodZill4
4b968cc63e
More 3D SDF nodes
2019-12-21 07:44:44 +01:00
RodZill4
78891affae
Added capsule and cylinder
2019-12-18 23:18:28 +01:00
RodZill4
b7fb257d4c
Added more raymarching nodes and examples
2019-12-18 22:36:44 +01:00
RodZill4
864e4e9fe8
More signed distance functions nodes...
2019-12-15 16:21:15 +01:00
RodZill4
e919507f06
Added support for raymarching
...
- Added signed distance functions 2D and 2D input/output types
- Updated SDF2D nodes to used SDF2D inputs/outputs
- Added preview code for SDF2D and SDF3D
- Updates all SDF2D templates
- Added basic SDF3D nodes
2019-12-15 12:41:00 +01:00
RodZill4
2a51e3b726
Prepared function generation for inputs
2019-12-12 23:11:43 +01:00
RodZill4
69871b32f2
Removed in-editor Material Maker (now obsolete thanks to the import plugin)
2019-12-11 08:02:22 +01:00
RodZill4
9a4800883f
updated 2d view to show texture as square with margins
2019-12-10 08:00:55 +01:00
RodZill4
52e2af231d
Made background 3D preview independant
2019-12-10 06:54:10 +01:00
RodZill4
7ec31234db
Moved 2D and 3D preview into separate tabs
2019-12-08 08:50:14 +01:00
RodZill4
fe03a4b28a
Added swap channels node
2019-12-04 22:36:01 +01:00
RodZill4
256272a125
Merge branch 'master' into dev-new-nodes
2019-12-04 22:31:36 +01:00
RodZill4
8282ab24fe
Compatibility fixes for Godot 3.1.2, updated switch to support more choices, and shader nodes to support inputs in enum values
2019-12-04 22:26:54 +01:00
RodZill4
8106811812
Added box and sphere node templates and an example
2019-12-04 21:20:59 +01:00
RodZill4
ebeb998333
Fix in convolution node and 4 new convolution node templates
2019-12-03 23:10:48 +01:00
RodZill4
f05c8a408b
Added behive and generic truchet nodes, update bricks
2019-11-30 18:54:46 +01:00
RodZill4
e251cb3af6
Updated bricks and added indirect uv node
...
Bricks now have rounded corners, an UV map for each brick and an UV map for each brick corner.
2019-11-27 23:58:16 +01:00
RodZill4
8edd21e488
Added new examples to test splatter node and material workflow
2019-11-27 07:45:58 +01:00
RodZill4
b153b3306f
(last?) changes for 0.7
2019-11-24 18:47:21 +01:00
RodZill4
cab8020b4d
Tiny doc fix
2019-11-23 12:23:03 +01:00
RodZill4
22ccb6fd51
Documentation update
2019-11-23 12:18:34 +01:00
RodZill4
799f18cf3d
Updated library with new nodes
2019-11-23 10:44:00 +01:00
RodZill4
431be88767
Doc and examples update
2019-11-23 09:08:48 +01:00
RodZill4
71edcfd72d
Added missing library icons
2019-11-22 23:19:20 +01:00
RodZill4
f5a558e65f
Updated new node templates
2019-11-22 23:07:34 +01:00
RodZill4
5b4aa0984b
Examples update
2019-11-22 08:41:32 +01:00
RodZill4
bcd3855273
Added new node templates, updated old ones
2019-11-22 07:50:17 +01:00
RodZill4
2e06e9db9a
Disabled window position/size save/restore in tool mode
2019-11-22 07:48:14 +01:00
RodZill4
8650a5ae40
Fixed a bug that allowed Material to be duplicated
2019-11-22 07:47:45 +01:00
RodZill4
4542c2d22e
Minor ui changes
2019-11-22 07:46:23 +01:00
RodZill4
bb3aefeca8
Updated documentation
2019-11-21 08:55:13 +01:00
Hugo Locurcio
16a87e6f2b
Add .desktop
and AppStream metadata files for Linux integration
2019-11-20 14:31:13 +01:00
RodZill4
d72f1f2055
Fixed problem when duplicating gradient (interpolation mode was not copied)
2019-11-19 07:16:09 +01:00
RodZill4
816a758652
More progress on documentation...
2019-11-19 07:08:36 +01:00
RodZill4
1db87750fb
Documentation update
2019-11-18 08:47:31 +01:00
Rodz Labs
41622c8e34
Merge pull request #52 from Calinou/remember-window-position-size
...
Remember the window position and size across restarts
2019-11-17 07:56:44 +01:00
Rodz Labs
a65caf3728
Merge pull request #53 from Calinou/add-fullscreen-toggle
...
Implement fullscreen toggle by pressing F11 or Alt + Enter
2019-11-17 07:55:57 +01:00
RodZill4
960c87e49c
Updated documentation
...
Everything not describing the nodes library, and the "Simple" section of the library should be ready now.
2019-11-17 07:42:44 +01:00
RodZill4
3ff862f446
minor changes and fixes
...
- Added an option to duplicate nodes
- Creating a subgraph will now show the contents of the subgraph (so it can be easily renamed)
- Fixed node preview updtae when the node's seed is modified
2019-11-17 07:40:50 +01:00
Hugo Locurcio
eda5e2f9d1
Implement fullscreen toggle by pressing F11 or Alt + Enter
2019-11-16 23:27:07 +01:00
Hugo Locurcio
89237ccbc4
Remember the window position and size across restarts
2019-11-16 23:23:36 +01:00
RodZill4
cfca689e3f
Doc update (everything except nodes from the library)
2019-11-14 08:49:10 +01:00
RodZill4
2e97888437
Fixed float edit problem when max <= min
2019-11-14 08:48:16 +01:00
RodZill4
4d90c20493
Bug fixes
...
* In Material node, ORM was not rendered when a channel depended on a texture
* Missing HSlider in generic node broke the Switch
2019-11-14 08:47:21 +01:00
RodZill4
fd2064181e
Updated the float editor so it stops when sliding to bounds
2019-11-10 22:51:03 +01:00
RodZill4
f0beafceb5
Added an icon for the remote node
2019-11-10 17:55:59 +01:00
RodZill4
ced53d01db
Added an icon for the remote node
2019-11-10 17:45:03 +01:00
RodZill4
75be7358af
Merge branch 'master' of https://github.com/RodZill4/godot-procedural-textures
2019-11-10 17:42:23 +01:00
RodZill4
5b457eb41a
Started updating the documentation
2019-11-10 17:41:02 +01:00
Rodz Labs
587f5d85a3
Merge branch 'master' into remove-trailing-whitespace
2019-11-10 17:19:53 +01:00
RodZill4
40fa352dc6
Fixed icon name in saved library
2019-11-10 15:38:54 +01:00
RodZill4
85599c2fea
Added menu to show nodes documentation and updated import plugin
2019-11-10 15:02:00 +01:00
Hugo Locurcio
fc3173b9b4
Remove trailing whitespace, add newlines at end of files
...
This results in less merge conflicts when using the
Text Editor > Files > Trim Trailing Whitespace editor setting.
.ptex, .mmg and .json files generated weren't modified
as these are saved by Material Maker. These files could be made
to end with a newline automatically on save in a future commit.
2019-11-10 01:21:11 +01:00
RodZill4
d37fc835f9
Updated library export to generate unique icon names
2019-11-07 08:25:57 +01:00
RodZill4
46c2c1b684
Fixed randomness condition on groups
2019-11-06 23:55:09 +01:00
RodZill4
8f4a525107
Added missing return types ( #30 )
2019-11-06 23:49:26 +01:00
RodZill4
f4a1681fc8
Added new samples
2019-11-06 22:34:23 +01:00
RodZill4
bbfe288b15
Preloaded renderer, support for subsurface scattering, minor fixes
2019-11-06 22:33:01 +01:00
RodZill4
e7a70af690
Filtered unwanted mouse events in float editor and updated shader parameter editor
2019-11-06 08:31:38 +01:00
RodZill4
1c4e904a22
Added singed distance function nodes
2019-11-06 08:30:36 +01:00
RodZill4
5141b3e297
Added new float_edit widget to replace the spinbox and the hslider
2019-11-05 22:28:55 +01:00
RodZill4
e341e25e7f
updtaed preview refresh code to avoir queueing many refreshes when tweaking parameters
2019-11-05 22:28:01 +01:00
RodZill4
df07cfab06
Added an option to save the library and updated the library
2019-11-05 20:00:28 +01:00
RodZill4
c121f7c00a
Updated loader and random seed handling ( #15 )
...
Loader is not a lot more generic and deserialization code moved to generators.
There is now a small dice button on nodes that create random patterns that can be used to freeze the seed. Frozen nodes can thus be moved without affecting the seed.
Graph nodes can also transmit their seed to their children (this behavior can be enabled/disabled using the dice button at the top right of the graph pane).
2019-11-04 07:58:17 +01:00
Rodolphe Suescun
c466d20229
Preoared random seed lock button
2019-11-03 10:04:23 +01:00
Rodolphe Suescun
f136046082
Added support for shader materials and added a tesselated sphere in preview shapes
2019-11-02 22:58:29 +01:00
Rodolphe Suescun
3bd0cf228a
Updated noise node and added color_noise
2019-11-02 22:56:14 +01:00
Rodolphe Suescun
2c606a2b1e
Disabled import in the library directory
2019-11-02 22:51:17 +01:00
Rodolphe Suescun
bfa1306b0e
Added export and debug nodes
2019-11-02 08:43:54 +01:00
Rodolphe Suescun
9e0d384730
Fixed grid in graph editor
2019-11-01 13:04:38 +01:00
RodZill4
5430f96f29
Removed useless debug output in convolution
2019-11-01 06:21:28 +01:00
RodZill4
e598f0867d
Updated convolution (support for sparse matrix content to override matrix function) and added emboss node
2019-10-31 22:14:18 +01:00
RodZill4
5a7e093eef
Added Studio environment provided by @tinmanjuggernaut (issue #29 )
2019-10-31 20:58:46 +01:00
RodZill4
972da9407b
Added support for drag and drop between gradient editors
2019-10-30 23:20:18 +01:00
RodZill4
f664a54e4b
Updated gradient with a choice of 4 interpolation options
2019-10-30 22:57:51 +01:00
RodZill4
47fa19c65f
fix in convolution node (incorrect behavior near edges)
2019-10-29 22:12:53 +01:00
RodZill4
c375c7e23e
Added an output and a parameter to support LOD in buffer
2019-10-29 22:12:14 +01:00
RodZill4
c7c1e61597
Removed old blur node
2019-10-29 22:11:29 +01:00
RodZill4
8b9084f72b
Fixed gradient editor (Cursors not updtaed when color was modified)
2019-10-29 22:10:54 +01:00
RodZill4
4c2274104b
Made IOs node editable (can add/remove ports)
2019-10-29 22:10:08 +01:00
RodZill4
cd08666123
Fixed image node so the image is displayed the node is duplicated
2019-10-27 15:22:14 +01:00
RodZill4
46d0e0f5cd
Updated switch to update connections when changing the number of choices/outputs and added tooltips
2019-10-27 14:48:35 +01:00
RodZill4
f07e4475a2
JSON files are now pretty-printed
2019-10-27 14:36:16 +01:00
Rodz Labs
1a8cfca668
Merge pull request #49 from Calinou/add-svg-image-format
...
Add SVG as a loadable image format
2019-10-27 12:50:31 +01:00
Rodz Labs
675c0ac8ff
Merge pull request #48 from Calinou/environment-increase-radiance-size
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Increase the environments' radiance size to 512×512
2019-10-27 12:49:43 +01:00
Hugo Locurcio
e7a46b73a9
Add SVG as a loadable image format
...
This makes use of Godot's SVG importer to load SVGs and rasterize them.
2019-10-27 11:33:32 +01:00
Hugo Locurcio
cf86111b81
Increase the environments' radiance size to 512×512
...
This makes reflections more detailed, which is especially noticeable
on smooth materials.
2019-10-27 11:26:13 +01:00
RodZill4
6013148778
Fixed parameter order in normal map to remain compatible with previous version
2019-10-27 10:25:49 +01:00
RodZill4
e41c509e9f
Updated normal map generator and fixed bugs
2019-10-27 10:12:03 +01:00
RodZill4
b60085edd1
Updated shader editor so parameters, inputs and outputs can be reordered
2019-10-26 13:51:15 +02:00
RodZill4
f17cf65f29
Added scratches generator
2019-10-26 13:50:15 +02:00
RodZill4
4c9ada6249
Fixes in remote node
2019-10-26 13:49:35 +02:00
RodZill4
26f083cd3d
Updated remote and group creation
2019-10-24 09:00:31 +02:00
RodZill4
4246673c85
Updated the gradient editor
2019-10-22 22:48:00 +02:00
RodZill4
aaa2adc046
Updated the graph tree to handle the editable attribute correctly
2019-10-22 08:28:24 +02:00
RodZill4
4fc7c11a29
Updated size parameter handling and resized all examples to 2048x2048
...
Also added a base class for all graph nodes, fixed issues with graph/remote interactions.
2019-10-21 23:58:14 +02:00
Rodz Labs
448287d2c9
Merge pull request #34 from Calinou/add-return-type-hints
...
Add return type hints to all scripts
2019-10-21 20:56:30 +02:00
Rodz Labs
6481d1b9b4
Merge pull request #43 from Calinou/optimize-images
...
Optimize images losslessly using `oxipng -o6 --strip --zopfli`
2019-10-21 20:56:04 +02:00
Hugo Locurcio
5c28b4f617
Display a disabled item if no recent materials were found in Open Recent
2019-10-21 15:54:15 +02:00
Hugo Locurcio
2e3a212bb8
Optimize images losslessly using oxipng -o6 --strip --zopfli
2019-10-21 15:43:16 +02:00
Hugo Locurcio
f225c57cdd
Use the Unicode multiplication symbol for size OptionButtons
2019-10-21 00:39:51 +02:00
Rodz Labs
27aa683786
Merge branch 'export_plugin' into add-return-type-hints
2019-10-20 23:05:26 +02:00
Rodz Labs
1eeb3113cc
Merge pull request #35 from Calinou/add-more-image-formats
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Add support for loading additional image formats
2019-10-20 23:01:31 +02:00
Rodz Labs
0750994269
Merge pull request #36 from Calinou/tweak-gitignore
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Tweak `.gitignore` and include `.import` files in version control
2019-10-20 23:01:17 +02:00
Rodz Labs
5e81f9d616
Merge pull request #37 from Calinou/preview-material-double-sided
...
Make the preview material double-sided for better visibility
2019-10-20 23:01:04 +02:00
Rodz Labs
ede29a90ca
Merge pull request #38 from Calinou/tweak-texture-size-limits
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Tweak texture size limits for consistency, set default size to 1024x1024
2019-10-20 23:00:47 +02:00
Rodz Labs
93dd1ca1f0
Merge pull request #40 from Calinou/small-textures-disable-filtering
...
Disable filtering for small textures in the material preview
2019-10-20 23:00:24 +02:00
RodZill4
d376aa22f8
Updated convolution node and added gaussian blur
2019-10-20 22:37:42 +02:00
Hugo Locurcio
c00a77eaa4
Disable filtering for small textures in the material preview
...
This makes previewing materials with a pixel art style
closer to the intended result.
2019-10-20 21:16:20 +02:00
Hugo Locurcio
893e5446f8
Tweak texture size limits for consistency, set default size to 1024x1024
...
- The maximum allowed size is now 4096x4096 for all textures.
- The material texture size can now be set as low as 16x16.
- The default material texture size is now 1024x1024, which matches
modern expectations better.
Note that this will change the output size of existing material files.
This can be solved by changing the output size and saving the material
again.
2019-10-20 20:20:28 +02:00
Hugo Locurcio
a249ebb5f4
Make the preview material double-sided for better visibility
...
This makes the material still render if the camera "enters"
the preview mesh. This can reduce disorientation when moving
the camera around.
2019-10-20 19:30:51 +02:00
Hugo Locurcio
f40248b5e6
Tweak .gitignore
and include .import
files in version control
...
`.import` files (not to be confused with the `.import/` directory)
should be included in version control as they contain important
metadata, such as whether a texture should be filtered or not.
A `.gdignore` file was added to the `doc/` folder of the add-on,
which prevents Godot from importing any files inside.
This also speeds up the initial editor import step.
2019-10-20 19:25:31 +02:00
Hugo Locurcio
a15ed1cf04
Add support for loading additional image formats
...
This also makes it possible to load JPEG images if they have a
`.jpeg` extension.
2019-10-20 19:07:45 +02:00
Rodolphe Suescun
80f8071d7b
Started updating convolution for computed matrices
2019-10-20 17:28:06 +02:00
Hugo Locurcio
93c84650cd
Add return type hints to all scripts
...
This also simplifies some functions.
This partially addresses #30 .
2019-10-20 16:35:45 +02:00
Rodolphe Suescun
159ee7678b
Added subgraph navigation popup
2019-10-20 11:33:33 +02:00
Rodolphe Suescun
66790ed86d
Moved the "About" box to a separate directory and added itch.io link
2019-10-20 11:21:02 +02:00
Rodolphe Suescun
b44160b582
Moved preview stuff to a new directory. Slightly updated environments as described in #29
2019-10-20 08:50:32 +02:00
Rodolphe Suescun
c8414f47df
Updated switch node and refactored generator edit feature.
2019-10-20 00:59:51 +02:00
Hugo Locurcio
f91f85d005
Enable 16× anisotropic filtering in the 3D preview
...
This improves rendering quality, especially when viewing the texture
at an oblique angle.
2019-10-19 22:40:28 +02:00
Rodolphe Suescun
3076b279bd
Updated HTML5 export options and added code to copy examples to a browsable location.
2019-10-19 14:20:18 +02:00
Rodolphe Suescun
85e20dcb1d
Added icons for switch and buffer
2019-10-19 13:04:34 +02:00
Rodz Labs
49f5d54acf
Merge pull request #28 from Calinou/filter-shortcut-select-all
...
Select the text in the filter LineEdit when pressing the shortcut
2019-10-19 06:40:54 +02:00
Rodz Labs
4f03bf120e
Merge pull request #27 from Calinou/improve-user-manual-button
...
Improve the "User manual" button
2019-10-19 06:40:40 +02:00
Hugo Locurcio
dd8eeb2835
Select the text in the filter LineEdit when pressing the shortcut
2019-10-19 02:01:30 +02:00
Hugo Locurcio
40ff89846b
Improve the "User manual" button
...
The new behavior of `show_doc()` is as follows:
- Try to open packaged documentation first.
- If the above fails, try to open locally-built documentation
(useful during development).
- If it still fails, try to open the online version.
This also improves path handling to be smarter.
2019-10-19 01:46:25 +02:00
Rodz Labs
94213e7a1d
Merge pull request #26 from Calinou/improve-library-filter
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Improve filtering in the library
2019-10-19 01:34:45 +02:00
Rodolphe Suescun
885b74a845
Detect loops when connecting nodes and make sure Material cannot be deleted
2019-10-19 01:30:25 +02:00
Hugo Locurcio
d6bfbab92a
Improve filtering in the library
...
The filter box is now located at the top of the library tree,
as most search boxes are placed above the elements they search in.
Pressing Ctrl + F will now focus the filter box as well.
2019-10-19 00:38:02 +02:00
RodZill4
d3e34d42cb
Updated examples and added new ones
2019-10-18 08:36:25 +02:00
RodZill4
53c5fd4f56
Fixed shader generation problems revealed by Godot 3.2
2019-10-18 08:35:54 +02:00
RodZill4
b7a54b3242
Updated the plugin with an option to register/unregister the importer, and added an option to skip .ptex imports.
2019-10-18 07:22:40 +02:00
RodZill4
1186cd44ca
improved kaleidoscope so it copies the centered top part of its source
2019-10-18 07:20:38 +02:00
Rodz Labs
45670c4d7a
Merge pull request #23 from Calinou/fix-mixed-indent-2
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Fix recently added mixed indent in `main_window.gd`
2019-10-18 06:49:31 +02:00
Hugo Locurcio
d7b16b8126
Improve the camera zoom behavior
...
- Invert the scroll wheel action to be more consistent with
most 3D programs out there (Godot, Blender, …).
- Clamp the camera distance to reasonable values.
2019-10-18 00:43:30 +02:00
Hugo Locurcio
0bb1fb3537
Fix recently added mixed indent in main_window.gd
2019-10-18 00:27:54 +02:00
Rodz Labs
31a84fcc86
Merge branch 'export_plugin' into keys
2019-10-17 22:29:16 +02:00
Rodz Labs
02107023a4
Merge pull request #20 from Calinou/add-window-margins
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Add margins to the window
2019-10-17 22:28:03 +02:00
Rodz Labs
90f57f7b4f
Merge pull request #19 from Calinou/enable-msaa
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Use 4× MSAA for the 3D viewports
2019-10-17 22:27:31 +02:00
Rodz Labs
ab9c5ddac6
Merge branch 'export_plugin' into add-basic-hidpi-support
2019-10-17 22:23:45 +02:00
Rodz Labs
4212dee2a3
Merge pull request #17 from Calinou/set-minimum-window-size
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Define a minimum window size when supported
2019-10-17 22:22:18 +02:00
jack perkins
5cdc5e5b55
Add view menu, move C to center command to view menu, add ctrl+0 to reset zoom to view menu
2019-10-17 19:03:18 +02:00
jack perkins
738ec515c9
Make menu code swap control for command on mac OSX
2019-10-17 17:29:17 +02:00
jack perkins
e23a1eb00d
let KEY_BACKSPACE also delete selected nodes, for mac UX consistency
2019-10-17 16:36:43 +02:00
Hugo Locurcio
b0f47f9061
Add margins to the window
...
This prevents text from being next to the window borders,
which looks ugly and is difficult to read when in fullscreen mode.
2019-10-17 15:08:01 +02:00