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Added more raymarching nodes and examples
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addons/material_maker/examples/skulls.ptex
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addons/material_maker/examples/skulls.ptex
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addons/material_maker/nodes/sdf3d_circle_repeat.mmg
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addons/material_maker/nodes/sdf3d_circle_repeat.mmg
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{
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"name": "sdf3d_circle_repeat",
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"node_position": {
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"x": 0,
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"y": 0
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},
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"parameters": {
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"a": 0,
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"c": 4,
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"r": 0.24,
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"rx": 4,
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"ry": 4,
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"s": 0.3,
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"x": 0.35,
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"y": 0,
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"z": 0
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},
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"shader_model": {
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"code": "",
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"global": "vec3 circle_repeat_transform(vec3 p, float count) {\n\tfloat r = 6.28/count;\n\tfloat pa = atan(p.x, p.y);\n\tfloat a = mod(pa+0.5*r, r)-0.5*r;\n\tvec3 rv;\n\tfloat c = cos(a-pa);\n\tfloat s = sin(a-pa);\n\trv.x = p.x*c+p.y*s;\n\trv.y = -p.x*s+p.y*c;\n\trv.z = p.z;\n\treturn rv;\n}\n",
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"inputs": [
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{
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"default": "0.0",
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"label": "",
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"name": "in",
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"type": "sdf3d"
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}
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],
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"instance": "",
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"name": "Circle Repeat",
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"outputs": [
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{
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"sdf3d": "$in(circle_repeat_transform($uv, $c))",
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"type": "sdf3d"
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}
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],
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"parameters": [
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{
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"default": 4,
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"label": "",
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"max": 32,
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"min": 1,
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"name": "c",
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"step": 1,
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"type": "float"
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}
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]
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},
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"type": "shader"
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}
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addons/material_maker/nodes/sdf3d_repeat.mmg
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addons/material_maker/nodes/sdf3d_repeat.mmg
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{
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"name": "sdf3d_repeat",
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"node_position": {
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"x": 0,
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"y": 0
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},
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"parameters": {
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"a": 0,
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"r": 0.24,
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"rx": 4,
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"ry": 4,
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"s": 0.3,
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"x": 0.35,
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"y": 0,
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"z": 0
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},
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"shader_model": {
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"code": "",
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"global": "vec3 repeat(vec3 p, vec3 r, float seed, float randomness) {\n\tvec3 a = (rand3(floor(mod((p.xy+0.5*r.xy)/r.xy, 1.0/r.xy)+vec2(seed)))-0.5)*6.28*randomness;\n\tp = mod(p+0.5*r,r)-0.5*r;\n\tvec3 rv;\n\tfloat c;\n\tfloat s;\n\tc = cos(a.x);\n\ts = sin(a.x);\n\trv.x = p.x;\n\trv.y = p.y*c+p.z*s;\n\trv.z = -p.y*s+p.z*c;\n\tc = cos(a.y);\n\ts = sin(a.y);\n\tp.x = rv.x*c+rv.z*s;\n\tp.y = rv.y;\n\tp.z = -rv.x*s+rv.z*c;\n\tc = cos(a.z);\n\ts = sin(a.z);\n\trv.x = p.x*c+p.y*s;\n\trv.y = -p.x*s+p.y*c;\n\trv.z = p.z;\n\treturn rv;\n}\n",
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"inputs": [
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{
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"default": "0.0",
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"label": "",
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"name": "in",
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"type": "sdf3d"
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}
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],
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"instance": "",
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"name": "Repeat",
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"outputs": [
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{
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"sdf3d": "$in(repeat($uv, vec3(1.0/$rx, 1.0/$ry, 0.0), $seed, $r))",
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"type": "sdf3d"
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}
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],
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"parameters": [
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{
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"default": 4,
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"label": "X",
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"max": 32,
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"min": 1,
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"name": "rx",
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"step": 1,
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"type": "float"
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},
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{
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"default": 4,
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"label": "Y",
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"max": 32,
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"min": 1,
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"name": "ry",
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"step": 1,
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"type": "float"
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},
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{
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"default": 0.5,
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"label": "R",
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"max": 1,
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"min": 0,
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"name": "r",
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"step": 0.01,
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"type": "float"
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}
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]
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},
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"type": "shader"
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}
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