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https://github.com/Relintai/material-maker.git
synced 2024-11-13 06:27:18 +01:00
Added export and debug nodes
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parent
9e0d384730
commit
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16
addons/material_maker/engine/gen_debug.gd
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16
addons/material_maker/engine/gen_debug.gd
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@ -0,0 +1,16 @@
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tool
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extends MMGenBase
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class_name MMGenDebug
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"""
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Can be used to get generated shader
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"""
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func get_type() -> String:
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return "debug"
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func get_type_name() -> String:
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return "Debug"
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func get_input_defs() -> Array:
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return [ { name="in", type="rgba" } ]
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54
addons/material_maker/engine/gen_export.gd
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54
addons/material_maker/engine/gen_export.gd
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@ -0,0 +1,54 @@
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tool
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extends MMGenBase
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class_name MMGenExport
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"""
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Can be used to export an additional texture
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"""
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var texture = null
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# The default texture size as a power-of-two exponent
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const TEXTURE_SIZE_DEFAULT = 10 # 1024x1024
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func get_image_size() -> int:
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var rv : int
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if parameters.has("size"):
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rv = int(pow(2, parameters.size))
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else:
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rv = int(pow(2, TEXTURE_SIZE_DEFAULT))
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return rv
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func get_type() -> String:
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return "export"
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func get_type_name() -> String:
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return "Export"
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func get_parameter_defs() -> Array:
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return [
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{ name="size", type="size", first=4, last=12, default=10 },
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{ name="suffix", type="string", default="suffix" }
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]
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func get_input_defs() -> Array:
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return [ { name="in", type="rgba" } ]
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func render_textures(renderer : MMGenRenderer) -> void:
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print("rendering texture...")
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var source = get_source(0)
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if source != null:
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var result = source.generator.render(source.output_index, renderer, get_image_size())
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while result is GDScriptFunctionState:
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result = yield(result, "completed")
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texture = ImageTexture.new()
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result.copy_to_texture(texture)
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result.release()
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else:
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texture = null
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func export_textures(prefix, __ = null) -> void:
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print("exporting texture")
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if texture != null:
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var image = texture.get_data()
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image.save_png("%s_%s.png" % [ prefix, parameters.suffix])
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@ -176,7 +176,7 @@ func subst(string, context, uv = "") -> Dictionary:
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elif p.type == "color":
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value_string = "vec4(%.9f, %.9f, %.9f, %.9f)" % [ value.r, value.g, value.b, value.a ]
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elif p.type == "gradient":
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value_string = genname+"__"+p.name+"_gradient_fct"
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value_string = genname+"_p_"+p.name+"_gradient_fct"
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elif p.type == "boolean":
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value_string = "true" if value else "false"
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else:
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@ -232,7 +232,7 @@ func _get_shader_code(uv : String, output_index : int, context : MMGenContext) -
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if !(g is MMGradient):
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g = MMGradient.new()
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g.deserialize(parameters[p.name])
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rv.defs += g.get_shader(genname+"__"+p.name+"_gradient_fct")
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rv.defs += g.get_shader(genname+"_p_"+p.name+"_gradient_fct")
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# Add inline code
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if shader_model.has("code"):
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var variant_index = context.get_variant(self, uv)
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@ -48,7 +48,9 @@ static func create_gen(data) -> MMGenBase:
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material = MMGenMaterial,
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buffer = MMGenBuffer,
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image = MMGenImage,
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switch = MMGenSwitch
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switch = MMGenSwitch,
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export = MMGenExport,
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debug = MMGenDebug
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}
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var generator = null
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if data.has("connections") and data.has("nodes"):
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@ -69,23 +71,17 @@ static func create_gen(data) -> MMGenBase:
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generator = MMGenRemote.new()
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generator.set_widgets(data.widgets.duplicate(true))
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elif data.has("type"):
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if data.type == "material":
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generator = MMGenMaterial.new()
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elif data.type == "buffer":
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generator = MMGenBuffer.new()
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if types.has(data.type):
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generator = types[data.type].new()
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elif data.type == "comment":
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generator = MMGenComment.new()
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if data.has("text"):
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generator.text = data.text
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if data.has("size"):
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generator.size = Vector2(data.size.x, data.size.y)
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elif data.type == "image":
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generator = MMGenImage.new()
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elif data.type == "ios":
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generator = MMGenIOs.new()
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generator.ports = data.ports
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elif data.type == "switch":
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generator = MMGenSwitch.new()
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else:
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var file = File.new()
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var gen_paths = [ STD_GENDEF_PATH, OS.get_executable_path().get_base_dir()+"/generators" ]
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@ -207,8 +207,11 @@ func export_textures() -> void:
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if save_path != null:
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var prefix = save_path.left(save_path.rfind("."))
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for c in get_children():
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if c is GraphNode and c.generator.has_method("export_textures"):
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c.generator.export_textures(prefix, editor_interface)
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if c is GraphNode:
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if c.generator.has_method("render_textures"):
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c.generator.render_textures(renderer)
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if c.generator.has_method("export_textures"):
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c.generator.export_textures(prefix, editor_interface)
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# Cut / copy / paste
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@ -270,8 +273,10 @@ func paste(pos = Vector2(0, 0)) -> void:
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if c is GraphNode:
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c.selected = false
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var data = parse_json(OS.clipboard)
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for c in create_nodes(data, scroll_offset+0.5*rect_size):
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c.selected = true
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var new_nodes = create_nodes(data, scroll_offset+0.5*rect_size)
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if new_nodes != null:
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for c in new_nodes:
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c.selected = true
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# Delay after graph update
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@ -406,5 +406,15 @@
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{
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"tree_item":"Miscellaneous/Comment",
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"type":"comment"
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},
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{
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"tree_item":"Miscellaneous/Export",
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"type":"export",
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"parameters":{"size":10}
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},
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{
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"tree_item":"Miscellaneous/Debug",
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"icon":"debug",
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"type":"debug"
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}
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]}
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BIN
addons/material_maker/library/base/debug.png
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BIN
addons/material_maker/library/base/debug.png
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Binary file not shown.
After Width: | Height: | Size: 1.9 KiB |
32
addons/material_maker/nodes/debug.gd
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32
addons/material_maker/nodes/debug.gd
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extends MMGraphNodeBase
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static func generate_shader(src_code) -> String:
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var code
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code = ""
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var file = File.new()
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file.open("res://addons/material_maker/common.shader", File.READ)
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code += file.get_as_text()
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code += "\n"
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if src_code.has("textures"):
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for t in src_code.textures.keys():
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code += "uniform sampler2D "+t+";\n"
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if src_code.has("globals"):
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for g in src_code.globals:
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code += g
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var shader_code = src_code.defs
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shader_code += "\nvoid mainImage(out vec4 fragColor, in vec2 fragCoord) {\nvec2 UV = fragCoord/iResolution.xy;\n"
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shader_code += src_code.code
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shader_code += "fragColor = "+src_code.rgba+";\n"
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shader_code += "}\n"
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#print("GENERATED SHADER:\n"+shader_code)
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code += shader_code
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return code
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func _on_Button_pressed():
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var src = generator.get_source(0)
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if src != null:
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var context : MMGenContext = MMGenContext.new(null)
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var source = src.generator.get_shader_code("UV", src.output_index, context)
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var popup = preload("res://addons/material_maker/nodes/debug/debug_popup.tscn").instance()
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get_parent().add_child(popup)
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popup.show_code(generate_shader(source))
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24
addons/material_maker/nodes/debug.tscn
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24
addons/material_maker/nodes/debug.tscn
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://addons/material_maker/nodes/debug.gd" type="Script" id=1]
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[node name="Debug" type="GraphNode"]
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margin_right = 124.0
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margin_bottom = 49.0
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title = "Debug"
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show_close = true
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slot/0/left_enabled = true
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slot/0/left_type = 0
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slot/0/left_color = Color( 0, 1, 0, 0.501961 )
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slot/0/right_enabled = false
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slot/0/right_type = 0
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slot/0/right_color = Color( 1, 1, 1, 1 )
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script = ExtResource( 1 )
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[node name="Button" type="Button" parent="."]
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margin_left = 16.0
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margin_top = 24.0
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margin_right = 108.0
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margin_bottom = 44.0
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text = "Show shader"
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[connection signal="pressed" from="Button" to="." method="_on_Button_pressed"]
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5
addons/material_maker/nodes/debug/debug_popup.gd
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5
addons/material_maker/nodes/debug/debug_popup.gd
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extends Popup
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func show_code(text : String) -> void:
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$TextEdit.text = text
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popup_centered()
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16
addons/material_maker/nodes/debug/debug_popup.tscn
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16
addons/material_maker/nodes/debug/debug_popup.tscn
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://addons/material_maker/nodes/debug/debug_popup.gd" type="Script" id=1]
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[node name="Popup" type="Popup"]
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visible = true
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margin_right = 739.0
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margin_bottom = 662.0
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rect_min_size = Vector2( 500, 300 )
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script = ExtResource( 1 )
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[node name="TextEdit" type="TextEdit" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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syntax_highlighting = true
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show_line_numbers = true
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@ -25,7 +25,7 @@ func on_parameter_changed(p, v) -> void:
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elif controls.has(p):
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var o = controls[p]
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if o is LineEdit:
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o.text = str(v)
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o.text = v
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elif o is SpinBox:
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o.value = v
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elif o is HSlider:
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@ -81,7 +81,7 @@ func update_shaders() -> void:
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func _on_text_changed(new_text, variable) -> void:
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ignore_parameter_change = variable
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generator.set_parameter(variable, float(new_text))
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generator.set_parameter(variable, new_text)
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ignore_parameter_change = ""
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update_shaders()
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@ -135,6 +135,8 @@ func create_parameter_control(p : Dictionary) -> Control:
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control = ColorPickerButton.new()
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elif p.type == "gradient":
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control = preload("res://addons/material_maker/widgets/gradient_editor.tscn").instance()
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elif p.type == "string":
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control = LineEdit.new()
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return control
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func save_preview_widget() -> void:
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@ -35,6 +35,16 @@ _global_script_classes=[ {
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"path": "res://addons/material_maker/engine/gen_convolution.gd"
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}, {
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"base": "MMGenBase",
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"class": "MMGenDebug",
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"language": "GDScript",
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"path": "res://addons/material_maker/engine/gen_debug.gd"
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}, {
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"base": "MMGenBase",
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"class": "MMGenExport",
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"language": "GDScript",
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"path": "res://addons/material_maker/engine/gen_export.gd"
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}, {
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"base": "MMGenBase",
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"class": "MMGenGraph",
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"language": "GDScript",
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"path": "res://addons/material_maker/engine/gen_graph.gd"
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@ -135,6 +145,8 @@ _global_script_class_icons={
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"MMGenComment": "",
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"MMGenContext": "",
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"MMGenConvolution": "",
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"MMGenDebug": "",
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"MMGenExport": "",
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"MMGenGraph": "",
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"MMGenIOs": "",
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"MMGenImage": "",
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