Started updating the documentation
16
addons/material_maker/doc/.vscode/tasks.json
vendored
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@ -0,0 +1,16 @@
|
||||
{
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// See https://go.microsoft.com/fwlink/?LinkId=733558
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// for the documentation about the tasks.json format
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"version": "2.0.0",
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"tasks": [
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{
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"label": "build doc",
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"type": "process",
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"command": "make.bat",
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"group": {
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"kind": "build",
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"isDefault": true
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}
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}
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]
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}
|
Before Width: | Height: | Size: 506 KiB After Width: | Height: | Size: 150 KiB |
Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 51 KiB |
BIN
addons/material_maker/doc/images/graph_navigation_button.png
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After Width: | Height: | Size: 827 B |
BIN
addons/material_maker/doc/images/graph_pane.png
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After Width: | Height: | Size: 78 KiB |
BIN
addons/material_maker/doc/images/graph_up_button.png
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After Width: | Height: | Size: 844 B |
BIN
addons/material_maker/doc/images/grid_button.png
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After Width: | Height: | Size: 331 B |
BIN
addons/material_maker/doc/images/group_randomness_button.png
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After Width: | Height: | Size: 956 B |
BIN
addons/material_maker/doc/images/library_filter.gif
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After Width: | Height: | Size: 27 KiB |
BIN
addons/material_maker/doc/images/preview.png
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After Width: | Height: | Size: 220 KiB |
Before Width: | Height: | Size: 283 KiB After Width: | Height: | Size: 1.4 MiB |
BIN
addons/material_maker/doc/images/zoom_in_button.png
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After Width: | Height: | Size: 215 B |
BIN
addons/material_maker/doc/images/zoom_out_button.png
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After Width: | Height: | Size: 206 B |
BIN
addons/material_maker/doc/images/zoom_reset_button.png
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After Width: | Height: | Size: 301 B |
@ -30,7 +30,7 @@ if errorlevel 9009 (
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goto end
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:help
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%SPHINXBUILD% -M help %SOURCEDIR% %BUILDDIR% %SPHINXOPTS%
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%SPHINXBUILD% -M html %SOURCEDIR% %BUILDDIR% %SPHINXOPTS%
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:end
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popd
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|
@ -9,8 +9,9 @@ When copied and pasted together with other nodes, the Material node will
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not be pasted, but connections will be copied if possible.
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When exporting a project to PNG files, all inputs are generated as PNG
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files whose name is generated using the project name and the name of the
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corresponding property in the material.
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files whose names are generated using the project name and the name of the
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corresponding property in the material. The ambient occlusion, roughness
|
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and metallic textures are combined into a single file whose suffix is "orm".
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When using Material Maker as a Godot addon, the metallic, roughness and
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ambient occlusion are automatically combined into a single texture, and
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@ -32,7 +33,7 @@ The Material node does not have any output.
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Parameters
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++++++++++
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The Material node has parameters:
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The Material node provides the following parameters:
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* The size of the texture files to be generated.
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|
@ -20,3 +20,5 @@ Parameters
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The image node has a single parameter that defines the image file the node provides.
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It can be modified by clicking the thumbnail and selecting a new image file.
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The supported formats are BMP, HDR, JPEG, PNG, SVG, TGA and WebP.
|
@ -5,6 +5,9 @@ This section describes all nodes that can be used in a procedural material.
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.. toctree::
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nodes_generators
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nodes_filters
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nodes_misc
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nodes_simple
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nodes_pattern
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nodes_noise
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nodes_filter
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nodes_transform
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nodes_miscellaneous
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|
13
addons/material_maker/doc/nodes_filter.rst
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@ -0,0 +1,13 @@
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Filter nodes
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------------
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The filter nodes accept one or several inputs and generate one or several images.
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.. toctree::
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node_filter_blend
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node_filter_blur
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node_filter_blur_directional
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node_filter_colorize
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node_filter_emboss
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node_filter_normal_map
|
@ -1,14 +0,0 @@
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Generator nodes
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---------------
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The generator nodes are nodes that do not accept any input and generate one or several images.
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.. toctree::
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node_uniform
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node_image
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node_pattern
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node_bricks
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node_noise
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node_perlin
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node_voronoi
|
11
addons/material_maker/doc/nodes_noise.rst
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@ -0,0 +1,11 @@
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Noise nodes
|
||||
-----------
|
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The noise nodes are nodes that do not accept any input and generate one or several images
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made from random patterns.
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||||
|
||||
.. toctree::
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||||
|
||||
node_noise
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node_noise_perlin
|
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node_noise_voronoi
|
14
addons/material_maker/doc/nodes_pattern.rst
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@ -0,0 +1,14 @@
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Pattern nodes
|
||||
---------------
|
||||
|
||||
The generator nodes are nodes that do not accept any input and generate one or several images.
|
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|
||||
.. toctree::
|
||||
|
||||
node_pattern_bricks
|
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node_pattern_fibers
|
||||
node_pattern_generic
|
||||
node_pattern_runes
|
||||
node_pattern_scratches
|
||||
node_pattern_truchet
|
||||
node_pattern_weave
|
26
addons/material_maker/doc/nodes_simple.rst
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@ -0,0 +1,26 @@
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Simple nodes
|
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------------
|
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|
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The simple nodes are nodes that do not accept any input and generate one or several simple shapes.
|
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|
||||
.. toctree::
|
||||
|
||||
node_simple_gradient
|
||||
node_simple_gradient_circular
|
||||
node_simple_gradient_radial
|
||||
node_simple_image
|
||||
node_simple_sdf_operators_sdannularshape
|
||||
node_simple_sdf_operators_sdboolean
|
||||
node_simple_sdf_operators_sdroundedshape
|
||||
node_simple_sdf_operators_sdshow
|
||||
node_simple_sdf_operators_sdsmoothboolean
|
||||
node_simple_sdf_shapes_sdbox
|
||||
node_simple_sdf_shapes_sdcircle
|
||||
node_simple_sdf_shapes_sdline
|
||||
node_simple_sdf_shapes_sdrhombus
|
||||
node_simple_shape
|
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node_simple_shape_circle
|
||||
node_simple_shape_curved_star
|
||||
node_simple_shape_rays
|
||||
node_simple_shape_star
|
||||
node_simple_uniform
|
@ -5,13 +5,7 @@ The generator nodes are nodes that do not accept any input and generate one or s
|
||||
|
||||
.. toctree::
|
||||
|
||||
node_adjust_hsv
|
||||
node_colorize
|
||||
node_blend
|
||||
node_blur
|
||||
node_combine
|
||||
node_decompose
|
||||
node_emboss
|
||||
node_normal_map
|
||||
node_transform
|
||||
node_warp
|
||||
node_transform_kaleidoscope
|
||||
node_transform_mirror
|
||||
node_transform_warp
|
@ -28,6 +28,7 @@ top left pane) and drag it into the graph editor. Depending on the selected libr
|
||||
item, a preview or a simple description will be displayed while dragging.
|
||||
|
||||
.. image:: images/create_node.gif
|
||||
:align: center
|
||||
|
||||
Selecting this new node (by clicking on it) shows it in the preview pane. The very small
|
||||
2d preview of the preview pane can be maximized by double clicking on it. This will hide
|
||||
@ -39,7 +40,10 @@ the Materials node. This will automatically assign the simple Bricks texture to
|
||||
albedo element of the material, and the 3d preview will immediately be updated (if
|
||||
you maximized the 2d preview it can be minimized by double-clicking on it again).
|
||||
|
||||
Nodes can also be disconnected by dragging a connected input away from its node.
|
||||
|
||||
.. image:: images/connect_nodes.gif
|
||||
:align: center
|
||||
|
||||
Nodes can easily be configured by modifying their parameters, and previews are updated
|
||||
automatically.
|
||||
@ -47,6 +51,115 @@ automatically.
|
||||
Since each input can be connected to a single output, reconnecting an input will
|
||||
automatically remove the previous connection.
|
||||
|
||||
Graph pane
|
||||
----------
|
||||
|
||||
The graph pane is where materials can be edited, by adding and configuring nodes,
|
||||
and connecting them.
|
||||
|
||||
.. image:: images/graph_pane.png
|
||||
:align: center
|
||||
|
||||
Grid and zoom
|
||||
^^^^^^^^^^^^^
|
||||
|
||||
.. |zoom_out_button| image:: images/zoom_out_button.png
|
||||
.. |zoom_reset_button| image:: images/zoom_reset_button.png
|
||||
.. |zoom_in_button| image:: images/zoom_in_button.png
|
||||
.. |grid_button| image:: images/grid_button.png
|
||||
|
||||
In the top left corner of the graph pane, the following buttons can be used to modify
|
||||
the zoom level and configure the grid:
|
||||
|
||||
* the |zoom_out_button| button zooms out.
|
||||
* the |zoom_reset_button| button resets the zoom factor.
|
||||
* the |zoom_in_button| button zooms in.
|
||||
* the |grid_button| button toggles the grid. When moved, nodes will
|
||||
stick to the grid when it is active. The grid size can be modified
|
||||
using the spinbox next to the grid button
|
||||
|
||||
The view can be centered using the **View -> Center view** menu item or the **C** shortcut,
|
||||
and the zoom factor can be reset using the **View -> Reset zoom** menu item or the **Alt-0**
|
||||
shortcut.
|
||||
|
||||
Material navigation
|
||||
^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
.. |graph_navigation_button| image:: images/graph_navigation_button.png
|
||||
.. |group_randomness_button| image:: images/group_randomness_button.png
|
||||
.. |graph_up_button| image:: images/graph_up_button.png
|
||||
|
||||
In the top right corner of the graph pane, the graph navigation button
|
||||
|graph_navigation_button| can be used to show a tree view of the material.
|
||||
Double clicking on an item in this tree will show it in the graph view.
|
||||
|
||||
When a subgraph is shown in the graph pane, additional items are visible in
|
||||
the top right corner:
|
||||
|
||||
* a text entry shows the name of the subgraph and can be used to modify it.
|
||||
* a |group_randomness_button| button to decide if the current subgraph transmits
|
||||
its random seed to its children.
|
||||
* a |graph_up_button| button to move to the parent of the currently shown subgraph.
|
||||
|
||||
Selecting and copying nodes
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
Clicking on the title bar of a node will select it. Selecting a node will show its
|
||||
first output (if any) in the 2D preview. It is possible to select several nodes
|
||||
by holding the **Control** key while selecting.
|
||||
|
||||
Selected nodes can be copied using the **Edit -> Copy** menu or the **Control+C**
|
||||
keyboard shortcut. They can also be cut using the **Edit -> Cut** menu entry or the
|
||||
**Control+X** shortcut. Both operations store the selected nodes and their
|
||||
interconnections in the clipboard. Note that the format used is JSON, and nodes
|
||||
or group of nodes can easily be shared using this format.
|
||||
|
||||
The contents of the clipboard can be pasted into a graph using the **Edit -> Paste**
|
||||
menu or the **Control+V** keyboard shortcut.
|
||||
|
||||
Library pane
|
||||
------------
|
||||
|
||||
The library pane shows all nodes defined in both base and user libraries in a tree
|
||||
view. The base library is provided with Material Maker and the nodes it contains are
|
||||
documented in this manual. The user library contains all nodes that were added using
|
||||
the **Tools -> Add selected node to user library** menu item.
|
||||
|
||||
The filter field above the library tree can be used to quickly find a specific node.
|
||||
The tree will be updated whenever the filter string is modified. It is possible to
|
||||
give focus to the search field using the **Control+F** keyboard shortcut.
|
||||
|
||||
.. image:: images/library_filter.png
|
||||
:align: center
|
||||
|
||||
Preview pane
|
||||
------------
|
||||
|
||||
The preview pane shows a 3D preview of the material, and a 2D preview of the first output
|
||||
of the selected node.
|
||||
|
||||
.. image:: images/preview.png
|
||||
:align: center
|
||||
|
||||
The left select button can be used to select a model for the 3D preview, and the second
|
||||
one provides different environments. The **R** button can be used to start and stop the
|
||||
object's rotation animation. Pressing the **O** button will show the 3D preview as
|
||||
background of the graph pane.
|
||||
|
||||
In the 3d view, the object can be rotated about the yaw and the pitch axes (from the
|
||||
camera's point of view) by holding the right mouse button and moving the mouse horizontally
|
||||
or vertically. The object can also be rotated about the roll axis by holding Shift and
|
||||
and the right mouse button and moving the mouse horizontally.
|
||||
|
||||
Holding the left mouse button will rotate the camera while the object remains static.
|
||||
|
||||
Rotating the object or the camera will automatically disable the object's rotate animation.
|
||||
|
||||
The mouse wheel can be used to move the camera along its longitudinal axis (hense zooming
|
||||
forward or backward).
|
||||
|
||||
Clicking on the 2D preview will minimize or maximize it.
|
||||
|
||||
Main menu
|
||||
---------
|
||||
|
||||
@ -76,7 +189,10 @@ File menu
|
||||
saved ae ignored.
|
||||
|
||||
* *Export material* generates PNG image files for all elements of the material. File names are
|
||||
defined using the path of the material and their role (albedo, metallic...) in the material.
|
||||
defined using the path of the material and their role (albedo, emission...) in the material.
|
||||
The Ambient occlusion, roughness and metallic textures are merged into a single file whose
|
||||
suffix is **orm**.
|
||||
If the material contains export nodes, their textures will be exported as well.
|
||||
|
||||
* *Close material* closes the current material.
|
||||
|
||||
@ -111,5 +227,3 @@ Help menu
|
||||
do not hesitate to use it to suggest improvements for Material Maker.
|
||||
|
||||
* *About* Shows the about dialog.
|
||||
|
||||
|
||||
|