Commit Graph

409 Commits

Author SHA1 Message Date
RodZill4
aad3991734 Optimized float parameters (now passed as dictionaries) 2020-03-26 21:24:50 +01:00
RodZill4
9ab8820598 Optimized gradient parameters (passed as floats when possible) 2020-03-26 08:56:55 +01:00
RodZill4
8da80e163c Fixed shader node and hierarchy pane optimization 2020-03-25 22:01:02 +01:00
RodZill4
8beaabefdc Fixed switch, background 2D preview, node templates and examples 2020-03-25 19:06:31 +01:00
RodZill4
fd92c57905 Optimized seed and thumbnail previews 2020-03-24 19:21:28 +01:00
RodZill4
fcfdcef286 Merge branch 'master' into dev-optimize 2020-03-20 07:49:57 +01:00
RodZill4
31545cb20c Added float parameter filtering and optimization for texture parameters. 2020-03-20 07:44:22 +01:00
RodZill4
3c87f2c491 Optimized 3D preview and buffer nodes 2020-03-18 21:40:02 +01:00
RodZill4
fc72fd0af4 Fixed export templates path 2020-03-15 07:08:07 +01:00
RodZill4
64eeaa14f0 Fixed lighten, darken modes of TEX3D blend 2020-03-14 17:58:12 +01:00
RodZill4
455dcc7fde Started optimizing 2D preview
float parameters don't trigger shader regeneration anymore
2020-03-13 07:50:04 +01:00
RodZill4
22bacb6673 Update hierarchy pane when renaming a group 2020-03-12 07:51:01 +01:00
RodZill4
7150ac082e Merge branch 'master' of https://github.com/RodZill4/material-maker 2020-03-12 06:07:04 +01:00
RodZill4
f634469ec2 Fixed typo in perlin & fbm nodes 2020-03-12 06:06:57 +01:00
RodZill4
2b46a6936d Merge branch 'master' into dev-export 2020-03-08 23:14:42 +01:00
RodZill4
754edea090 optimized hierarchy pane previews and made them configurable 2020-03-06 23:40:09 +01:00
RodZill4
8283c744d3 Added hierarchy pane 2020-03-02 23:01:27 +01:00
RodZill4
48fbd55546 Added 2 panel locations on the right and made panels movable 2020-02-28 08:41:17 +01:00
RodZill4
26269b89cf Merge branch 'master' into dev-export 2020-02-27 00:05:02 +01:00
RodZill4
2b593beb32 Updated Godot import plugin to use new material export functions 2020-02-26 22:52:03 +01:00
RodZill4
d1c162d7fb Added support for command line export (#80) 2020-02-26 08:15:16 +01:00
RodZill4
09b3aff5ff Fixed tex3d preview shader 2020-02-25 06:17:51 +01:00
RodZill4
a323f095b5 Fixed export node 2020-02-24 23:29:33 +01:00
RodZill4
88dd22a0d4 Merge branch 'master' into dev-export 2020-02-24 21:41:42 +01:00
RodZill4
4fd42bc36d Added tiler node and removed obsolete splatter 2020-02-22 18:05:16 +01:00
RodZill4
b8e9efd307 Addde tiler nodes 2020-02-22 07:56:58 +01:00
RodZill4
023c8840e1 Added export for Unreal engine 2020-02-21 23:02:54 +01:00
RodZill4
b3d5972557 Updated export for Unity 2020-02-19 23:24:34 +01:00
RodZill4
4d73ff1a2b Updated custom file generation in export and Godot export 2020-02-19 08:33:52 +01:00
RodZill4
88340b5502 Added .tres file generation for Godot. 2020-02-18 08:47:44 +01:00
RodZill4
c9aab3e831 Started updating export to support multiple target game engines 2020-02-17 08:54:46 +01:00
RodZill4
8b1fcc0b22 Added tile 2x2 2020-02-16 09:19:37 +01:00
RodZill4
24864846ec Updated splatters with mask support and added tile2x2 2020-02-16 09:17:49 +01:00
RodZill4
6523ae3b06 Added elongation node and update documentation 2020-02-15 22:20:26 +01:00
RodZill4
f5d0e12d70 Moved doc to material make directory 2020-02-15 11:20:47 +01:00
RodZill4
fb3b9c88d6 Prepared tooltips everywhere and minor fixes & optimizations 2020-02-15 11:17:41 +01:00
RodZill4
8d4eb23483 Added splatter and 2D fBm 2020-02-15 11:16:18 +01:00
RodZill4
d4a72d6acd Better randomization in bricks and fbm, and fised sdf3d difference 2020-02-13 08:38:43 +01:00
RodZill4
7c7cfdaa0a optimised loader by caching predefined nodes 2020-02-13 08:37:42 +01:00
RodZill4
49e3ca0a2d Fixed a few warnings and disabled some others 2020-02-13 08:37:01 +01:00
RodZill4
93f6407c2f Updated node serialization (so it saves only existing parameters) and examples 2020-02-12 08:05:45 +01:00
RodZill4
84a1899ab1 Added 3D from 2D and 3D distord nodes, and added all TEX3D nodes to the library 2020-02-12 08:01:56 +01:00
RodZill4
2d23f7d05f Added TEX3D apply node 2020-02-10 23:11:32 +01:00
RodZill4
1595468bab Bug fixes in the graph view code (variable initialized too late) and the TEX3D blend node (function name collision with blend node). 2020-02-08 14:48:15 +01:00
RodZill4
85bc6074b8 Added fbm, sdf3d coloring and 3d textures nodes 2020-02-08 08:20:20 +01:00
RodZill4
70a8ea6a48 Added i/o type for 3D textures (takes xyz+color index as input) 2020-02-07 22:07:59 +01:00
RodZill4
62e6d57b1e Updated 3DSDF nodes with color, and skulls and mmm_donuts examples 2020-02-06 21:51:14 +01:00
RodZill4
c59496a3a8 Fixed sdf3d -> sdf3dc conversion 2020-02-05 06:36:49 +01:00
RodZill4
6b183aa7a0 Merge branch 'master' into dev-generic 2020-02-04 07:48:10 +01:00
RodZill4
6338680b32 Added color and editable title to comment nodes 2020-02-03 20:55:32 +01:00