Add .desktop and AppStream metadata files for Linux integration

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Hugo Locurcio 2019-11-20 12:23:17 +01:00
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commit 16a87e6f2b
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<?xml version="1.0" encoding="UTF-8"?>
<!-- Copyright (c) 2018-2019 Rodolphe Suescun and contributors -->
<component type="desktop">
<id>io.github.RodZill4.Material-Maker.desktop</id>
<name>Material Maker</name>
<summary>Procedural texture generation tool</summary>
<description>
<p>
Material Maker is a tool that can be used to create textures procedurally.
</p>
</description>
<metadata_license>CC0-1.0</metadata_license>
<project_license>MIT</project_license>
<developer_name>Rodolphe Suescun and contributors</developer_name>
<url type="homepage">https://github.com/RodZill4/godot-procedural-textures</url>
<url type="help">https://rodzill4.github.io/godot-procedural-textures/doc/</url>
<url type="bugtracker">https://github.com/RodZill4/godot-procedural-textures/issues</url>
<screenshots>
<screenshot type="default">
<image type="source">https://raw.githubusercontent.com/RodZill4/godot-procedural-textures/master/addons/material_maker/doc/images/screenshot.png</image>
<caption>Editing a procedurally generated texture</caption>
</screenshot>
</screenshots>
<content_rating type="oars-1.1"/>
<releases>
<release version="0.6" date="2019-10-13"/>
</releases>
<update_contact>hugo.locurcio@hugo.pro</update_contact>
</component>

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[Desktop Entry]
Name=Material Maker
GenericName=Procedural texture generation tool
GenericName[fr]=Outil de génération de textures procédurales
Comment=Generate textures procedurally for use in PBR engines
Comment[fr]=Générez des textures procéduralement pour des moteurs de rendu PBR
Exec=material-maker
Icon=material-maker
Terminal=false
Type=Application
Categories=Graphics;3DGraphics;