Documentation update
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addons/material_maker/doc/images/node_color_noise.png
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addons/material_maker/doc/images/node_color_noise_samples.png
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addons/material_maker/doc/images/node_fibers.png
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addons/material_maker/doc/images/node_runes.png
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addons/material_maker/doc/images/node_scratches.png
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addons/material_maker/doc/images/node_scratches_samples.png
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addons/material_maker/doc/images/node_truchet.png
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@ -1,26 +1,24 @@
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Noise node
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~~~~~~~~~~
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The Noise node outputs a randomly generated black and white texture.
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The **Noise** node outputs a randomly generated black and white texture.
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.. image:: images/node_noise.png
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Inputs
|
||||
++++++
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||||
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||||
The Noise node does not accept any input.
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The **Noise** node does not accept any input.
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Outputs
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||||
+++++++
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||||
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||||
The Noise node provides a black and white noise texture.
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.. image:: images/noise.png
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The **Noise** node provides a black and white noise texture.
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Parameters
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++++++++++
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The Noise node accepts the following parameters:
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The **Noise** node accepts the following parameters:
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* *Grid size* is the number of rows and columns in the texture.
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@ -34,3 +32,9 @@ will modify the texture, and the outputs will remain the same if its position an
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are not changed.
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Although this node has a grid size, it generates a resolution independant texture.
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Example images
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++++++++++++++
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.. image:: images/node_noise_samples.png
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:align: center
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|
40
addons/material_maker/doc/node_noise_color.rst
Normal file
@ -0,0 +1,40 @@
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Color Noise node
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~~~~~~~~~~~~~~~~
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The **Color Noise** node outputs a randomly generated black and white texture.
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.. image:: images/node_color_noise.png
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Inputs
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++++++
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The **Color Noise** node does not accept any input.
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Outputs
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+++++++
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The **Color Noise** node provides a black and white noise texture.
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Parameters
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++++++++++
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The **Color Noise** node accepts the following parameters:
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* *Grid size* is the number of rows and columns in the texture.
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* *Density* is the likelihood for each cell to be white.
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Notes
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+++++
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As with all random nodes, the seed is held by the node's position, so moving the node in the graph
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will modify the texture, and the outputs will remain the same if its position and parameters
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are not changed.
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Although this node has a grid size, it generates a resolution independant texture.
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Example images
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++++++++++++++
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.. image:: images/node_color_noise_samples.png
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:align: center
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@ -1,19 +1,19 @@
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Voronoi noise node
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~~~~~~~~~~~~~~~~~~
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The Voronoi noise node outputs Voronoi noise textures.
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The **Voronoi** noise node outputs Voronoi noise textures.
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.. image:: images/node_voronoi.png
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Inputs
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++++++
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The Voronoi noise node does not accept any input.
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The **Voronoi** noise node does not accept any input.
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Outputs
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+++++++
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The Voronoi noise node provides three outputs:
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The **Voronoi** noise node provides three outputs:
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* a greyscale Voronoi noise texture that shows the distance to the feature points.
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@ -21,12 +21,10 @@ The Voronoi noise node provides three outputs:
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* a color Voronoi partition.
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.. image:: images/voronoi.png
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Parameters
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++++++++++
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The Voronoi noise node accepts the following parameters:
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The **Voronoi** noise node accepts the following parameters:
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* *Scale X* and *Scale Y* define the number of feature points that define the noise
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@ -38,3 +36,9 @@ Notes
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As with all random nodes, the seed is held by the node's position, so moving the node in the graph
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will modify the texture, and the outputs will remain the same if its position and parameters
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are not changed.
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Example images
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++++++++++++++
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.. image:: images/node_voronoi_samples.png
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:align: center
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|
@ -1,49 +1,51 @@
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Bricks node
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~~~~~~~~~~~
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The bricks node outputs two related bricks pattern textures.
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The **Bricks** node outputs 4 related bricks pattern textures that can be used for walls
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or pavement.
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.. image:: images/node_bricks.png
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Inputs
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++++++
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The bricks node does not accept any input.
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The **Bricks** node does not accept any input.
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Outputs
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+++++++
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The bricks node provides the following textures:
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The **Bricks** node provides the following textures:
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* The first one is a greyscale image where bricks are shown in white and mortar in black.
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* The second one is a color image where all bricks are drawn using a random uniform color.
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Both images can be used together to create complex materials that show for example bricks
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of different colors.
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* The 3rd and 4th textures are greyscale images of the X and Y position of the center of
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each brick.
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||||
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||||
.. image:: images/bricks.png
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Those images can be used together to create complex materials that show for example bricks
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of different colors.
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||||
|
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Parameters
|
||||
++++++++++
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||||
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||||
The Bricks node accepts the following parameters:
|
||||
The **Bricks** node accepts the following parameters:
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||||
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* the "Pattern" parameter defines the bricks pattern that will be generated.
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* the *Pattern* parameter defines the bricks pattern that will be generated.
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||||
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* the "Repeat" parameter defines the number of patterns on the horizontal and vertical
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||||
* the *Repeat* parameter defines the number of patterns on the horizontal and vertical
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||||
axes of the texture.
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* the "Rows" parameter defines the number of brick rows in a single pattern of the texture.
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* the *Rows* parameter defines the number of brick rows in a single pattern of the texture.
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||||
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* the "Columns" parameter defines the number of brick rows in a single pattern of the texture.
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||||
* the *Columns* parameter defines the number of brick rows in a single pattern of the texture.
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||||
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||||
* the "Offset" parameter defines the offset of odd rows of the pattern. This parameter
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||||
only applies to the "Running bond" patterns.
|
||||
* the *Offset* parameter defines the offset of odd rows of the pattern. This parameter
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||||
only applies to the *Running bond* patterns.
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||||
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||||
* the "Mortar" parameter defines the relative thickness of mortar in patterns.
|
||||
* the *Mortar* parameter defines the relative thickness of mortar in patterns.
|
||||
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||||
* the "Bevel" parameter defines the relative thickness of brick bevel in patterns.
|
||||
* the *Bevel* parameter defines the relative thickness of brick bevel in patterns.
|
||||
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||||
Notes
|
||||
+++++
|
||||
@ -51,3 +53,9 @@ Notes
|
||||
As with all random nodes, the seed is held by the node's position, so moving the node in the graph
|
||||
will modify the texture, and the outputs will remain the same if its position and parameters
|
||||
are not changed.
|
||||
|
||||
Example images
|
||||
++++++++++++++
|
||||
|
||||
.. image:: images/node_bricks_samples.png
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||||
:align: center
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||||
|
29
addons/material_maker/doc/node_pattern_fibers.rst
Normal file
@ -0,0 +1,29 @@
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||||
Fibers node
|
||||
~~~~~~~~~~~
|
||||
|
||||
The **Fibers** node outputs a fibers pattern, that can be used for cloth.
|
||||
|
||||
.. image:: images/node_fibers.png
|
||||
|
||||
Inputs
|
||||
++++++
|
||||
|
||||
The **Fibers** node does not accept any input.
|
||||
|
||||
Outputs
|
||||
+++++++
|
||||
|
||||
The **Fibers** node generates a single greyscale output texture.
|
||||
|
||||
Parameters
|
||||
++++++++++
|
||||
|
||||
The **Fibers** node accepts the following parameters:
|
||||
|
||||
* the *Repeat* parameter defines the number of patterns in the output texture.
|
||||
|
||||
Example images
|
||||
++++++++++++++
|
||||
|
||||
.. image:: images/node_fibers_samples.png
|
||||
:align: center
|
@ -1,24 +1,23 @@
|
||||
Pattern node
|
||||
~~~~~~~~~~~~
|
||||
|
||||
The Pattern node outputs a pattern texture generated from common waveform shapes.
|
||||
The **Pattern** node outputs a pattern texture generated from common waveform shapes.
|
||||
|
||||
.. image:: images/node_pattern.png
|
||||
|
||||
Inputs
|
||||
++++++
|
||||
|
||||
The Pattern node does not accept any input.
|
||||
The **Pattern** node does not accept any input.
|
||||
|
||||
Outputs
|
||||
+++++++
|
||||
|
||||
The Pattern node provides a greyscale texture obtained by mixing a horizontal and a vertical pattern.
|
||||
The **Pattern** node provides a greyscale texture obtained by mixing a horizontal and
|
||||
a vertical pattern.
|
||||
|
||||
Many different patterns can be created using this node, do not hesitate to experiment.
|
||||
|
||||
.. image:: images/pattern.png
|
||||
|
||||
Parameters
|
||||
++++++++++
|
||||
|
||||
@ -36,7 +35,15 @@ The Pattern node accepts the following parameters:
|
||||
|
||||
* Sawtooth: the value follows a sawtooth waveform (changes linearly from 0 to 1, then jumps back to 0)
|
||||
|
||||
* constant: the value is 1
|
||||
* Constant: the value is 1
|
||||
|
||||
* Bounce: the value follows a half-circle waveform
|
||||
|
||||
* the *Combiner* parameter is the function used to combine the *X* and *Y* patterns. The available
|
||||
functions are *multiply*, *add*, *max*, *min*, *xor* and *pow*
|
||||
|
||||
Example images
|
||||
++++++++++++++
|
||||
|
||||
.. image:: images/node_pattern_samples.png
|
||||
:align: center
|
||||
|
31
addons/material_maker/doc/node_pattern_runes.rst
Normal file
@ -0,0 +1,31 @@
|
||||
Runes node
|
||||
~~~~~~~~~~
|
||||
|
||||
The **Runes** node outputs a runes pattern.
|
||||
|
||||
It is based on code written by Otavio Good (https://www.shadertoy.com/view/MsXSRn).
|
||||
|
||||
.. image:: images/node_runes.png
|
||||
|
||||
Inputs
|
||||
++++++
|
||||
|
||||
The **Runes** node does not accept any input.
|
||||
|
||||
Outputs
|
||||
+++++++
|
||||
|
||||
The **Runes** generates a single greyscale output texture.
|
||||
|
||||
Parameters
|
||||
++++++++++
|
||||
|
||||
The **Runes** node accepts the following parameters:
|
||||
|
||||
* the *Size X* and *Size Y* parameters define the number of patterns in the output texture.
|
||||
|
||||
Example images
|
||||
++++++++++++++
|
||||
|
||||
.. image:: images/node_runes_samples.png
|
||||
:align: center
|
45
addons/material_maker/doc/node_pattern_scratches.rst
Normal file
@ -0,0 +1,45 @@
|
||||
Scratches node
|
||||
~~~~~~~~~~~~~~
|
||||
|
||||
The **Scratches** node outputs a fibers pattern, that can be used for
|
||||
scratches on any material or messy fibers.
|
||||
|
||||
It is inspired from a the *Fuzzy scratches* shadertoy from
|
||||
Daedalus (https://www.shadertoy.com/view/4syXRD).
|
||||
|
||||
.. image:: images/node_scratches.png
|
||||
|
||||
Inputs
|
||||
++++++
|
||||
|
||||
The **Scratches** node does not accept any input.
|
||||
|
||||
Outputs
|
||||
+++++++
|
||||
|
||||
The **Scratches** node generates a single greyscale output texture.
|
||||
|
||||
Parameters
|
||||
++++++++++
|
||||
|
||||
The **Scratches** node accepts the following parameters:
|
||||
|
||||
* the *Length* parameter defines the length of a fiber in the output texture. The number of
|
||||
scratches grows exponentially with the inverse of this length.
|
||||
|
||||
* the *Width* parameter defines the width of each fiber.
|
||||
|
||||
* *Layers* is the number of layers of the effect. The number of scratches grows
|
||||
linearly with the number of layers.
|
||||
|
||||
* *Waviness* can be tweaked to draw straight or curved scratches.
|
||||
|
||||
* *Angle* is the average angle of the scratches.
|
||||
|
||||
* *Randomness* is applied to the scratches angles.
|
||||
|
||||
Example images
|
||||
++++++++++++++
|
||||
|
||||
.. image:: images/node_scratches_samples.png
|
||||
:align: center
|
40
addons/material_maker/doc/node_pattern_truchet.rst
Normal file
@ -0,0 +1,40 @@
|
||||
Truchet node
|
||||
~~~~~~~~~~~~
|
||||
|
||||
The **Truchet** node outputs a truchet pattern.
|
||||
|
||||
.. image:: images/node_truchet.png
|
||||
|
||||
Inputs
|
||||
++++++
|
||||
|
||||
The **Truchet** node does not accept any input.
|
||||
|
||||
Outputs
|
||||
+++++++
|
||||
|
||||
The **Truchet** generates a single greyscale output texture.
|
||||
|
||||
Parameters
|
||||
++++++++++
|
||||
|
||||
The **Truchet** node accepts the following parameters:
|
||||
|
||||
* the *Shape* parameter (line or circle) defines the edges of the truchet pattern.
|
||||
|
||||
* the *Size* parameter is the number of patterns (on both axes) in the generated image.
|
||||
|
||||
Notes
|
||||
+++++
|
||||
|
||||
As with all random nodes, the seed is held by the node's position, so moving the node in the graph
|
||||
will modify the texture, and the outputs will remain the same if its position and parameters
|
||||
are not changed.
|
||||
|
||||
Example images
|
||||
++++++++++++++
|
||||
|
||||
Both bottom samples show a truchet pattern filtered using a colorize node.
|
||||
|
||||
.. image:: images/node_truchet_samples.png
|
||||
:align: center
|
31
addons/material_maker/doc/node_pattern_weave.rst
Normal file
@ -0,0 +1,31 @@
|
||||
Weave node
|
||||
~~~~~~~~~~
|
||||
|
||||
The **Weave** node outputs a weave pattern, that can be used for cloth.
|
||||
|
||||
.. image:: images/node_weave.png
|
||||
|
||||
Inputs
|
||||
++++++
|
||||
|
||||
The **Weave** node does not accept any input.
|
||||
|
||||
Outputs
|
||||
+++++++
|
||||
|
||||
The **Weave** generates a single greyscale output texture.
|
||||
|
||||
Parameters
|
||||
++++++++++
|
||||
|
||||
The **Weave** node accepts the following parameters:
|
||||
|
||||
* the *Size X* and *Size Y* parameters define the number of patterns that will be generated.
|
||||
|
||||
* the *Width* parameter is the width of stiches.
|
||||
|
||||
Example images
|
||||
++++++++++++++
|
||||
|
||||
.. image:: images/node_weave_samples.png
|
||||
:align: center
|
@ -75,7 +75,7 @@ Modifying nodes
|
||||
|
||||
Most nodes in Material Maker can be modified, but they first have to be made editable.
|
||||
To do this, select a node, and use the **Tools -> Make the selected nodes editable**
|
||||
menu item or the **Control+E** keyboard shortcut.
|
||||
menu item or the **Control+W** keyboard shortcut.
|
||||
|
||||
.. image:: images/editable_node.png
|
||||
:align: center
|
||||
|
@ -8,5 +8,6 @@ made from random patterns.
|
||||
:maxdepth: 1
|
||||
|
||||
node_noise
|
||||
node_noise_color
|
||||
node_noise_perlin
|
||||
node_noise_voronoi
|
||||
|
@ -6,10 +6,10 @@ The generator nodes are nodes that do not accept any input and generate one or s
|
||||
.. toctree::
|
||||
:maxdepth: 1
|
||||
|
||||
node_pattern_bricks
|
||||
node_pattern_fibers
|
||||
node_pattern_generic
|
||||
node_pattern_bricks
|
||||
node_pattern_weave
|
||||
node_pattern_truchet
|
||||
node_pattern_fibers
|
||||
node_pattern_runes
|
||||
node_pattern_scratches
|
||||
node_pattern_truchet
|
||||
node_pattern_weave
|
||||
|
@ -9,7 +9,7 @@ To create a subgraph, first select the nodes that must be grouped and use the
|
||||
This will replace all selected nodes with a single subgraph node, without
|
||||
modifying the overall material description.
|
||||
|
||||
The subgraph node is not editable by default, but using the **Control+E**
|
||||
The subgraph node is not editable by default, but using the **Control+W**
|
||||
shortcut will make it possible to edit its contents using the pencil button.
|
||||
|
||||
.. image:: images/subgraph.png
|
||||
@ -19,7 +19,7 @@ The newly created subgraph contains:
|
||||
|
||||
* all nodes that have been grouped
|
||||
* an **Input** and an **Output** node that rep^resent the inputs and the outputs
|
||||
of the subgraph. Selecting them and using the **Control+E** shortcut makes them
|
||||
of the subgraph. Selecting them and using the **Control+W** shortcut makes them
|
||||
editable so the subgraph inputs and outputs can be added, removed reordered or
|
||||
renamed. Please note that all those operations will (when possible) keep
|
||||
connectivity inside and outside the subgraph.
|
||||
|