Commit Graph

81 Commits

Author SHA1 Message Date
RodZill4 746fd1b2fe Fixed crash upon copy/paste of Material node 2018-09-01 13:55:48 +02:00
RodZill4 92b647f0c8 Removed useless debug message 2018-09-01 11:32:36 +02:00
RodZill4 f1eb5a97e1 Fixed tab labels not updating when a filename changes 2018-09-01 11:09:45 +02:00
RodZill4 64ebbe6434 Doc updates
Added doc for AdjustHSV node
Corrected typos in other docs
2018-09-01 11:06:58 +02:00
Rodolphe Suescun 975ecb32b2 Merge branch 'master' of https://github.com/RodZill4/godot-procedural-textures 2018-08-30 19:20:14 +02:00
Rodolphe Suescun b50c07543b Minor fixes
Added size parameter to normal map
Fixed color of outputs in perlin and voronoi
Fixed keyboard shortcuts in graph editor (did not check modifiers)
2018-08-28 08:33:41 +02:00
Rodolphe Suescun effa29e158 Added size parameter to emboss node 2018-08-27 19:31:00 +02:00
Rodz Labs e08b84b930
Removed useless outdated doc from the readme file 2018-08-27 19:02:49 +02:00
Rodolphe Suescun ec645a06f4 Replaced the TabContainer with a Tabs control
- Load material can now load several materials
- the current tab now has a close button
2018-08-27 17:22:57 +02:00
Rodolphe Suescun 467ba24a5f Disabled menu items when they cannot be used. 2018-08-27 12:16:37 +02:00
Rodolphe Suescun 5184f6375e Cut/Copy/Paste fix
Fixed cut, copy and paste behavior when Material is selected (that node should not be deleted or copied, but connections should be pasted).
2018-08-27 12:15:57 +02:00
Rodolphe Suescun 0d2225d997 Disabled useless tex2view texture update in mesh painter 2018-08-27 08:50:46 +02:00
Rodolphe Suescun 1bbbd43596 Added AdjustHSV node
Added a node that adjusts hue, saturation and value.
Added support for HSlider as control in nodes.
2018-08-26 16:31:29 +02:00
Rodolphe Suescun 5669117b44 Added export size selection in Material and Export nodes 2018-08-26 16:22:42 +02:00
Rodolphe Suescun 76f588a00e Drag problem workaround... 2018-08-25 19:18:40 +02:00
Rodolphe Suescun ddc8ae665c Doc: removed empty stuff in index 2018-08-25 08:33:31 +02:00
Rodolphe Suescun b626f455fe Moved examples and documentation into the addon directory 2018-08-25 08:21:44 +02:00
Rodolphe Suescun 26720e74e9 Updated Transform, added Decompose and minor changes
Updated Transform so it accepts a greyscale input per parameter. For each pixel, the parameter is multiplied by 2*v-1 (v being the value of the input's pixel) which makes it possible to affect the strength of each transform using an input image. New effects such as whirl and color guided offsets are now possible.

Added Decompose node (does the opposite of combine).

Used another color for inputs/outputs that expect/generate a greyscale image.
2018-08-25 08:07:22 +02:00
Rodolphe Suescun 7e92831226 Correctly pass size when exporting textures 2018-08-23 17:01:24 +02:00
Rodolphe Suescun 22e87276ff Documentation for remaining nodes 2018-08-23 17:00:28 +02:00
Rodolphe Suescun ba663aee22 Started documentation
Added documentation for the UI and all generator nodes
2018-08-23 10:39:27 +02:00
Rodolphe Suescun 01c9f044d8 Improved precision in paint tool
Added a new tex2view texture to store least significant bits of the position in view to solve the precision problem.
2018-08-22 07:39:32 +02:00
Rodolphe Suescun eecc199427 New shortcuts and node groups in library
Updated library code to be able to store a group of nodes.
Added keyboard shortcuts:
- Del to delete selected nodes
- C to center the view
Modified paste action to paste at the center of the view.
New example (biohazard from webbzeug)
2018-08-22 07:33:50 +02:00
Rodolphe Suescun ba016797e3 Refactoring, new noise node and blur updates
Added a noise node (paints randomly pixels in black or white).
Modified blur so direction can be selected (horizontal, verticla, or both).
Updated code to use string formats instead of conversion + concatenation.
2018-08-20 15:43:03 +02:00
Rodolphe Suescun 1d27344de2 Refactoring in the mesh paint tool 2018-08-19 15:24:01 +02:00
Rodolphe Suescun ddbd69ea25 Added new patterns for bricks
Added a Running Bond variant, HerringBone, Basket Weave and Spanish bond patterns to the bricks generator.
Shader was refactored to make it easy to add new patterns made of axis-aligned bricks.
2018-08-19 15:23:11 +02:00
Rodolphe Suescun 0d0f862a99 Added support for cut/copy/paste in Material Maker 2018-08-19 02:11:52 +02:00
Rodolphe Suescun 27f6de16e9 Fixes in Perlin and Voronoi
Perlin and Voronoi have better randomness, and Voronoi color output is now tileable
2018-08-18 01:53:07 +02:00
Rodolphe Suescun 93e0765f1d Merge branch 'master' of https://github.com/RodZill4/godot-procedural-textures 2018-08-16 15:08:15 +02:00
Rodolphe Suescun 0191876430 Integrated as a button in toolbar, and added a simple mesh painting tool 2018-08-16 15:08:09 +02:00
Rodz Labs 4e8304d15f
Update README.md 2018-08-14 23:06:38 +02:00
Rodolphe Suescun 4165fec6c3 Updated images for documentation 2018-08-14 22:58:02 +02:00
Rodolphe Suescun 2ec010527d Merge branch 'master' of https://github.com/RodZill4/godot-procedural-textures 2018-08-14 22:46:56 +02:00
Rodz Labs 6a7743b1fd
Update README.md 2018-08-14 22:42:33 +02:00
Rodolphe Suescun 67ef54d23c Merge branch 'master' of https://github.com/RodZill4/godot-procedural-textures 2018-08-14 22:41:18 +02:00
Rodolphe Suescun 1c01654c57 Added screenshots for the doc 2018-08-14 22:41:04 +02:00
Rodz Labs 200d3024ac
Update README.md 2018-08-14 22:40:14 +02:00
Rodolphe Suescun 071273ff9d Updated screenshots 2018-08-14 22:15:28 +02:00
Rodolphe Suescun d1b8f12b5b more refactoring, added combine, emboss, export nodes
- Added a combine node that assembles channels into colors
- Added an emboss node
- Added an export node that generates additional file when exporting the material
- Refactored convolution related code
2018-08-14 15:09:46 +02:00
Rodolphe Suescun 18015aec93 Implemented multi-pass nodes and fixed blur. Various other fixes.
* Added a "constant wave" in the pattern node
* Updated graphEdit to detect and forbid loops
* Modified code that renders to texture to update a texture instead of returning one (so we avoid updating everything and rely on everything being updated automatically wrt textures)
* base library is loaded from filesystem (instead of package) if available
2018-08-12 19:25:18 +02:00
Rodolphe Suescun 2f8be1a142 Minor changes for 0.2 tag 2018-08-11 15:11:39 +02:00
Rodolphe Suescun f997fcf06f Added an about box + minor changes 2018-08-11 11:33:24 +02:00
Rodolphe Suescun 193ff43f69 Added ambient occlusion and parameters for the material node 2018-08-10 12:31:15 +02:00
Rodolphe Suescun 7033bf4a6e Added blur, transform node update, more blend types, UI fixes
* updated transform node (scale split into scale_x and scale_y, and added a repeat parameter)
* added blend modes (burn, dodge, lighten and darken)
* added a (very bad) blur node, based on generic convolution code
* rewrote normal_map node using convolution code
2018-08-09 22:19:27 +02:00
Rodolphe Suescun a9e7442acc Added uniform color node
... and minor fixes
2018-08-08 10:50:48 +02:00
Rodolphe Suescun 312b7f74d2
Merge pull request #1 from TeddyDD/fix-colorize
Fix removing gradient steps from colorize node
2018-08-08 09:03:49 +02:00
Rodolphe Suescun 37eb661496 Basic library editing + shortcuts
Added simple functions to add nodes to the user library and save it.
Added keyboard shortcuts for main menu.
2018-08-07 23:21:12 +02:00
Rodolphe Suescun 0e1f891910 More UI progress...
Refactored preview stuff and updated new UI
2018-08-07 09:31:41 +02:00
Rodolphe Suescun 30c711920f Fixed pattern node
Triangle was stupidly named saw, sawtooth was missing
2018-08-07 09:24:48 +02:00
Daniel Lewan 582ed03293 Fix removing gradient steps from colorize node
also makes node a little bit bigger to contain
whole gradient editor
2018-08-06 22:05:26 +02:00