A procedural textures addon for Godot
Go to file
Rodolphe Suescun 975ecb32b2 Merge branch 'master' of https://github.com/RodZill4/godot-procedural-textures 2018-08-30 19:20:14 +02:00
addons/procedural_material Minor fixes 2018-08-28 08:33:41 +02:00
test Integrated as a button in toolbar, and added a simple mesh painting tool 2018-08-16 15:08:09 +02:00
.gitignore Started documentation 2018-08-23 10:39:27 +02:00
LICENSE
README.md Removed useless outdated doc from the readme file 2018-08-27 19:02:49 +02:00
default_env.tres
export_presets.cfg Drag problem workaround... 2018-08-25 19:18:40 +02:00
generated_image.png.import
icon.png
icon.png.import
project.godot Drag problem workaround... 2018-08-25 19:18:40 +02:00
test.ptex Added size parameter to emboss node 2018-08-27 19:31:00 +02:00

README.md

This is a tool based on the Godot game engine that can be used to create textures procedurally. It can also be used as a Godot addon (but there's no good reason for not using it as a standalone tool).

Its user interface is based on Godot's GraphEditor: textures are described as interconnected texture generators and operators.

More details in the user manual.

Screenshot