Added support for cut/copy/paste in Material Maker

This commit is contained in:
Rodolphe Suescun 2018-08-19 02:11:52 +02:00
parent 27f6de16e9
commit 0d0f862a99
5 changed files with 73 additions and 238 deletions

View File

@ -8,6 +8,7 @@ signal save_path_changed
signal graph_changed
func _ready():
$SaveViewport/ColorRect.material = $SaveViewport/ColorRect.material.duplicate(true)
OS.low_processor_usage_mode = true
func get_source(node, port):
@ -23,6 +24,7 @@ func add_node(node, global_position = null):
func connect_node(from, from_slot, to, to_slot):
var source_list = [ from ]
# Check if the new connection creates a cycle in the graph
while !source_list.empty():
var source = source_list.pop_front()
if source == to:
@ -50,7 +52,6 @@ func remove_node(node):
send_changed_signal()
node.queue_free()
# Global operations on graph
func update_tab_title():
@ -89,6 +90,14 @@ func new_material():
create_node({name="Material", type="material"})
set_save_path(null)
func get_free_name(type):
var i = 0
while true:
var node_name = type+"_"+str(i)
if !has_node(node_name):
return node_name
i += 1
func create_node(data, global_position = null):
if !data.has("type"):
return null
@ -98,16 +107,11 @@ func create_node(data, global_position = null):
if data.has("name") && !has_node(data.name):
node.name = data.name
else:
var i = 0
while true:
var node_name = data.type+"_"+str(i)
if !has_node(node_name):
node.name = node_name
break
i += 1
node.name = get_free_name(data.type)
add_node(node, global_position)
node.deserialize(data)
send_changed_signal()
return node
func load_file():
var dialog = FileDialog.new()
@ -176,6 +180,44 @@ func send_changed_signal():
func do_send_changed_signal():
emit_signal("graph_changed")
func cut():
copy()
for c in get_children():
if c is GraphNode and c.selected:
remove_node(c)
func copy():
var data = { nodes = [], connections = [] }
for c in get_children():
if c is GraphNode and c.selected:
data.nodes.append(c.serialize())
for c in get_connection_list():
var from = get_node(c.from)
var to = get_node(c.to)
if from != null and from.selected and to != null and to.selected:
data.connections.append(c)
OS.clipboard = to_json(data)
func paste():
for c in get_children():
if c is GraphNode:
c.selected = false
var data = parse_json(OS.clipboard)
if data == null or typeof(data) != TYPE_DICTIONARY:
return
if !data.has("nodes") or !data.has("connections"):
return
if typeof(data.nodes) != TYPE_ARRAY or typeof(data.connections) != TYPE_ARRAY:
return
var names = {}
for c in data.nodes:
var node = create_node(c)
if node != null:
names[c.name] = node.name
node.selected = true
for c in data.connections:
connect_node(names[c.from], c.from_port, names[c.to], c.to_port)
# Drag and drop
func can_drop_data(position, data):
@ -211,7 +253,6 @@ func render_shader_to_viewport(shader, textures, size, method, args):
$SaveViewport.update_worlds()
yield(get_tree(), "idle_frame")
yield(get_tree(), "idle_frame")
yield(get_tree(), "idle_frame")
callv(job.method, job.args)
render_queue.pop_front()

View File

@ -10,231 +10,8 @@
code = "shader_type canvas_item;
float rand(vec2 x) {
return fract(sin(dot(x, vec2(13.9898, 8.141))) * 43758.5453);
}
vec2 rand2(vec2 x) {
return fract(sin(vec2(dot(x, vec2(13.9898, 8.141)),
dot(x, vec2(3.4562, 17.398)))) * 43758.5453);
}
vec3 rand3(vec2 x) {
return fract(sin(vec3(dot(x, vec2(13.9898, 8.141)),
dot(x, vec2(3.4562, 17.398)),
dot(x, vec2(13.254, 5.867)))) * 43758.5453);
}
float wave_sin(float x) {
return 0.5-0.5*cos(3.1415928*2.0*x);
}
float wave_saw(float x) {
x = fract(x);
return min(2.0*x, 2.0-2.0*x);
}
float wave_square(float x) {
return (fract(x) < 0.5) ? 0.0 : 1.0;
}
float mix_multiply(float x, float y) {
return x*y;
}
float mix_add(float x, float y) {
return min(x+y, 1.0);
}
float mix_max(float x, float y) {
return max(x, y);
}
float mix_min(float x, float y) {
return min(x, y);
}
float mix_min(float x, float y) {
return min(x, y);
}
float mix_xor(float x, float y) {
return min(x+y, 2.0-x-y);
}
float mix_pow(float x, float y) {
return pow(x, y);
}
vec3 blend_normal(vec2 uv, vec3 c1, vec3 c2, float opacity) {
return opacity*c1 + (1.0-opacity)*c2;
}
vec3 blend_dissolve(vec2 uv, vec3 c1, vec3 c2, float opacity) {
if (rand(uv) < opacity) {
return c1;
} else {
return c2;
}
}
vec3 blend_multiply(vec2 uv, vec3 c1, vec3 c2, float opacity) {
return opacity*c1*c2 + (1.0-opacity)*c2;
}
vec3 blend_screen(vec2 uv, vec3 c1, vec3 c2, float opacity) {
return opacity*(1.0-(1.0-c1)*(1.0-c2)) + (1.0-opacity)*c2;
}
float blend_overlay_f(float c1, float c2) {
return (c1 < 0.5) ? (2.0*c1*c2) : (1.0-2.0*(1.0-c1)*(1.0-c2));
}
vec3 blend_overlay(vec2 uv, vec3 c1, vec3 c2, float opacity) {
return opacity*vec3(blend_overlay_f(c1.x, c2.x), blend_overlay_f(c1.y, c2.y), blend_overlay_f(c1.z, c2.z)) + (1.0-opacity)*c2;
}
vec3 blend_hard_light(vec2 uv, vec3 c1, vec3 c2, float opacity) {
return opacity*0.5*(c1*c2+blend_overlay(uv, c1, c2, 1.0)) + (1.0-opacity)*c2;
}
float blend_soft_light_f(float c1, float c2) {
return (c2 < 0.5) ? (2.0*c1*c2+c1*c1*(1.0-2.0*c2)) : 2.0*c1*(1.0-c2)+sqrt(c1)*(2.0*c2-1.0);
}
vec3 blend_soft_light(vec2 uv, vec3 c1, vec3 c2, float opacity) {
return opacity*vec3(blend_soft_light_f(c1.x, c2.x), blend_soft_light_f(c1.y, c2.y), blend_soft_light_f(c1.z, c2.z)) + (1.0-opacity)*c2;
}
float blend_burn_f(float c1, float c2) {
return (c1==0.0)?c1:max((1.0-((1.0-c2)/c1)),0.0);
}
vec3 blend_burn(vec2 uv, vec3 c1, vec3 c2, float opacity) {
return opacity*vec3(blend_burn_f(c1.x, c2.x), blend_burn_f(c1.y, c2.y), blend_burn_f(c1.z, c2.z)) + (1.0-opacity)*c2;
}
float blend_dodge_f(float c1, float c2) {
return (c1==1.0)?c1:min(c2/(1.0-c1),1.0);
}
vec3 blend_dodge(vec2 uv, vec3 c1, vec3 c2, float opacity) {
return opacity*vec3(blend_dodge_f(c1.x, c2.x), blend_dodge_f(c1.y, c2.y), blend_dodge_f(c1.z, c2.z)) + (1.0-opacity)*c2;
}
vec3 blend_lighten(vec2 uv, vec3 c1, vec3 c2, float opacity) {
return opacity*max(c1, c2) + (1.0-opacity)*c2;
}
vec3 blend_darken(vec2 uv, vec3 c1, vec3 c2, float opacity) {
return opacity*min(c1, c2) + (1.0-opacity)*c2;
}
vec2 transform(vec2 uv, vec2 translate, float rotate, float scale) {
vec2 rv;
uv -= vec2(0.5);
rv.x = cos(rotate)*uv.x + sin(rotate)*uv.y;
rv.y = -sin(rotate)*uv.x + cos(rotate)*uv.y;
rv /= scale;
rv += vec2(0.5);
rv -= translate;
return rv;
}
float bricks(vec2 uv, vec2 count, float offset, float mortar, float bevel) {
mortar /= max(count.x, count.y);
bevel /= max(count.x, count.y);
float fract_x = fract(uv.x*count.x+offset*step(0.5, fract(uv.y*count.y*0.5)));
float slope_x = 1.0/(bevel*count.x);
float off = 0.5*mortar/bevel;
float f1 = fract_x*slope_x-off;
float f2 = (1.0-fract_x)*slope_x-off;
float fract_y = fract(uv.y*count.y);
float slope_y = 1.0/(bevel*count.y);
float f3 = fract_y*slope_y-off;
float f4 = (1.0-fract_y)*slope_y-off;
return max(0.0, min(1.0, min(min(f1, f2), min(f3, f4))));
}
float colored_bricks(vec2 uv, vec2 count, float offset) {
float x = floor(uv.x*count.x+offset*step(0.5, fract(uv.y*count.y*0.5)));
float y = floor(uv.y*count.y);
return fract(x/3.0+y/7.0);
}
float perlin(vec2 uv, vec2 size, int iterations, float persistence, int seed) {
uv += vec2(float(seed)*0.1234567);
float rv = 0.0;
float coef = 1.0;
float acc = 0.0;
for (int i = 0; i < iterations; ++i) {
vec2 step = vec2(1.0)/size;
float f0 = rand(floor(fract(uv)*size));
float f1 = rand(floor(fract(uv+vec2(step.x, 0.0))*size));
float f2 = rand(floor(fract(uv+vec2(0.0, step.y))*size));
float f3 = rand(floor(fract(uv+vec2(step.x, step.y))*size));
vec2 mixval = fract(uv*size);
mixval = 0.5*(1.0-cos(3.1415928*mixval));
rv += coef * mix(mix(f0, f1, mixval.x), mix(f2, f3, mixval.x), mixval.y);
acc += coef;
size *= 2.0;
coef *= persistence;
}
return rv / acc;
}
vec4 voronoi(vec2 uv, vec2 size, float intensity, int seed) {
uv += vec2(float(seed)*0.1234567);
uv *= size;
float best_distance0 = 1.0;
float best_distance1 = 1.0;
vec2 point0;
vec2 point1;
vec2 p0 = floor(uv);
for (int dx = -1; dx < 2; ++dx) {
for (int dy = -1; dy < 2; ++dy) {
vec2 d = vec2(float(dx), float(dy));
vec2 p = p0+d;
p += rand2(mod(p, size));
float distance = length((uv - p) / size);
if (best_distance0 > distance) {
best_distance1 = best_distance0;
best_distance0 = distance;
point1 = point0;
point0 = p;
} else if (best_distance1 > distance) {
best_distance1 = distance;
point1 = p;
}
}
}
float edge_distance = dot(uv - 0.5*(point0+point1), normalize(point0-point1));
return vec4(point0, best_distance0*length(size)*intensity, edge_distance);
}
float Perlin_f(vec2 uv) { return perlin(uv, vec2(4.000000, 4.000000), 6, 0.500000000, 2375); }
float Bricks_f(vec2 uv) { return bricks(uv, vec2(3, 6), 0.5, 0.05, 0.2); }
vec3 colorize_3_gradient(float x) {
if (x < 0.000000000) {
return vec3(0.273438007,0.273438007,0.273438007);
} else if (x < 1.000000000) {
return vec3(0.273438007,0.273438007,0.273438007)+x*vec3(-0.273438007,-0.273438007,-0.273438007);
}
return vec3(0.000000000,0.000000000,0.000000000);
}
void fragment() {
float Perlin_0_f = Perlin_f(UV+vec2(0.01, 0.0));
float Perlin_1_f = Perlin_f(UV-vec2(0.01, 0.0));
float Perlin_2_f = Perlin_f(UV+vec2(0.0, 0.01));
float Perlin_3_f = Perlin_f(UV-vec2(0.0, 0.01));
vec2 Warp_0_uv = UV+0.100000001*vec2((Perlin_0_f)-(Perlin_1_f), (Perlin_2_f)-(Perlin_3_f));
float Bricks_0_f = Bricks_f(Warp_0_uv);
vec3 Warp_0_rgb = vec3(Bricks_0_f);
float Warp_0_f = dot(vec3(Bricks_0_f), vec3(1.0))/3.0;
vec3 colorize_3_0_rgb = colorize_3_gradient(Warp_0_f);
COLOR = vec4(colorize_3_0_rgb, 1.0);
COLOR = vec4(1.0);
}
"
@ -268,7 +45,7 @@ _sections_unfolded = [ "Material", "Mouse", "Visibility" ]
[node name="Material" parent="." index="0" instance=ExtResource( 2 )]
theme = SubResource( 1 )
_sections_unfolded = [ "Anchor", "Margin", "Mouse", "Theme", "slot", "slot/2", "slot/3", "slot/4", "slot/5" ]
_sections_unfolded = [ "Anchor", "Margin", "Mouse", "Theme", "slot/2", "slot/3", "slot/4", "slot/5" ]
[node name="Timer" type="Timer" parent="." index="1"]

View File

@ -15,6 +15,9 @@ const MENU = [
{ menu="File" },
{ menu="File", command="close_material", description="Close material" },
{ menu="File", command="quit", shortcut="Control+Q", description="Quit" },
{ menu="Edit", command="edit_cut", shortcut="Control+X", description="Cut" },
{ menu="Edit", command="edit_copy", shortcut="Control+C", description="Copy" },
{ menu="Edit", command="edit_paste", shortcut="Control+V", description="Paste" },
{ menu="Tools", command="add_to_user_library", description="Add selected node to user library" },
{ menu="Tools", command="save_user_library", description="Save user library" },
{ menu="Help", command="bug_report", description="Report a bug" },
@ -118,6 +121,21 @@ func quit():
else:
get_tree().quit()
func edit_cut():
var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control()
if graph_edit != null:
graph_edit.cut()
func edit_copy():
var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control()
if graph_edit != null:
graph_edit.copy()
func edit_paste():
var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control()
if graph_edit != null:
graph_edit.paste()
func add_to_user_library():
var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control()
if graph_edit != null and graph_edit is GraphEdit:

View File

@ -97,7 +97,7 @@ group = null
text = "Edit"
flat = true
align = 1
items = [ ]
items = [ "Cut", null, 0, false, false, 11, 268435544, null, "", false, "Copy", null, 0, false, false, 12, 268435523, null, "", false, "Paste", null, 0, false, false, 13, 268435542, null, "", false ]
[node name="Tools" type="MenuButton" parent="VBoxContainer/Menu" index="2"]
@ -122,7 +122,7 @@ group = null
text = "Tools"
flat = true
align = 1
items = [ "Add selected node to user library", null, 0, false, false, 11, 0, null, "", false, "Save user library", null, 0, false, false, 12, 0, null, "", false ]
items = [ "Add selected node to user library", null, 0, false, false, 14, 0, null, "", false, "Save user library", null, 0, false, false, 15, 0, null, "", false ]
[node name="Help" type="MenuButton" parent="VBoxContainer/Menu" index="3"]
@ -147,7 +147,7 @@ group = null
text = "Help"
flat = true
align = 1
items = [ "Report a bug", null, 0, false, false, 13, 0, null, "", false, "", null, 0, false, false, -1, 0, null, "", true, "About", null, 0, false, false, 15, 0, null, "", false ]
items = [ "Report a bug", null, 0, false, false, 16, 0, null, "", false, "", null, 0, false, false, -1, 0, null, "", true, "About", null, 0, false, false, 18, 0, null, "", false ]
[node name="HBoxContainer" type="HSplitContainer" parent="VBoxContainer" index="1"]

View File

@ -7,7 +7,6 @@
; param=value ; assign values to parameters
config_version=3
[application]
config/name="Material Maker"