A procedural textures addon for Godot
Go to file
2018-09-01 11:32:36 +02:00
addons/procedural_material Removed useless debug message 2018-09-01 11:32:36 +02:00
test Integrated as a button in toolbar, and added a simple mesh painting tool 2018-08-16 15:08:09 +02:00
.gitignore Started documentation 2018-08-23 10:39:27 +02:00
default_env.tres More nodes and load/save 2018-07-22 23:25:05 +02:00
export_presets.cfg Drag problem workaround... 2018-08-25 19:18:40 +02:00
generated_image.png.import Material export and usability improvements 2018-08-03 08:16:38 +02:00
icon.png Added ambient occlusion and parameters for the material node 2018-08-10 12:31:15 +02:00
icon.png.import First version 2018-07-22 17:20:27 +02:00
LICENSE Initial commit 2018-07-22 17:08:24 +02:00
project.godot Fixed tab labels not updating when a filename changes 2018-09-01 11:09:45 +02:00
README.md Removed useless outdated doc from the readme file 2018-08-27 19:02:49 +02:00
test.ptex Added size parameter to emboss node 2018-08-27 19:31:00 +02:00

This is a tool based on the Godot game engine that can be used to create textures procedurally. It can also be used as a Godot addon (but there's no good reason for not using it as a standalone tool).

Its user interface is based on Godot's GraphEditor: textures are described as interconnected texture generators and operators.

More details in the user manual.

Screenshot