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Rodolphe Suescun 2018-08-16 15:08:15 +02:00
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This is atool based on the Godot game engine that can be used to create textures procedurally. It can also be used as a Godot addon (but there's no good reason for not using it as a standalone tool).
This is a tool based on the Godot game engine that can be used to create textures procedurally. It can also be used as a Godot addon (but there's no good reason for not using it as a standalone tool).
Its user interface is based on Godot's GraphEditor: textures are described as interconnected texture generators and operators.
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This node deforms an input image according to the gradient of another image (generally perlin noise).
![Warp](doc/warp.png)
## Miscellaneous
### Material
This node defines the material shown in the 3d preview. It accepts textures for a subset of the PBR lighting model as implemented in the Godot engine. When exporting the material, each texture will be saved as a PNG file named after the project's name and a suffix for each material node input.
### Export
This node can be used to export extra PNG files (for example a combined PNG to be used with Godot materials).