RodZill4
d643cecebb
Fixed 3d preview and added warp generator
2019-09-13 08:07:46 +02:00
RodZill4
9834571c4a
Fixed shader generation and added transform, mirror and skew
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Fixed shader generation with nested usage of inputs (process code until no further input substitution is possible)
2019-09-12 21:16:07 +02:00
RodZill4
59dced1c09
Updated generic layout and implemented blend generator
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Preview is now resized with a single click.
2019-09-11 23:13:10 +02:00
RodZill4
82f83ca482
More fixes and cleanup
2019-09-11 07:53:06 +02:00
RodZill4
be2e7f6e59
Updated generic node layout (added input names) and all .mmg files
2019-09-10 22:51:49 +02:00
RodZill4
bd8becaf75
Removed old generator model file format
2019-09-10 21:25:08 +02:00
RodZill4
34349c98ca
Minor fixes and cleanup
2019-09-10 21:01:08 +02:00
RodZill4
27d5ddbe97
Implemented save and shader generator editing...
2019-09-09 22:00:18 +02:00
Rodolphe Suescun
0bcdbb2204
More refactoring and added image "generator"
2019-08-25 23:27:07 +02:00
Rodolphe Suescun
9d650c98a1
Reimplemented node deletion
2019-08-19 16:37:17 +02:00
Rodolphe Suescun
d8d9aaa9b4
More refactoring and added buffer generator
2019-08-18 16:28:50 +02:00
Rodolphe Suescun
e9a21454c1
More refactoring on rtexture generation
2019-08-17 17:35:48 +02:00
Rodolphe Suescun
b614ab50ed
Reimplemented generator instanciation
2019-08-15 11:53:21 +02:00
Rodolphe Suescun
470e55b212
Added nodes removal & new node creation
2019-08-14 15:55:39 +02:00
Rodolphe Suescun
a8dffae7cf
Fixed connecting/disconnecting generators
2019-08-14 09:02:38 +02:00
Rodolphe Suescun
049250e073
Added graph node initialization
2019-08-13 13:38:11 +02:00
Rodolphe Suescun
57c28993db
Refactored basic load and preview functions in graph editor
2019-08-12 15:58:42 +02:00
Rodolphe Suescun
bcdac09cd7
More progress on refactoring and more
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Basic import plugin works.
Added gradient parameter to custom node.
hsv_adjust now supports alpha channel.
Remove deprecated scenes.
2019-08-09 08:16:24 +02:00
RodZill4
66f88f3f46
More shader generation refactoring
2019-08-02 08:17:32 +02:00
RodZill4
cfae489ad0
Started refactoring to build an export_plugin and separate UI from texture generation
2019-07-31 20:53:00 +02:00
RodZill4
6984088b78
Fixed generation of transparent images. Now in tools menu instead of a button in the toolbar.
2019-04-13 19:44:37 +02:00
RodZill4
0b7a36282e
Fixed issues #5 and #7
2019-01-27 09:00:30 +01:00
RodZill4
4baba77243
New recent projects menu entry and paper sample texture.
2019-01-24 22:27:41 +01:00
RodZill4
b36d44eb06
Fixed problem in export node (failure when exporting)
2019-01-09 07:36:30 +01:00
RodZill4
65a08b4650
Added an Apply button to the node editor window
2018-11-20 07:46:51 +01:00
RodZill4
3bb9dd50db
Generic node updates
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- Added support for inputs and alternate syntax for parameters ($foo instead of $(foo))
- Added support for default input values ($uv can be used for non uniform defaults)
2018-11-19 23:09:22 +01:00
RodZill4
f06ffaf9f7
Added support for inputs in generic node and rewrote AdjustHSV as generic.
2018-11-11 19:18:26 +01:00
Rodolphe Suescun
7f4cc79a47
Fixed a few problems reported by Godot 3.1a2
2018-11-04 15:43:02 +01:00
Rodolphe Suescun
59add0d468
Updated transform and blend nodes to support alpha. Removed obsolete scenes.
2018-11-03 19:35:18 +01:00
Rodolphe Suescun
6ca982b692
Slightly modified the ptex file format
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Parameters are now saved separately from other node attributes (type, name...). Old files can still be loaded.
2018-11-03 18:56:58 +01:00
Rodolphe Suescun
c624e0f6ee
Added support for alpha channel in colorize node
2018-11-03 17:43:32 +01:00
RodZill4
ade213921c
Rewrote pattern, uniform and voronoi nodes using generic node.
2018-10-31 22:22:41 +01:00
RodZill4
0a4e84ec06
Implemented color, perlin and shape as generic nodes.
2018-10-29 22:22:35 +01:00
RodZill4
166e0891e9
Updated export presets wrt resources added since 0.5 (should fix #3 )
2018-10-28 21:30:32 +01:00
Rodolphe Suescun
78bb4551a8
Color parameters and RGBA generic outputs
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Also added default value to float, boolean and enum parameters
2018-10-28 17:06:42 +01:00
Rodolphe Suescun
5d80d9db63
Refactored custom node parameters editor
2018-10-28 16:26:37 +01:00
RodZill4
41fdc5783e
Added custom node example (mandelbrot)
2018-10-26 22:47:27 +02:00
RodZill4
bf4a125386
Node editor updates and support for alpha channel
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Added initial support for alpha channel (in combine, decompose and blend nodes). Textures with alpha channels can be exported using the material node albedo input.
Updated node editor with a simple editor for enumerated parameters.
2018-10-26 22:44:47 +02:00
RodZill4
938397f3f6
More node editor progress, support for globals in generic nodes
2018-10-13 17:31:37 +02:00
RodZill4
0d85cd5aef
Updated custom node and associated editor
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Custom nodes now support outputs and basic (float) parameters, and are serialized/deserialized correctly.
2018-10-09 07:24:44 +02:00
RodZill4
ee0bc96f30
Added a generic node type
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Updated all nodes so parameters are located in a "parameters" variable.
Started writing a generic node model whose behavior is defined in a json file. Should be able to replace all generators so far.
Wrote json files for bricks and noise nodes.
Started preparing a custom node.
2018-10-02 07:46:20 +02:00
RodZill4
ab9ae4ce5d
Reorganized nodes (1 directory per node)
2018-09-22 08:12:33 +02:00
RodZill4
fafa5fbb1b
Added a "Rays" shape and a radiations logo example
2018-09-21 08:14:20 +02:00
RodZill4
e2e1a67b7e
Added star shape in Shape generator
2018-09-20 08:32:30 +02:00
RodZill4
d9b98693da
Added a simple shape generator
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Can be used to create a circle, a polygon or a curved star
2018-09-19 08:21:48 +02:00
RodZill4
9bdcb73411
Fixed problems in Material Maker addon for Godot
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Icon and settings taken from the project
2018-09-12 19:21:42 +02:00
RodZill4
e4aebb9b1f
Updated link to make it child of graph_edit control
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Should fix problems under Linux
2018-09-11 21:43:40 +02:00
RodZill4
4a504b0bb5
Updated export presets
2018-09-11 20:13:07 +02:00
RodZill4
73ccaf32eb
Updated screenshot
2018-09-11 19:47:04 +02:00
RodZill4
4ca96b5d8e
Updated examples
2018-09-11 19:40:34 +02:00