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A procedural textures addon for Godot
ee0bc96f30
Updated all nodes so parameters are located in a "parameters" variable. Started writing a generic node model whose behavior is defined in a json file. Should be able to replace all generators so far. Wrote json files for bricks and noise nodes. Started preparing a custom node. |
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addons/material_maker | ||
.gitignore | ||
default_env.tres | ||
export_presets.cfg | ||
icon.ico | ||
icon.png | ||
icon.png.import | ||
LICENSE | ||
project.godot | ||
README.md |
This is a tool based on the Godot game engine that can be used to create textures procedurally. It can also be used as a Godot addon (but there's no good reason for not using it as a standalone tool).
Its user interface is based on Godot's GraphEditor: textures are described as interconnected texture generators and operators.
More details in the user manual.