9267eb3fd9
Added a simple itemVisual class, and an ItemVisualEntry Class.
2019-08-24 15:53:56 +02:00
378fc4642f
Merge branch 'master' of https://github.com/Relintai/entity_spell_system
...
# Conflicts:
# skeleton/character_skeleton.cpp
# skeleton/character_skeleton.h
2019-08-23 20:56:23 +02:00
8b8dc6c7f9
Removed everything from the base skeleton.
2019-08-23 20:52:01 +02:00
c09a7a18bf
Cleaned up the skeleton a bit.
2019-08-23 20:23:48 +02:00
06436b27f8
Moved the inventory system into Player. Also Added a new inventory class, and renamed everything in playyer to use that instead of bag.
2019-08-16 02:24:32 +02:00
4b35b4e541
Commented out most things in the bag for now.
2019-08-15 14:43:17 +02:00
ee6838d33b
The bag is now scriptable.
2019-08-14 15:52:23 +02:00
3cce6b0ae8
-Talent is now inherited from Aura.
...
-Cleaned up the talent system specific classes.
-The ResourceManager now loads talents aswell.
-Cleaned up, and made the EntityResource system scriptable.
-Fixed the stat signals, the stat parameter was null every time. ("this" should've been wrapped in a Ref.)
2019-08-13 23:58:42 +02:00
1ae265a171
-Implemented MobData, and playerCharacterData.
...
-Also added them to the data manager.
2019-08-09 13:18:09 +02:00
baec5b1091
Added data classes for loot. Also added MobData, and PlayerCharacterData files (placeholder).
2019-08-09 02:10:08 +02:00
f9464e0025
Added a flags binding to item types, also added an allowed types variable to bag.
2019-08-07 03:31:45 +02:00
f857d2ee34
Added missing None, to the item type binding string.
2019-08-07 02:51:07 +02:00
e6e717719b
More getters, setters, and a small fix.
2019-08-07 02:46:23 +02:00
895525a998
Work on fleshing out the inventory system.
2019-08-07 01:54:59 +02:00
38b155d4ad
-Moved StatModifier from Stats to it's own file. Also updated i.
...
-Removed the old, now unneeded SpellCastData stuff from Entity.
-Small interface fixed to stat, also fixed applying and deapplying modifiers.
-Fixed AuraStatAttribute's bindings.
-Made the aura commands a little more intuitive.
-Added gcd callback bindings.
-Has Global Cooldonw in spell is now defaults to true.
-Small binding fixes.
2019-08-05 23:59:37 +02:00
39c9d6c36d
Now the clientside gcds also refresh.
2019-08-05 15:38:01 +02:00
716f1833c4
Small fixes to Cooldown and CategoryCooldown event / signaling logic.
2019-08-05 10:55:50 +02:00
c3828efe05
A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs.
2019-08-05 01:36:33 +02:00
4f3c21a0cf
Added the aura callbacks into the CharacterClass, and Entity, so they can be scripted via GDScript. Entity calls everything as needed.
...
Also added death events, and callbacks.
2019-08-04 19:13:00 +02:00
78f2b19ff9
Added 2 more entries to thew AIStates enum.
2019-08-04 16:52:38 +02:00
35efa1fd9b
Fixed equipset's bindings.
2019-07-23 19:10:43 +02:00
3906bea408
Created the bindings for EntityEquipSet, and fixed compile.
2019-07-23 13:55:11 +02:00
5901e49aa9
Removed the Queued folder.
2019-07-23 02:22:09 +02:00
1e0daf2e73
Added a bund of skeleton-related new classes. They aren't finished yet. Renamed the spells folder to infos.
2019-07-23 02:21:06 +02:00
ae3aa70f45
Build fix on linux.
2019-07-19 20:54:57 +02:00
15845efb77
Now the MeshDataResource Importer can scale, rotate, and offset the imported mesh.
2019-07-19 17:28:12 +02:00
57370a733c
Added overrideable ai methods to CharacterClass, and removed some unneeded methods. Also added an AIStates enum.
2019-07-06 21:24:02 +02:00
f95ac68a9b
renamed character.h and cpp to character_class.h and cpp.
2019-07-06 19:18:07 +02:00
d5efaf0d27
Added MeshDataResource, so the mesh generation works in GLES2 too. Also added simple importers for it.
2019-07-05 21:28:51 +02:00
a7e4a592f3
Build fix.
2019-07-02 11:40:57 +02:00
e2a7dadaaf
Typo fix.
2019-07-01 01:41:13 +02:00
65e8fbc1bc
Fixed a name in the bone attachment type enum.
2019-07-01 01:34:08 +02:00
e80b0364bc
A bit of work on the skeleton.
2019-07-01 01:29:59 +02:00
7af76fe42f
Fixed uninitialized variables (and an editor cash because of it).
2019-06-30 17:39:13 +02:00
fc01a2dee0
Fixed a few properties.
2019-06-26 02:27:29 +02:00
5d0d8b59d3
Fixed healing, and aura healing.
2019-06-25 01:15:08 +02:00
58654d8d70
Added in spell casting related binds.
2019-06-24 23:05:28 +02:00
c9c9267dbb
Fixed aura ticks.
2019-06-24 17:58:25 +02:00
ec6503c5e9
Added TargetRelationType back.
2019-06-24 13:12:33 +02:00
f1194ab218
-Added rage, and energy stat.
...
-Added class resource support.
-Fixed bugs related to auras.
2019-06-22 23:28:36 +02:00
29b3ccb3b3
Fixed targeting.
2019-06-22 01:57:43 +02:00
90e86557c5
More work on networking.
2019-06-18 15:33:28 +02:00
29f4288a54
More networking work.
2019-06-18 02:32:39 +02:00
9592e75034
Fixed wrong GDCLASS type.
2019-06-17 03:08:06 +02:00
7cdad4b8eb
Work on networking.
2019-06-17 00:07:38 +02:00
cee3c00f97
Added macros for the multiplayer.
2019-06-11 15:20:05 +02:00
69407a2506
Fixed compile.
2019-06-10 20:49:36 +02:00
ee5be20502
Moved a few more function declarations from entity's header to the cpp file.
2019-06-10 20:48:14 +02:00
9aaa5d1d5a
-Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints.
...
-Added rank to spells.
-Removed The Icon class, and the SpellManager.
-More cleanup.
-Removed more collection dynamic allocations.
2019-05-30 00:26:02 +02:00
49f2213b12
The old Effect properties got cleaned up, and now their type is packedscene.
2019-05-29 20:03:41 +02:00