|
755fb3227f
|
Updated the engine.
|
2022-08-24 18:11:48 +02:00 |
|
|
482e914e93
|
More fixes to the example export presets.
|
2022-08-03 17:09:03 +02:00 |
|
|
1299fc37e5
|
Bump version to 0.3. Also update project description in engine.
|
2022-08-03 17:05:45 +02:00 |
|
|
4edb21f429
|
Remove unecessary file.
|
2022-08-03 16:59:55 +02:00 |
|
|
e782cfce14
|
Enabled it.
|
2022-08-03 16:53:42 +02:00 |
|
|
228759d5b7
|
Added my data_manager addon.
|
2022-08-03 16:52:21 +02:00 |
|
|
3e28675729
|
Removed module_manager addon.
|
2022-08-03 16:50:48 +02:00 |
|
|
0d1ce768cf
|
Updated the screenshot.
|
2022-08-03 15:47:57 +02:00 |
|
|
c5c1440a52
|
Updated reame.md.
|
2022-08-03 15:46:49 +02:00 |
|
|
1b20a6ca89
|
Renamed the Godot tab to Engine in the about box.
|
2022-08-03 15:03:28 +02:00 |
|
|
8c5d6019f1
|
Set the mouse filter of the AuraFrame's main container to ignore, to fix deadzone in the top right corner.
|
2022-08-03 15:02:06 +02:00 |
|
|
cbe6837998
|
Updated the engine and added the missing helper scripts.
|
2022-08-03 14:56:43 +02:00 |
|
|
5ac81e2e0c
|
Added the new engine setup script, and updated the engine.
|
2022-06-11 02:38:39 +02:00 |
|
|
1582d058ec
|
Removed all helper scripts that are in the engine now.
|
2022-06-11 02:36:22 +02:00 |
|
|
86e6db9db4
|
Udpated the engine and the tools.
|
2022-04-08 22:13:38 +02:00 |
|
|
81fa7ce0cf
|
Fix typo.
|
2022-03-27 21:09:09 +02:00 |
|
|
8d22d88ba9
|
Now the project uses the pandemonium engine. (My heavily modified godot fork.)
|
2022-03-26 14:04:56 +01:00 |
|
|
45b7a90fb2
|
Updated the engine and modules.
|
2022-02-27 02:04:09 +01:00 |
|
|
b833cf58c3
|
Moved the species folder.
|
2022-02-27 01:45:48 +01:00 |
|
|
171059afd6
|
Moved the materials and shaders folder.
|
2022-02-27 01:44:58 +01:00 |
|
|
6a99199fad
|
Moved the core folder.
|
2022-02-27 01:34:59 +01:00 |
|
|
af59b518d6
|
Moved the entity classes folder.
|
2022-02-27 01:33:07 +01:00 |
|
|
3b43428aee
|
Moved the icons and spell effects folder.
|
2022-02-27 01:31:14 +01:00 |
|
|
7b6962be59
|
Moved free look cam and the texture tools under a new tools directory.
|
2022-02-27 01:25:06 +01:00 |
|
|
7953add9a3
|
Added the rtile_map module to the project, and swicthed the terrain tilmaps to it. It's effect is barely visible at the moment. Will probably add a rao strength parameter to it eventually.
|
2022-01-30 19:51:23 +01:00 |
|
|
2afc8a27b3
|
Updated the engine and modules.
|
2022-01-30 19:19:02 +01:00 |
|
|
b5a512032e
|
Ported the setup script split from the 3d project. Also removed the world_generator module and updated everything to the latest. Switched the engine to use the 3.x branch.
|
2021-09-06 19:52:06 +02:00 |
|
|
73ae3000b9
|
Fix unitframes, and the default ui scale settings.
|
2021-02-21 17:31:43 +01:00 |
|
|
2c8a120b8e
|
Updated the UI. Also added the things that were missing.
|
2021-02-21 00:39:10 +01:00 |
|
|
ccae78e3be
|
Update the engine and modules. Also updated most of the project (except for the UI).
|
2021-02-21 00:05:04 +01:00 |
|
|
3cf6261c43
|
Update properties.
|
2021-02-20 23:20:42 +01:00 |
|
|
f702b417a8
|
Update the engine, and the modules.
|
2020-08-01 11:47:23 +02:00 |
|
|
f647606949
|
Remove the planets folder, as it's not used (to make upgrading modules easier).
|
2020-08-01 11:22:27 +02:00 |
|
|
917fb8048a
|
Fix readme copy-paste fail.
|
2020-07-28 18:51:29 +02:00 |
|
|
42d45cc3e4
|
Now the player's target won't get dropped when moving on touchscreens.
|
2020-07-17 13:39:48 +02:00 |
|
|
fd86acbcbd
|
Tapping on the player to wait will no longer break touch input handling.
|
2020-07-17 13:34:46 +02:00 |
|
|
34a1fea69b
|
Remove the physics colliders from the tilesets, as the physics system is not used anymore.
|
2020-07-17 13:23:50 +02:00 |
|
|
12b503aa2a
|
Hide and show only the enemies discovered by the player on level change. (The rest just gets ignored).
|
2020-07-17 13:21:45 +02:00 |
|
|
3c8c5c2010
|
Now the player's visibility area gets pre-generated as an array.
|
2020-07-17 13:16:22 +02:00 |
|
|
255a2cf973
|
rename plot_line.
|
2020-07-17 12:51:33 +02:00 |
|
|
7254f42161
|
Codestyle.
|
2020-07-17 12:48:14 +02:00 |
|
|
777f91cfb5
|
Add a test only variant for line of sight tests.
|
2020-07-17 12:46:58 +02:00 |
|
|
c616fbf56e
|
Use Bresenham's line algorithm for visibility, as using the physics system for this is not only an overkill, but it doesn't even works too well.
|
2020-07-17 12:43:44 +02:00 |
|
|
68e7e888ce
|
Changed the type of WorldNumbers to CanvasLayer, so the numbers now go in front of nameplates, also increased the ui's layers, so the numbers are still behind them.
|
2020-07-17 00:08:55 +02:00 |
|
|
7994312105
|
Improved world number placement.
|
2020-07-17 00:03:56 +02:00 |
|
|
e4bb293b09
|
Fix damage and heal number positions.
|
2020-07-16 23:38:45 +02:00 |
|
|
8152886f5d
|
Convert 2 particle effects to 2d, and fix adding effects to skeletons.
|
2020-07-16 23:33:41 +02:00 |
|
|
cc4f9af56d
|
Pinch zoom support.
|
2020-07-16 21:19:53 +02:00 |
|
|
ba5ef68239
|
Enemies can't be targeted now if they are hidden. Also handle input on touch up.
|
2020-07-16 20:21:48 +02:00 |
|
|
e2fb52a3ff
|
Bigger range for the camera's allowed zoom levels.
|
2020-07-16 20:09:28 +02:00 |
|