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8020295482
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Fixed an another renamed property.
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2023-10-08 20:52:00 +02:00 |
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3cce8a8caf
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Updated entity's body related methods.
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2023-10-08 20:31:46 +02:00 |
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9134e7812f
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Spawn a few mobs randomly.
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2022-09-30 09:14:18 +02:00 |
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4d6c60a859
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Don't throw an error when runnin the world scene by itself.
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2022-09-30 09:07:01 +02:00 |
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284e83ad8f
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Updated the engine.
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2022-08-24 16:09:27 +02:00 |
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2262dfa5ac
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Added a new world scene,and roughed out how it should work to be able to easily support networking and multiple 2D layers (maps). (I plan to use Worlds / World2Ds to separate them.)
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2022-07-17 16:20:08 +02:00 |
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29e3b401c3
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Updated the engine and remove the Logger autoload.
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2022-06-11 19:42:41 +02:00 |
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22e66a9236
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Fix typo.
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2022-03-27 21:08:39 +02:00 |
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95101dcf2d
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Started working on a layered world. It's not used yet. And will probably not get used for a while.
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2022-03-05 14:23:39 +01:00 |
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8aaa1e82e1
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Now the spawner uses vector2s as positions.
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2022-03-05 12:33:05 +01:00 |
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dbd6926290
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Updated terraman2D. I reimplemented colliders.
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2022-03-04 18:16:09 +01:00 |
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556f6b2e2c
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Added more test walls.
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2022-03-03 18:00:51 +01:00 |
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077d0973e2
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Updated Terraman and switched to the new isometric world. (It's just a copy of the simple world at the moment though.)
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2022-03-01 23:51:35 +01:00 |
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f29fc963a4
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Updated terraman2d to the latest. I just renamed the blocky world, mesher and chunk to Simple.
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2022-03-01 23:24:15 +01:00 |
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0a33c6073b
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Don't offset the back side walls.
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2022-03-01 22:05:14 +01:00 |
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3cba2b5dae
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Enabled y sorting for terraman's world.
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2022-03-01 22:03:34 +01:00 |
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1b375d109d
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Reworked entity body setup. Now instead of Entity -> body -> (Sprite, Nameplate etc). It will worki like Body -> (Entity, sprite, Nameplate etc). This fixes y sorting. Nameplates are a bit broken right now, that will be fixed later.
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2022-03-01 22:00:10 +01:00 |
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07566d2c99
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Moved the debug camera and the texture_tools under the new tools folder.
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2022-02-27 00:44:05 +01:00 |
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325d16b587
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Removed test tiles and tilesets.
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2022-02-27 00:23:32 +01:00 |
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4b04f949a5
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Set texture scale to 1, re generate the textures as 32x32, and remove the mmgd files.
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2022-02-27 00:14:52 +01:00 |
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04fae8e616
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More finetuning to it.
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2022-02-26 17:51:51 +01:00 |
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2e4b36c852
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Change the isometric angles.
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2022-02-26 17:50:15 +01:00 |
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63e12b7077
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Updated Terraman2D to get the new wall support. Added test walls to the level generator.
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2022-02-26 17:44:40 +01:00 |
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5d90332d00
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UPdated Terraman to get the merger surface's uv rect calculation fix.
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2022-02-26 10:06:48 +01:00 |
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7f02d7d69d
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The textures are now 128x128. Also smaller tweaks.
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2022-02-26 02:08:35 +01:00 |
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05255fd86d
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Updated Terraman2D. I added back in texture scale calculations. Now the world uses it.
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2022-02-26 01:51:53 +01:00 |
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e60fceb1d9
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Add the textures form the 3d project.
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2022-02-26 01:36:10 +01:00 |
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fa1fbd62db
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Set up a Terraman2D based world.
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2022-02-26 01:22:34 +01:00 |
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fc4299b08e
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Moved the menu to a different folder.
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2022-02-21 09:21:58 +01:00 |
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e2e27c56d4
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Updated the ui.
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2022-02-20 23:46:54 +01:00 |
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789dbc6f8c
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Also moved the new test tilemap.
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2021-12-13 23:30:54 +01:00 |
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c22deed1e3
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Created a new tile generator addon. Also experiments with the textures from the 3d project.
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2021-12-13 23:25:39 +01:00 |
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cd9cc9eaa0
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Use the test iso tileset.
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2021-12-13 11:52:00 +01:00 |
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8568d529c9
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Added the new rtile map module, and removed the props and terraman 2d modules.
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2021-12-13 11:44:38 +01:00 |
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b573b5f709
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Go back to the non-isometric test tileset.
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2021-09-19 22:16:15 +02:00 |
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f90648d1f3
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Finetuned the graphics settings.
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2021-07-15 16:07:02 +02:00 |
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c622f20e18
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Port the menu's exit button from the 3d version.
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2021-07-12 01:02:26 +02:00 |
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2692483383
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Added a few test tiles from one of the lpc tilesets to the test atlas and made them isometric. This might be the way to go. It's feasible for me to do, looks good, lets me use lots of assets that I can't make myself, it's complexity fits the game's mechanics and also different.
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2021-07-12 00:29:17 +02:00 |
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f703a8aef5
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Use the 44x24 tiles by default for now. I think it's still not the perfect size, but it's the closest from what I have done so far.
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2021-03-09 10:48:38 +01:00 |
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73c41419fe
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Experimented a lot with tile styles, committing the most promising one. Still need to figure out the best tile size though.
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2021-03-09 10:40:30 +01:00 |
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4424f32e75
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Updated everything except the UI.
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2021-02-21 16:45:04 +01:00 |
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df58cda377
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Entities will now hide themselves when not on the screen. Also small tweaks.
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2020-07-12 19:43:49 +02:00 |
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1bb9d7cbe7
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Updated modules. Also brought back logger, so code is easier to move between projects.
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2020-07-11 23:22:50 +02:00 |
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5dea9614d9
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Actually commit everything.
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2020-07-08 23:25:40 +02:00 |
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2acaa97de9
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Fixed a few more remaining issues.
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2020-01-04 13:09:34 +01:00 |
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0d31d31204
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Setup for multiple world layers. E.g. dungeons.
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2019-12-22 21:49:05 +01:00 |
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0fb88a1538
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The project is now licensed under the MIT license.
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2019-12-22 18:49:29 +01:00 |
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6e22c897fc
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Added a simple tileset, and started working on the world.
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2019-12-22 18:29:26 +01:00 |
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a1bc2a96b3
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Removed the test iso tilemap.
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2019-12-22 15:25:39 +01:00 |
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5a1460df0e
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Now a few mobs get spawned, also fixed targeting.
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2019-12-20 21:37:36 +01:00 |
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