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https://github.com/Relintai/broken_seals_2d.git
synced 2024-11-11 20:35:10 +01:00
Spawn a few mobs randomly.
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parent
4d6c60a859
commit
9134e7812f
@ -71,8 +71,8 @@ func load_character(file_name: String) -> void:
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spawn(world_pos.x / (cell_size_x * chunk_size_x), world_pos.y / (cell_size_y * chunk_size_x))
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#if spawn_mobs:
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# generate()
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if spawn_mobs:
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generate()
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func _create_chunk(x, y, chunk):
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if !chunk:
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@ -106,9 +106,17 @@ func _create_chunk(x, y, chunk):
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return ._create_chunk(x, y, chunk)
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func generate() -> void:
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for x in range(-2, 2):
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for y in range(-2, 2):
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ESS.entity_spawner.spawn_mob(1, 50, Vector2(x * 200, y * 200))
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if Engine.is_editor_hint():
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return
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# for x in range(-2, 2):
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# for y in range(-2, 2):
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# ESS.entity_spawner.spawn_mob(1, 50, Vector2(x * 200, y * 200))
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for i in range(10):
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var x : float = rand_range(1, 4)
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var y : float = rand_range(1, 4)
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ESS.entity_spawner.spawn_mob(1, 50, Vector2(x * 200, y * 200))
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func save() -> void:
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if _player == null or _player_file_name == "":
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