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https://github.com/Relintai/broken_seals_2d.git
synced 2024-11-11 20:35:10 +01:00
Updated entity's body related methods.
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@ -223,4 +223,4 @@ func set_terrarin_player():
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var terrarin : Node = get_node("/root/GameScene/VoxelWorld")
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if terrarin.has_method("set_player"):
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terrarin.set_player(local_player_master.player.get_body())
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terrarin.set_player(local_player_master.player.body_get())
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@ -106,7 +106,7 @@ func _enter_tree() -> void:
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on_c_controlled_changed()
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transform = entity.get_transform_2d(true)
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entity.set_body(self)
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entity.body_set(self)
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set_physics_process(true)
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func on_centity_data_changed(entd : EntityData):
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@ -101,7 +101,7 @@ func _notification_sdeath():
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func set_position(position : Vector3, rotation : Vector3) -> void:
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get_body().set_position(position, rotation)
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body_get().set_position(position, rotation)
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func _notification_sdamage(what, info):
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if what == SpellEnums.NOTIFICATION_DAMAGE_DAMAGE_DEALT:
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@ -110,11 +110,11 @@ func _notification_sdamage(what, info):
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func _notification_cdamage(what, info):
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if what == SpellEnums.NOTIFICATION_DAMAGE_DAMAGE_DEALT:
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WorldNumbers.damage(get_body().position, 1.6, info.damage, info.crit)
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WorldNumbers.damage(body_get().position, 1.6, info.damage, info.crit)
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func _notification_cheal(what, info):
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if what == SpellEnums.NOTIFICATION_DAMAGE_DAMAGE_DEALT:
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WorldNumbers.heal(get_body().position, 1.6, info.heal, info.crit)
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WorldNumbers.heal(body_get().position, 1.6, info.heal, info.crit)
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func _notification_sxp_gained(value : int) -> void:
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if not ESS.can_character_level_up(slevel):
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@ -81,7 +81,7 @@ func _process(delta):
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if (get_scale() - target_scale).length() < 0.04:
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interpolating = false
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#var position : Vector2 = entity.get_body().position
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#var position : Vector2 = entity.body_get().position
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var position : Vector2 = Vector2()
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position.x -= (rect_size.x / 2.0) * rect_scale.x
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@ -110,8 +110,8 @@ class_name NetworkedPlayerGD
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## if get_network_master() != 1:
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## print(str(get_network_master()) + "npcset")
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#
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# get_body().position = pposition
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# get_body().rotation = protation
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# body_get().position = pposition
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# body_get().rotation = protation
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#
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#func _moved() -> void:
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#
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@ -51,10 +51,10 @@ func _physics_process(delta):
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update_visibility()
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func update_visibility() -> void:
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_query.collision_layer = get_body().get_collision_layer()
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_query.collision_layer = body_get().get_collision_layer()
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_query.transform = Transform2D(0, get_body().position)
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var res : Array = get_body().get_world_2d().direct_space_state.intersect_shape(_query)
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_query.transform = Transform2D(0, body_get().position)
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var res : Array = body_get().get_world_2d().direct_space_state.intersect_shape(_query)
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#warning-ignore:unassigned_variable
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var currenty_sees : Array = Array()
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@ -107,5 +107,5 @@ func set_position_remote(pos : Vector2) -> void:
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if get_tree().is_network_server():
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rpc("set_position_remote", pos)
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#print(position)
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get_body().position = pos
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body_get().position = pos
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@ -215,6 +215,6 @@ func character_selection_changed() -> void:
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return
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for e in player_display_container_node.get_children():
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e.get_body().hide()
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e.body_get().hide()
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b.entity.get_body().show()
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b.entity.body_get().show()
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@ -78,7 +78,7 @@ func attack(delta):
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if target == null:
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owner.ai_state = EntityEnums.AI_STATE_REGENERATE
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owner.get_body().target_movement_direction = Vector2()
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owner.body_get().target_movement_direction = Vector2()
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return
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var cast : bool = false
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@ -118,16 +118,16 @@ func attack(delta):
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break
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if owner.cast_is_castings():
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owner.get_body().target_movement_direction = Vector2()
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owner.body_get().target_movement_direction = Vector2()
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return
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owner.get_body().target_movement_direction = Vector2()
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owner.body_get().target_movement_direction = Vector2()
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var dir : Vector2 = target.get_body().position - owner.get_body().position
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var dir : Vector2 = target.body_get().position - owner.body_get().position
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var l = dir.length()
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if l > 2.5:
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owner.get_body().target_movement_direction = Vector2(dir.x, dir.y)
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owner.body_get().target_movement_direction = Vector2(dir.x, dir.y)
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func sort_spells_by_rank(a, b):
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if a == null or b == null:
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@ -92,7 +92,7 @@ func spawn():
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func set_terrarin_player():
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pass
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# terrarin.set_player(player.get_body() as Spatial)
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# terrarin.set_player(player.body_get() as Spatial)
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func _on_host_button_clicked():
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get_tree().connect("network_peer_connected", self, "_network_peer_connected")
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@ -61,8 +61,8 @@ func _cast_starts(info : SpellCastInfo) -> void:
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if range_enabled:
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if info.caster != info.target:
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var c : Vector2 = info.caster.get_body().position
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var t : Vector2 = info.target.get_body().position
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var c : Vector2 = info.caster.body_get().position
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var t : Vector2 = info.target.body_get().position
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if (c - t).length() > range_range:
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return
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