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https://github.com/Relintai/broken_seals_2d.git
synced 2024-11-11 20:35:10 +01:00
Set up a Terraman2D based world.
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parent
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@ -46,6 +46,7 @@ texture = ExtResource( 6 )
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slots = [ null, SubResource( 1 ), null, null, null, null, null, null, null, null, null, null, null, null, SubResource( 2 ), null ]
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[node name="Character" type="CharacterSkeleton2D"]
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modulate = Color( 0.745098, 0.745098, 0.745098, 1 )
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entity_type = 1
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attach_point_paths/0_left_hand = NodePath("")
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attach_point_paths/1_right_hand = NodePath("")
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@ -1,7 +1,7 @@
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://scenes/MainScene.gd" type="Script" id=1]
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[ext_resource path="res://scenes/World.tscn" type="PackedScene" id=2]
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[ext_resource path="res://scenes/terra_2d_world/Terrain2DWorldBlocky.tscn" type="PackedScene" id=2]
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[ext_resource path="res://scenes/menu/Menu.tscn" type="PackedScene" id=3]
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[ext_resource path="res://ui/theme/ui_theme.tres" type="Theme" id=4]
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[ext_resource path="res://ui/debug/DebugInfo.tscn" type="PackedScene" id=5]
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@ -1,12 +1,9 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://scenes/World.gd" type="Script" id=1]
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[ext_resource path="res://world/WorldLayer.tscn" type="PackedScene" id=2]
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[ext_resource path="res://modules/planets/TileMap64x32.tscn" type="PackedScene" id=3]
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[node name="World" type="Node2D" groups=["save"]]
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scale = Vector2( 1, 0.706 )
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script = ExtResource( 1 )
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world_layer = ExtResource( 2 )
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[node name="TileMap" parent="." instance=ExtResource( 3 )]
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14
game/scenes/terra_2d_world/Terrain2DWorldBlocky.tscn
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14
game/scenes/terra_2d_world/Terrain2DWorldBlocky.tscn
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@ -0,0 +1,14 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://scenes/terra_2d_world/Terrain2DWorldBlockyGD.gd" type="Script" id=1]
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[ext_resource path="res://scenes/terra_2d_world/new_terrain2dlibrarymergerpcm.tres" type="Terrain2DLibraryMergerPCM" id=2]
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[ext_resource path="res://scenes/terra_2d_world/new_terrain2dlevelgenerator.tres" type="Terrain2DLevelGenerator" id=3]
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[node name="Terrain2DWorldBlocky" type="Terrain2DWorldBlocky" groups=["save"]]
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library = ExtResource( 2 )
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level_generator = ExtResource( 3 )
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cell_size_x = 64
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cell_size_y = 64
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get_custom_transform = Transform2D( 1, 0.5, -1, 0.5, 0, 0 )
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build_flags = 127
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script = ExtResource( 1 )
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97
game/scenes/terra_2d_world/Terrain2DWorldBlockyGD.gd
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97
game/scenes/terra_2d_world/Terrain2DWorldBlockyGD.gd
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@ -0,0 +1,97 @@
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tool
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extends Terrain2DWorldBlocky
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# Copyright (c) 2019 Péter Magyar
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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export(int) var spawn_range : int = 2
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export(bool) var spawn_mobs : bool = true
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export(bool) var show_loading_screen : bool = true
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export(bool) var generate_on_ready : bool = false
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export(bool) var generate setget set_generate, get_generate
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export(bool) var clear setget set_clear, get_clear
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var initial_generation : bool = false
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var _player_file_name : String
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var _player : Entity
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func _enter_tree():
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if !Engine.editor_hint && generate_on_ready:
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spawn(0, 0)
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func spawn(x, y):
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chunks_clear()
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for xx in range(x - spawn_range, x + spawn_range):
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for yy in range(y - spawn_range, y + spawn_range):
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chunk_create(xx, yy)
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func set_clear(val):
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if (val):
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chunks_clear()
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func get_clear():
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return false
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func load_character(file_name: String) -> void:
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_player_file_name = file_name
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_player = ESS.entity_spawner.load_player(file_name, Vector3(5, 5, 0), 1) as Entity
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#TODO hack, do this properly
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# _player.set_physics_process(false)
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Server.sset_seed(_player.sseed)
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spawn(0, 0)
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if spawn_mobs:
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generate()
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func generate() -> void:
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for x in range(-2, 2):
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for y in range(-2, 2):
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ESS.entity_spawner.spawn_mob(1, 50, Vector3(x * 200, y * 200, 0))
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func save() -> void:
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if _player == null or _player_file_name == "":
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return
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ESS.entity_spawner.save_player(_player, _player_file_name)
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func _generation_finished():
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if show_loading_screen and not Engine.editor_hint:
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get_node("..").hide_loading_screen()
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# if _player:
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# _player.set_physics_process(true)
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func set_generate(val):
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if (val):
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library.refresh_rects()
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#level_generator.setup(self, current_seed, false, library)
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spawn(0, 0)
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func get_generate():
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return false
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8
game/scenes/terra_2d_world/levelgen.gd
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8
game/scenes/terra_2d_world/levelgen.gd
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@ -0,0 +1,8 @@
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tool
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extends Terrain2DLevelGenerator
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func _generate_chunk(chunk : Terrain2DChunk):
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chunk.channel_ensure_allocated(Terrain2DChunkDefault.DEFAULT_CHANNEL_TYPE, 1)
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#chunk.set_voxel(2, 1, 1, Terrain2DChunkDefault.DEFAULT_CHANNEL_TYPE)
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@ -0,0 +1,6 @@
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[gd_resource type="Terrain2DLevelGenerator" load_steps=2 format=2]
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[ext_resource path="res://scenes/terra_2d_world/levelgen.gd" type="Script" id=1]
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[resource]
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script = ExtResource( 1 )
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@ -0,0 +1,25 @@
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[gd_resource type="Terrain2DLibraryMergerPCM" load_steps=11 format=2]
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[ext_resource path="res://modules/planets/textures/dirt_albedo.png" type="Texture" id=1]
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[ext_resource path="res://modules/planets/textures/stone_1_albedo.png" type="Texture" id=2]
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[ext_resource path="res://modules/planets/textures/test_brick_albedo.png" type="Texture" id=3]
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[ext_resource path="res://modules/planets/textures/stone_dungeon_1_albedo.png" type="Texture" id=4]
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[ext_resource path="res://modules/planets/textures/grass_albedo.png" type="Texture" id=5]
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[sub_resource type="Terrain2DSurfaceMerger" id=1]
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texture = ExtResource( 5 )
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[sub_resource type="Terrain2DSurfaceMerger" id=2]
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texture = ExtResource( 1 )
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[sub_resource type="Terrain2DSurfaceMerger" id=3]
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texture = ExtResource( 2 )
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[sub_resource type="Terrain2DSurfaceMerger" id=4]
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texture = ExtResource( 4 )
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[sub_resource type="Terrain2DSurfaceMerger" id=5]
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texture = ExtResource( 3 )
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[resource]
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terra_surfaces = [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ) ]
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