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More finetuning to it.
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commit
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@ -7,10 +7,10 @@
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[node name="Terrain2DWorldBlocky" type="Terrain2DWorldBlocky" groups=["save"]]
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library = ExtResource( 2 )
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level_generator = ExtResource( 3 )
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mesh_transform_terrain = Transform2D( 1, 0.4, -1, 0.4, 0, 0 )
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mesh_transform_wall_north = Transform2D( 1, 0.4, 0, 1.2, 0, 16 )
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mesh_transform_wall_south = Transform2D( 1, 0.4, 0, 1.2, 0, 0 )
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mesh_transform_wall_east = Transform2D( 1, -0.4, 0, 1.2, 0, 0 )
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mesh_transform_wall_west = Transform2D( 1, -0.4, 0, 1.2, 0, 16 )
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mesh_transform_terrain = Transform2D( 1, 0.45, -1, 0.45, 0, 0 )
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mesh_transform_wall_north = Transform2D( 1, 0.45, 0, 1.2, 0, 16 )
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mesh_transform_wall_south = Transform2D( 1, 0.45, 0, 1.2, 0, 0 )
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mesh_transform_wall_east = Transform2D( 1, -0.45, 0, 1.2, 0, 0 )
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mesh_transform_wall_west = Transform2D( 1, -0.45, 0, 1.2, 0, 16 )
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build_flags = 127
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script = ExtResource( 1 )
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