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Updated Terraman2D to get the new wall support. Added test walls to the level generator.
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@ -1 +1 @@
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{"engine": {"3.2": "64a9e86c5c20bd4bd5833f0563457d0126617489", "3.x": "9f743429d4196bc501c982d6ea7e49eb7ce37f22"}, "world_generator": {"master": "260c430f11b0b591eaf4714516419aa327d2842c"}, "entity_spell_system": {"master": "3536f01bacf5f54cefb32b768cd020a1f94d0ade"}, "ui_extensions": {"master": "80a3b96fc56991a0f88a1d441ed1e3cebaf3307a"}, "texture_packer": {"master": "ae4d222fbaade063ed6f0bc9f3aaa53df68a7fed"}, "fastnoise": {"master": "46bb1f610bfb7171613b5c708d312bcf94e89356"}, "thread_pool": {"master": "0917511d04bb1aa308385b63ec88d3c182990628"}, "mesh_data_resource": {"master": "a062d871d49d954c5466b9de54b4075cb61cbef4"}, "mesh_utils": {"master": "b52a261c31f04fad624e5cfbcdcc4a45d61136da"}, "props": {"master": "2afd6eff45f9a921bdf4090ff3029def86df5cb5"}, "terraman_2d": {"master": "0298d0216fcdb4ab51a7b7838d5504b3b1a5d205"}, "broken_seals_module": {"master": "52c5a81350db1c29d375c63d95010260911ec034"}, "rtile_map": {"master": "389070cfef387b69902e23e6c4ac53997b69e42e"}, "props_2d": {"master": "a45822b63519d7f9fb391ab6b1dced468c6f399d"}}
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{"engine": {"3.2": "64a9e86c5c20bd4bd5833f0563457d0126617489", "3.x": "9f743429d4196bc501c982d6ea7e49eb7ce37f22"}, "world_generator": {"master": "260c430f11b0b591eaf4714516419aa327d2842c"}, "entity_spell_system": {"master": "3536f01bacf5f54cefb32b768cd020a1f94d0ade"}, "ui_extensions": {"master": "80a3b96fc56991a0f88a1d441ed1e3cebaf3307a"}, "texture_packer": {"master": "ae4d222fbaade063ed6f0bc9f3aaa53df68a7fed"}, "fastnoise": {"master": "46bb1f610bfb7171613b5c708d312bcf94e89356"}, "thread_pool": {"master": "0917511d04bb1aa308385b63ec88d3c182990628"}, "mesh_data_resource": {"master": "a062d871d49d954c5466b9de54b4075cb61cbef4"}, "mesh_utils": {"master": "b52a261c31f04fad624e5cfbcdcc4a45d61136da"}, "props": {"master": "2afd6eff45f9a921bdf4090ff3029def86df5cb5"}, "terraman_2d": {"master": "196d19f074f33521cb587378ec45016b0585dc15"}, "broken_seals_module": {"master": "52c5a81350db1c29d375c63d95010260911ec034"}, "rtile_map": {"master": "389070cfef387b69902e23e6c4ac53997b69e42e"}, "props_2d": {"master": "a45822b63519d7f9fb391ab6b1dced468c6f399d"}}
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@ -7,6 +7,10 @@
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[node name="Terrain2DWorldBlocky" type="Terrain2DWorldBlocky" groups=["save"]]
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library = ExtResource( 2 )
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level_generator = ExtResource( 3 )
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get_custom_transform = Transform2D( 1, 0.5, -1, 0.5, 0, 0 )
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mesh_transform_terrain = Transform2D( 1, 0.5, -1, 0.5, 0, 0 )
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mesh_transform_wall_north = Transform2D( 1, 0.5, 0, 1.2, 0, 16 )
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mesh_transform_wall_south = Transform2D( 1, 0.5, 0, 1.2, 0, 0 )
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mesh_transform_wall_east = Transform2D( 1, -0.5, 0, 1.2, 0, 0 )
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mesh_transform_wall_west = Transform2D( 1, -0.5, 0, 1.2, 0, 16 )
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build_flags = 127
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script = ExtResource( 1 )
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@ -75,12 +75,17 @@ func _create_chunk(x, y, chunk):
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var pj : Terrain2DProp2DJob = Terrain2DProp2DJob.new()
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var mesher : Terrain2DMesherBlocky = Terrain2DMesherBlocky.new()
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mesher.base_light_value = 0.5
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mesher.ao_strength = 0.25
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mesher.texture_scale = 4
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tj.set_mesher(mesher)
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var liquid_mesher : Terrain2DMesherBlocky = Terrain2DMesherBlocky.new()
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liquid_mesher.base_light_value = 0.5
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liquid_mesher.ao_strength = 0.25
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liquid_mesher.set_channel_index_type(Terrain2DChunkDefault.DEFAULT_CHANNEL_LIQUID_TYPE)
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liquid_mesher.texture_scale = 4
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tj.set_liquid_mesher(liquid_mesher)
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pj.set_prop_mesher(Terrain2DMesherBlocky.new())
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@ -4,7 +4,32 @@ extends Terrain2DLevelGenerator
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func _generate_chunk(chunk : Terrain2DChunk):
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chunk.channel_ensure_allocated(Terrain2DChunkDefault.DEFAULT_CHANNEL_TYPE, 1)
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chunk.channel_ensure_allocated(Terrain2DChunkDefault.DEFAULT_CHANNEL_FLAGS, 0)
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chunk.set_voxel(2, 0, 0, Terrain2DChunkDefault.DEFAULT_CHANNEL_TYPE)
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chunk.set_voxel(3, 1, 0, Terrain2DChunkDefault.DEFAULT_CHANNEL_TYPE)
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chunk.set_voxel(4, 1, 1, Terrain2DChunkDefault.DEFAULT_CHANNEL_TYPE)
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chunk.set_voxel(1, 0, 1, Terrain2DChunkDefault.DEFAULT_CHANNEL_TYPE)
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var def_flag : int = Terrain2DChunkDefault.FLAG_CHANNEL_WALL_NORTH | Terrain2DChunkDefault.FLAG_CHANNEL_WALL_SOUTH | Terrain2DChunkDefault.FLAG_CHANNEL_WALL_EAST | Terrain2DChunkDefault.FLAG_CHANNEL_WALL_WEST #| Terrain2DChunkDefault.FLAG_CHANNEL_WALL_HOLE
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var def_flag_back : int = Terrain2DChunkDefault.FLAG_CHANNEL_WALL_NORTH | Terrain2DChunkDefault.FLAG_CHANNEL_WALL_WEST #| Terrain2DChunkDefault.FLAG_CHANNEL_WALL_HOLE
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chunk.set_voxel(3, 3, 3, Terrain2DChunkDefault.DEFAULT_CHANNEL_TYPE)
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chunk.set_voxel(def_flag_back, 3, 3, Terrain2DChunkDefault.DEFAULT_CHANNEL_FLAGS)
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chunk.set_voxel(3, 4, 6, Terrain2DChunkDefault.DEFAULT_CHANNEL_TYPE)
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chunk.set_voxel(def_flag, 4, 6, Terrain2DChunkDefault.DEFAULT_CHANNEL_FLAGS)
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#chunk.set_voxel(1, 3, 4, Terrain2DChunkDefault.DEFAULT_CHANNEL_TYPE)
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#chunk.set_voxel(def_flag, 3, 4, Terrain2DChunkDefault.DEFAULT_CHANNEL_FLAGS)
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# chunk.set_voxel(1, 3, 3, Terrain2DChunkDefault.DEFAULT_CHANNEL_TYPE)
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# chunk.set_voxel(Terrain2DChunkDefault.FLAG_CHANNEL_WALL_EAST, 3, 5, Terrain2DChunkDefault.DEFAULT_CHANNEL_FLAGS)
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# chunk.set_voxel(1, 3, 3, Terrain2DChunkDefault.DEFAULT_CHANNEL_TYPE)
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# chunk.set_voxel(Terrain2DChunkDefault.FLAG_CHANNEL_WALL_EAST, 3, 5, Terrain2DChunkDefault.DEFAULT_CHANNEL_FLAGS)
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#
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# chunk.set_voxel(Terrain2DChunkDefault.FLAG_CHANNEL_WALL_SOUTH, 6, 4, Terrain2DChunkDefault.DEFAULT_CHANNEL_FLAGS)
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# chunk.set_voxel(Terrain2DChunkDefault.FLAG_CHANNEL_WALL_SOUTH, 7, 4, Terrain2DChunkDefault.DEFAULT_CHANNEL_FLAGS)
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# chunk.set_voxel(Terrain2DChunkDefault.FLAG_CHANNEL_WALL_WEST, 8, 4, Terrain2DChunkDefault.DEFAULT_CHANNEL_FLAGS)
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# chunk.set_voxel(Terrain2DChunkDefault.FLAG_CHANNEL_WALL_WEST, 9, 4, Terrain2DChunkDefault.DEFAULT_CHANNEL_FLAGS)
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